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#41 | |
Active Member
Mar 2010
Sarasota, Florida
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Jan of 2015 ooVoo said they would have ooVoo in the PS4 by mid year. It's now 7 months past that deadline. When ooVoo announced their timetable it made sense since the FCC had a mandate for Vidipath that the Cable industry had to support by June 2015 = mid 2015. Cable supports Vidipath as of June but there are no CE clients that do. I can't find anything on the internet that explains this delay. Spain is implementing Vidipath but in 2014 they said they were waiting for HEVC/4K. Is everyone waiting for the same? |
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#42 | |
Blu-ray Guru
Aug 2007
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#43 | |
Blu-ray Prince
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3 years will have then been supported since PS4. Also those 80 million units sold.. Most belong to gamestop, game, EB etc etc.. It's like thinking the consumer is hanging onto their iPhone 4 for dear life. ![]() |
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#44 | ||
Senior Member
Oct 2007
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Sony VP Masayasu Ito said in an interview that Ultra HD Blu-ray would require an enhanced PS4 but whether it happens would depend on how much the enhanced PS4 would cost and how many units they believe could be sold.
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Those companies might do well but it would have nothing to do with the theories that you have posted. |
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#45 | |
Active Member
Mar 2010
Sarasota, Florida
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HTML5 <video> and codecs are all ARM routines running in the PS4 Southbridge's 256 MB of memory and published as APIs to the main OS/Browser. Full screen video for (HD & UHD) TV, Blu-ray, and IPTV has to run 100% in Southbridge with the AMD APU off and GDDR5 in self refresh. It must do this to comply with power modes required by the EU and US Energy Star, it must do this to comply with DRM (Arm Trustzone TEE). Confirming this is the statement in the CES ooVoo video that you can video chat while watching Netflix...both watching the same movie. I believe there will be a video chat app. Sharing a game without audio chat last generation is as bad as sharing a game without video chat this generation. |
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#46 |
Blu-ray Knight
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Sorry, I can't follow your logic there. When I play a game, I want to watch what's going on in the game (as I do now with audio chat), not my opponent's face.
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#47 | |||
Active Member
Mar 2010
Sarasota, Florida
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When Ito was asked if a future more powerful PS4 could play UHD-Blu-ray he said it's possible but Sony would have to run the numbers to see if it would be cost effective. Since UHD Blu-ray has to run 100% in Southbridge, that is the only part that would need upgrading and HEVC needs 1.5 times the processing power (GPGPU) of h.264, it's a tiny bit of additional die or about $1 with software amortized over millions of consoles, it's a negligible cost. HEVC is also needed for IPTV and ATSC 3 and uses exactly the same player and codec. If you are going to do vision processing you can either use the GPU, taking processing power away from games, or use a GPGPU block with dedicated hardware for vision that can also be used for codecs = Xtensa IVP and it can handle HEVC codecs but it's a low power block that must be on a ARM AXI bus. Gee that works as all video is run through the Southbridge ARM trustzone processor TEE. Quote:
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There are now three generations of the IVP since it was released in 2012 to partners. It's now something over 30 times more power efficient and that third generation is in AMD's Carrizo. Game consoles connected to the mains could use that first generation Xtensa IVP while battery operated chips couldn't. ARM has released DPUs for both vision and Codecs including HEVC. Last edited by jeff_rigby; 02-06-2016 at 10:25 PM. |
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#48 | |
Active Member
Mar 2010
Sarasota, Florida
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Our Daughter Playing a home movie of the grandchildren while video chating 3000 miles away allows us to share family moments. This I consider a must have feature I assume Sony is going to provide given they will even allow video chat while sharing a commercial video. |
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#49 |
Blu-ray Knight
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Jeff, you continue to assert that it's possible, but you never fail to evade the question about why, then, it hasn't been announced or implemented. Sony has a reason to delay, being a CE manufacturer with stand-alone hardware on the horizon. Microsoft, though, is trying to stem the PS4's tide and doesn't have to worry about competing with itself. UHD would be a great marketing point to sell Xbox One to potential PS4 buyers.
So, come on, Jeff- if they can do it and they have a great reason to... why don't they? |
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#50 |
Blu-ray Knight
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Have you ever tried to video chat while playing Guitar Hero? If that's a must-have feature, so is a toilet in a car.
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#51 |
Active Member
Mar 2010
Sarasota, Florida
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My PS3 is moving into the Den/family room where it will be the Vidipath STB sharing media with the PS4 and the Cable TV STB/DVR in the living room.
