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Old 11-25-2016, 08:53 PM   #61
revgen revgen is offline
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Thank You Paul for educating me on this feature. I enjoy it when it works well.

I believe the 3-D depth feature is a conversion. But instead of converting 2-D to 3-D, it's converting 3-D to stronger or weaker 3-D.

One thing I don't like about it is the way it will expand and contract the aspect ratio at +20 depth. It's not so bad on weaker 3-D films like Underworld Awakening, but can be quite annoying on films like the The Bubble.

Underworld Awakening is a film I've always been disappointed with because the 3-D was weaker than it should be. Now it looks pretty good on my E6 with depth at +20 and viewpoint at -5. The scene where the Lycans attack the Vampire coven is impressive with the depth feature enabled.
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Old 11-26-2016, 10:18 AM   #62
Paul H Paul H is offline
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A difference with a 2D to 3D conversion feature is that it is obviously fake, especially at strong levels, and riddled with errors. Conversion can also be applied to every kind of native-3D feature.

The "3D Depth" feature @ 20 calibrated with Viewpoint @ -5 has no noticeable errors, even at its strongest setting. It does make errors that-are-present on film much more noticeable, especially in the early cheap conversions of some 2010 productions., and what I find significant is that it doesn't add depth to some early conversion features like " The Nightmare Before Christmas", although the depth of the CGI menus is affected on the disc.
The "2D to 3D conversion" feature" will add depth to everything it touches and in areas with obvious amounts when applied.

Edit Added: Also, the "3D Depth" feature doesn't add depth to the early 50's-and-up 3D titles that I tested. It does enhance the 3D volume that is present, making images look more solid, and making me want to grab and touch items and people.

Last edited by Paul H; 11-26-2016 at 11:02 AM.
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Old 11-26-2016, 04:42 PM   #63
Paul H Paul H is offline
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Quote:
Originally Posted by revgen View Post
One thing I don't like about it is the way it will expand and contract the aspect ratio at +20 depth. It's not so bad on weaker 3-D films like Underworld Awakening, but can be quite annoying on films like the The Bubble.
It was amazing to me how "The Bubble" in 3D looks so natural and easy on the eyes. The clarity of the movie in color and 2:55;1 is great. And that beer tray just boldly comes out of the screen and stays there! The eyes can really focus on it now making me want to go over to it to study the illusion!
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Old 11-26-2016, 09:02 PM   #64
revgen revgen is offline
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Yep. The Bubble is pretty good without the added depth, but it looks even better with the depth feature. Especially the early scenes with the airplane wings sticking out. But it took me awhile to tolerate the AR expansion/contraction.
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Old 11-27-2016, 09:34 PM   #65
Paul H Paul H is offline
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Quote:
Originally Posted by revgen View Post
..........I believe the 3-D depth feature is a conversion. But instead of converting 2-D to 3-D, it's converting 3-D to stronger or weaker 3-D.................
Don't be so quick to dismiss the conept that LG's "3D Depth" feature may actually be expanding 3D depth-layer parameters to real-world depth and dimension levels.

Consider that no 3D image in any of the features tested have been viewed as going beyond a perceived 100% real-world distance, which happens a lot with conversion errors.

Maybe it's because the captured 3D parameters locked in the 3D source are at 100% real-world levels? And "3D Depth" in the digital realm can be adjusted via the 2D view, for 3D-layer placement, to satisfy industry derived default standards? For less ghosting, eye-problems, and thus the consequences of feelings of mild, medium, or strong 3D film productions?

My hypotheses is that the "3D Depth" feature increases 3D-layer parameters allowing the existing image views to be placed at the optimum captured depth positions.

How do I come to this conclusion?

From my observations of resolving processes for 3D illusion.

Most importantly, no 3D conversion errors are observed on any title I have tested to date, except for those 3D conversion errors already present on converted sources that can be identified @ 3D default settings.

Quote:
Originally Posted by revgen View Post
........One thing I don't like about it is the way it will expand and contract the aspect ratio at +20 depth..............
To obtain the captured optimum native-3D real-world depth level you only have what is availble in visual information present in each 2D image. Illusion of more depth will decrease the perimeter around the aspect ratio. The vital information has to come from the available image.

When the "3D Depth" feature is calibrated @ 20, for 1 to 1 pixel mapping, using Stereoscopic Positioning and Alignment patterns, and placement with "3D Viewpoint" @ (-5) for 3D convergence, the aspect ratio has to expand and contract, as it is placing each image-view's native-3D depth information on the Z-plane's expanded parameters.

The images fuse together to create the illusion of VOLUME.

