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Old 04-30-2009, 09:38 PM   #21
SoCalTiger SoCalTiger is offline
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Quote:
Originally Posted by ADRiiAN` View Post
Better resolution doesn't mean better graphics.

Maybe for a couple of months the PS2 had better graphics, but that statement had to come from somewhere.
The statement is either: a blanket, ignorantly vague or completely incorrect.

"Better graphics capability" could mean anything as you also point out and therefore the fact that its resolution is insufficient by 10 years of technology alone voids it.

If the statement was that the PS2 was graphically superior in terms of _______ (fill in the blank) I would have no issue with it.
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Old 04-30-2009, 10:00 PM   #22
Terjyn Terjyn is offline
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Even in the early days of PS2, games which came out on both the PS2 and PCs were graphically better on the PC.

funsocaltiger has exactly my problem with the statement. I'm sure that they are looking at SOMETHING to make the statement, but the statement by itself is absurd.

The game which immediately springs to mind is HalfLife, which came out 2 years before the PS2 did.
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Old 04-30-2009, 10:09 PM   #23
PH3AR PH3AR is offline
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Quote:
Originally Posted by AikonEnt View Post
Still got my Dreamcast. Hasn't been plugged in for around 8 years! Good machine, flopped big stlye
I still got mine and ill play it once in awhile Dreamcast has some great games
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Old 05-01-2009, 01:32 AM   #24
Cordre69 Cordre69 is offline
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Graphics = polygons per second. That is what the PS2 statement came from. 75 million pps during scripted, non-player-input scenes. That was amazing back in the day! Keep in mind the PS3 can do 275 million...
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Old 05-01-2009, 05:28 AM   #25
steve_dave steve_dave is offline
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Back on topic...

Two of the biggest fighting games have been ported to systems that were at the end of their life. The TurboGrafx 16 & Sega Master System had a special version of Street Fighter II while Mortal Kombat has been on the Amiga & Sega Master System.

Demolition Man for the 3D0 was the first video game to include exclusive footage and participation from one of the main actors.

The Sega Master System is still available as new units in Brazil!
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Old 05-01-2009, 05:36 AM   #26
ThePhantomOak ThePhantomOak is offline
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Future fact.

PS3 was instrumental in winning the console war on terror.
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Old 05-01-2009, 10:35 AM   #27
AikonEnt AikonEnt is offline
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Future Fact No.2

Micro$oft collapses. Windows is no more. Xbox is no more. Some Playstation owners laugh so hard that they actually collapse and die (with a smile on their face obviously). The overflow of euphoria actually leads to world peace and the end to hunger the world over, and all religions start to get along and decide that really they all believe in the same thing. Bill Gates says 'meh'.
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Old 05-01-2009, 11:06 AM   #28
Petra_Kalbrain Petra_Kalbrain is offline
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There are some interesting things going on in this thread.
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Old 05-01-2009, 02:23 PM   #29
Terjyn Terjyn is offline
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Quote:
Originally Posted by Cordre69 View Post
Graphics = polygons per second. That is what the PS2 statement came from.
No. Just like resolution is not the end-all be-all, Polygons per second is not either.

The PS2 probably did come out as the "winner" in terms of just that, but I'd ask so what? At least you provided an explanation.
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Old 05-01-2009, 02:55 PM   #30
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Dreamcast may have been the first console to implement phone line game play from the get-go, but I had a purple cartridge called Xband for the SNES (was also available for Genesis) that was basically a modem that allowed playing games like Doom, NBA Jam, etc.
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Old 05-01-2009, 03:01 PM   #31
DezNutz DezNutz is offline
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Actually Sega had the first true online in the Sega Channel, which allowed you to hook up your Genesis to your cable TV and play I belive 30 different games each month, by basically streaming them from the cable input... you paid a monthly fee for it, and again way ahead of its time..
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Old 05-01-2009, 03:10 PM   #32
SoCalTiger SoCalTiger is offline
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Quote:
Originally Posted by Cordre69 View Post
Graphics = polygons per second. That is what the PS2 statement came from. 75 million pps during scripted, non-player-input scenes. That was amazing back in the day! Keep in mind the PS3 can do 275 million...
Right, so it had a higher polygon rate but missed the resolution boat by 10 years. Clearly that does warrant a blanket statement saying it was superior in terms of graphics capabilities. Furthermore, I'm sure that polygon count is based relative to resolution since resolution has an exponential impact on the processor. I highly doubt the PS2 could have that high of a count rendering at 1280x1024.
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Old 05-01-2009, 04:07 PM   #33
Shin-Ra Shin-Ra is offline
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If PC game developers weren't producing games as impressive looking as Tekken Tag, GT 2000/GT3, MGS2 etc then I'm not surprised anyone would make such a claim.

FPS is probably one of the few genres where little effort was put into PS2 development.
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Old 05-01-2009, 05:13 PM   #34
steve_dave steve_dave is offline
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Chuck E Cheese was created to alleviate parents fear of kids going to mall and street arcades.

Due to Al Pacino's contract with the Scarface video game, his likeness & voice do not appear in The Godfather video game. To prevent any futher legal issues, any movie clips starring Pacino have been edited out.
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Old 05-01-2009, 06:02 PM   #35
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Quote:
Originally Posted by Terjyn View Post
Ummm....no, it really wasn't. I'm sure there is some way in which the PS2 was better, but this statement is pretty much absurd.
Yeah, its not really correct.

The biggest thing they'd probably reference here is that the PS2 has tons and tons of bandwidth between the GPU and its graphics memory. So much that other graphics cards didn't really start approaching similar bandwidth until the last couple of years. That much bandwidth though is almost moot because the PS2 has so little memory that developers have to constantly pay attention to memory managment because its easy to fill the memory quickly. This memory management kills the PS2's fill rates.

The PS2, when spitting out flat-shaded polygons, could probably have produced more polygons than a Geforce 3. The PS2 also excelled at particle effects. But this is really where any victories stop.

the PS2's effects and shader capabilities are only marginally better than a Geforce 2. Any Direct X 8/8.1 (Geforce 3/Radeon 8500 and up) hardware is much more mature in this regard. The PS2 doesn't even support proper texture blending. Yeah, the PS2 can pump out a bunch of blank polygons with lots of bandwidth to spare, but once you actually start adding in assets and making the load resemble a typical scene from a game...the PS2 has more trouble keeping up and in many cases, isn't even capable of rendering the same things as say, the Xbox (which had a slightly modified Geforce 3 in it).

Last edited by Toptube; 05-01-2009 at 06:08 PM.
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Old 05-02-2009, 12:34 AM   #36
Cordre69 Cordre69 is offline
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Ah, the graphics talk is taking me back to 1999!
When it launched, the PS2 could outperform the available graphcis cards in terms of polygons per second, and quantity of particles able to be displayed at once. The resolutions don't change the graphics, as far as real tests go. It just makes them look better. It's a 'fake' improvement, just like texture quality and shaders. A really well-textured object can appear to be better than one with more polygons to the naked eye, but the math still says the higher poly count is the more impressive object.
The statement that the PS2 had better graphics is true to the tests they used to measure it. The tests were done on both wireframe and untextured modes. I'm not arguing that better shaders and resolutions don't make games look infinitely better because they do. Computer tests are 'blind', so to speak, so they don't know a good texture from a bad one. It's all 1s and 0s. Math is all they have to go by.
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