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#52 | |
Active Member
Mar 2010
Sarasota, Florida
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Netflix will use the same HEVC profile 10 for UHD and HD to reduce bandwidth. HEVC profile 10 is also the same version to be used by UHD Blu-ray. Again, there is a game console test player for UHD blu-ray. Again, there is a UHD test player for the PC and it leaked from Playready ND training sessions that Windows 10 will support UHD Blu-ray provided there is TEE hardware and trusted boot. Playready has nothing to do with UHD playback other than Playready porting kit 3 uses the same Tee and trusted boot. Playready ND requires Playready porting kit 3 and it is required for the UHD Blu-ray digital bridge 4K streaming over the home network. Microsoft has not officially announced that they will support UHD blu-ray with Windows 10 or that they will be supporting 4K blu-ray in home streaming. Why? shouldn't that increase sales of new computers with Windows 10... Perhaps everyone was waiting for hardware that supported a TEE and trusted boot to be on the market before announcing this? This I think can Also be a modern dGPU with TEE that has the OS for the dGPU booted from an internal ROM. That allows older PC motherboards to support UHD. Last edited by jeff_rigby; 02-06-2016 at 11:11 PM. |
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#53 |
Blu-ray Knight
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#54 | |
Blu-ray Guru
Aug 2007
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Besides, you've already publicly cracked the code! There's very little interest at large for UHD BD, let alone something as niche of a niche of a niche as that. Last edited by sonicyogurt; 02-06-2016 at 11:35 PM. |
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#55 |
Blu-ray Prince
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#56 | |
Active Member
Mar 2010
Sarasota, Florida
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Why didn't Sony update the PS3 DLNA to industry standards? You can push media via DLNA to the Xbox 360 but not to the PS3. The PS3 has network standby, 1080P support and was designed to be a media platform to support ATSC 2 so why no firmware updates? My guess is it's all coming with the Playready port to the PS3, a complete rewrite of the PS3 APP framework to support Vidipath as Vidipath uses DLNA. Sony-Microsoft have known they would use DLNA and a common DRM for this since sometime before 2006 with the Hotchips video on who owns the living room that was NDA kept from the internet till 2013. The 2006 Hotchips video only mentions DLNA and a common DRM. The common DRM (Playready) project was started by Microsoft in 2007 with Sony officially announcing they would use it in all their platforms in 2011 Edit: this is also when Microsoft registered the domain name Microsoft-sony.com. In 2014 Sony posted a job to support Playready embedded in the PS3, PS4 and Vita. As of that date DRMtoday had the PS3 with only Marlin DRM. Video at that time (2007-201x) streaming was dominated by Adobe with the PS3 supporting Flash server 3.5 features and the video framework using AVM+ (adobe Flash actionscript and player) which Adobe licensed as open source and gave to Mozilla to manage. It's not just the DRM in the PS3 that has to be rewritten, it's the player also to the HTML5 <video> MSE EME standard if it's to support Vidipath. So along with the DRM is the player which is also used by DLNA. That makes DLNA, the video player and DRM that all need a rewrite and you can't do this piecemeal. So it appeared to us that the PS3 couldn't support or Sony wouldn't support firmware updates to the PS3 which lead many to believe it's End of life. To this point I'm mostly answering Derbs post but if you notice there was a NDA where the panelists in the Hot Chips video allowed the video to be held back from the public from 2006 to 2013...why? The same I think applies now to other coming features of the Media revolution that is the global acceptance of HTML5 <video> MSE EME and a common DRM scheme (playready) which will be used for ATSC 3, the global television standard for 4K and Mobile TV which likely will be mandated by the FCC for Cell phones. ATSC 3 includes HDR and 3D so we know that the Multi-view and Multi-view plus depth parts of the HEVC codec have to be done by 2018 probably earlier. If you read the Feb 2016 list of standards to be used by ATSC 3 one can get an idea of what is being worked on and what's coming. UHD Blu-ray players should also support 3D by that point. Sony stated that Cell phones are the future, it's not obvious why this might be true as Sony is loosing money on Cell phones yet they refuse to drop that line. The ATSC 3 mobile TV feature is touted as the biggest opportunity for advertisers to target a new TV market. Since Cell phones use the same modulation scheme ATSC 3 uses it will require little to enable Mobile TV on Smart Cell phones and the FCC may mandate ATSC 3 mobile TV support on Cell phones for emergency alert. Last edited by jeff_rigby; 02-07-2016 at 03:02 PM. |
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#57 | |
Blu-ray Prince
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#58 |
Active Member
Mar 2010
Sarasota, Florida
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DLNA, the video player and DRM all need a rewrite and you can't do this piecemeal.
** for you ** it appeared to us that the PS3 couldn't support or Sony wouldn't support firmware updates to the PS3 which lead many to believe it's End of life. it's all coming with the Playready port to the PS3, a complete rewrite of the PS3 APP framework to support Vidipath. For the PS3 a PDF on Passage was just released at the latest FCC DSTAC (Downloadable Security Technical Advisory Committee) meeting. Page 12 has a chart showing a PS3 being used as a Vidipath STB. Edit: I got sidetracked, the same PS3 can't be updated piecemeal applies to the PS4. Same for the XB1, it got it's total rewrite to the OS last October. The Beta support site for that XB1 update urged beta testers to thoroughly document any issues as the beta they were using was a completely new kernel/OS. Last edited by jeff_rigby; 02-12-2016 at 12:29 PM. |
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#59 | ||
Active Member
Mar 2010
Sarasota, Florida
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Official confirmation in letters from Sony and Microsoft to the EU power board.
UHD Game Consoles shipped in 2013 but won't be firmware updated to support it till 2016.. There is a second paper naming both the XB1 and PS4 as UHD game consoles. So this is understood as confirmed: Quote:
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A modern HD Blu-ray drive can be firmware updated to support UHD (Version 2 disks). They must buy a Licence and provide a server for pairing/Key encryption between the drive and Player across the USB or eSATA bus. ALL blu-ray drives can read three or more layers. It's the disk that is special not the drive; this is mentioned in Wiki pages. |
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Thanks given by: | I KEEL YOU (05-03-2016) |
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Tags |
ps4, uhd, xboxone |
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