There is only the original 2D 16X9 pixel information present in each view. Since this not artificially added as from a conversion, the aspect ratio has to be sacrificed for the additional fusion for volume-and-depth to happen. Think of a visual image of liquid being manipulated in-unison across the 2D image surface as only a native 3D capture would be able to position for the illusion to happen.
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Old 11-29-2016, 05:01 PM   #66
Paul H Paul H is offline
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An analogy of how Z-plane depth can be digitally authored on a Blu-ray 3D as a distinctive entity on an encode and then be manipulated and resolved @ various levels:

Look at the DVD process used for two dimensional "Anamorphic Encoding". Information geared for 4:3 ratio, anamorphically compressed to be resolved at full resolution in a 16X9 perimeter.

This principle can be used for the Z-plane. Capturing full 3D depth information from the 3D source, incorporating it as a distinct entity in the process for resolving "Full HD 1080P Blu-ray 3D's".

3D Depth authored as a Z-plane parameter, where resolving specifications can be dictated for Industry-default-standards or for full expansion from a provided feature.
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Old 12-12-2016, 10:54 AM   #67
RockyIII RockyIII is offline
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For those of you wit LG Oled 3D sets, can you share your favorite 3D picture settings? Thanks
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Old 12-12-2016, 02:32 PM   #68
Paul H Paul H is offline
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Quote:
Originally Posted by RockyIII View Post
For those of you wit LG Oled 3D sets, can you share your favorite 3D picture settings? Thanks
One Setting I always use for 3D media for perceived 3D Clarity and Depth:
1).Super Resolution: High (the default is set to off).
This resolves clarity of detail which is very helpful for fusing 3D images. LG's super resolution resolves 3840 pixels × 2160 lines that encompasses the entire passive 3D screen.

Best OLED native-3D experience for Christmas CGI Features:

Disney's A Christmas Carol: 3D Depth 10 (Default) & Viewpoint O (Default) This feature is already maximized for viewing.
Arthur Christmas 3D: 3D Depth: 20 & Viewpoint (-5) Exceptional results!
Rise of the Guardians 3D: 3D Depth: 20 & Viewpoint (-5) Satisfaction plus!

Alice Through The Looking Glass: 3D Depth: 20 & Viewpoint (-5) This one is becoming a viewing habit with the 3D increase.
The Jungle Book 3D: 3D Depth: 20 & Viewpoint (-5) Great results!
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Old 12-12-2016, 02:38 PM   #69
RockyIII RockyIII is offline
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Quote:
Originally Posted by Paul H View Post
One Setting I always use for 3D media for perceived 3D Clarity and Depth:
1).Super Resolution: High (the default is set to off).
This resolves clarity of detail which is very helpful for fusing 3D images. LG's super resolution resolves 3840 pixels × 2160 lines that encompasses the entire passive 3D screen.

Best OLED native-3D experience for Christmas CGI Features:

Disney's A Christmas Carol: 3D Depth 10 (Default) & Viewpoint O (Default) This feature is already maximized for viewing.
Arthur Christmas 3D: 3D Depth: 20 & Viewpoint (-5) Exceptional results!
Rise of the Guardians 3D: 3D Depth: 20 & Viewpoint (-5) Satisfaction plus!

Alice Through The Looking Glass: 3D Depth: 20 & Viewpoint (-5)
The Jungle Book 3D: 3D Depth: 20 & Viewpoint (-5)
I was referring more to changes in Oled Light, Contrast, Brightness, Gamma, and Color Temp as compared to 2D picture mode
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Old 12-12-2016, 02:54 PM   #70
Frank@Chicago Frank@Chicago is offline
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With regards to basic 2D picture settings, I got basic settings off the Internet for my TV (as a starting point) and tweaked it a bit more after myself.

When my LG LED detects 3D, it automatically boosts my picture settings to better display 3D and overcome the slight darkening of 3D glasses.

So basically, calibrate for 2D and then let TV do it's automatic 3D adjustment.

Then I tweak 3D strength based on what I'm seeing and what I've heard already about the title in question.

If I every watch The Amazing Spiderman 3D again, I'm turning the 3D strength way up...

Last edited by Frank@Chicago; 12-12-2016 at 02:58 PM.
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Old 12-12-2016, 02:58 PM   #71
Paul H Paul H is offline
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Quote:
Originally Posted by RockyIII View Post
I was referring more to changes in Oled Light, Contrast, Brightness, Gamma, and Color Temp as compared to 2D picture mode
My display, calibrated when in Native 3D mode to the following "Picture" settings:
Expert 1: Using LG EG9600 OLED Calibration settings for OLED Light, Contrast, White Balance, & Color Management.
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Old 12-12-2016, 03:03 PM   #72
RockyIII RockyIII is offline
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Quote:
Originally Posted by Frank@Chicago View Post
With regards to basic 2D picture settings, I got basic settings off the Internet for my TV (as a starting point) and tweaked it a bit more after myself.

When my LG LED detects 3D, it automatically boosts my picture settings to better display 3D and overcome the slight darkening of 3D glasses.

So basically, calibrate for 2D and then let TV do it's automatic 3D adjustment.

Then I tweak 3D strength based on what I'm seeing and what I've heard already about the title in question.

If I every watch The Amazing Spiderman 3D again, I'm turning the 3D strength way up...
The default 3D picture settings that you just mentioned are way too bright and overblown in my opinion. No need to have Oled Light at 100 in passive 3D. Maybe 70 to 75 max.
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Old 12-12-2016, 03:04 PM   #73
RockyIII RockyIII is offline
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Quote:
Originally Posted by Paul H View Post
My display, calibrated when in Native 3D mode to the following "Picture" settings:
Expert 1: Using LG EG9600 OLED Calibration settings for OLED Light, Contrast, White Balance, & Color Management.
The link is for 2D ISF picture settings, not for 3D
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Old 12-12-2016, 03:13 PM   #74
Paul H Paul H is offline
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Quote:
Originally Posted by RockyIII View Post
The link is for 2D ISF picture settings, not for 3D
I find the same settings to best recreate the 2D ISF picture essence with the increase 3D mode luminance and glasses on.
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Old 12-12-2016, 03:25 PM   #75
RockyIII RockyIII is offline
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Quote:
Originally Posted by Paul H View Post
I find the same settings to best recreate the 2D ISF picture essence with the increase 3D mode luminance and glasses on.
You dont change oled light intensity from 2D to 3D? Just super-resolution, that's it?
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Old 12-12-2016, 03:35 PM   #76
Paul H Paul H is offline
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Quote:
Originally Posted by RockyIII View Post
You dont change oled light intensity from 2D to 3D? Just super-resolution, that's it?
Expert 1 "3D mode" settings:
OLED Light 100
Contrast 80
Brightness 50
H Sharpness 10
V Sharpness 10
Color 50
Tint 0

Expert Control:
Dynamic Contrast Off
Super Resolution: High
Color Gamut: Standard
Edge Enhancement: Off
Color Filter: Off
Expert Pattern: Off
Gamma: 2.2

Picture Options
Noise Reduction: Off
MPEG Noise Reduction: Off
Black Level: Low
Real Cinema: On
Motion Eye Care: Off
True Motion: Off
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Old 12-12-2016, 03:37 PM   #77
RockyIII RockyIII is offline
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Quote:
Originally Posted by Paul H View Post
Expert 1 "3D mode" settings:
OLED Light 100
Contrast 80
Brightness 50
H Sharpness 10
V Sharpness 10
Color 50
Tint 0

Expert Control:
Dynamic Contrast Off
Super Resolution: High
Color Gamut: Standard
Edge Enhancement: Off
Color Filter: Off
Expert Pattern: Off
Gamma: 2.2

Picture Options
Noise Reduction: Off
MPEG Noise Reduction: Off
Black Level: Low
Real Cinema: On
Motion Eye Care: Off
True Motion: Off
Very similar to mine:

Expert 1 "3D mode" settings:
OLED Light 75
Contrast 80
Brightness 51
H Sharpness 10
V Sharpness 10
Color 50
Tint 0

Expert Control:
Dynamic Contrast Off
Super Resolution: High
Color Gamut: Standard
Edge Enhancement: Off
Color Filter: Off
Expert Pattern: Off
Gamma: 2.2

Picture Options
Noise Reduction: Off
MPEG Noise Reduction: Off
Black Level: Low
Real Cinema: On
Motion Eye Care: Off
True Motion: User: De-Judder 5, De-Blur 10
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Old 12-12-2016, 03:44 PM   #78
RockyIII RockyIII is offline
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I feel that Oled Light at 100 can cause annoying reflections, especially on signs and logos on the screen, like in the opening of the Hobbit-Unexpected Journey. When the movie title appears on screen if I dont decrease Oled Light there are strong refelctions and the sign just looks too bright and blinding (this does not happen in 3D with lower Oled Light)
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Old 12-12-2016, 10:14 PM   #79
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Quote:
Originally Posted by RockyIII View Post
Very similar to mine:

Expert 1 "3D mode" settings:
OLED Light 75
Contrast 80
Brightness 51
H Sharpness 10
V Sharpness 10
Color 50
Tint 0

Expert Control:
Dynamic Contrast Off
Super Resolution: High
Color Gamut: Standard
Edge Enhancement: Off
Color Filter: Off
Expert Pattern: Off
Gamma: 2.2

Picture Options
Noise Reduction: Off
MPEG Noise Reduction: Off
Black Level: Low
Real Cinema: On
Motion Eye Care: Off
True Motion: User: De-Judder 5, De-Blur 10
I use oled light at 72 as well, 100 hurts my eyes plus I use diff. 3d glasses that have a lighter coating on the lenses so I don't need the high oled light setting.
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Old 12-12-2016, 11:18 PM   #80
Paul H Paul H is offline
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Quote:
Originally Posted by RockyIII View Post
I feel that Oled Light at 100 can cause annoying reflections, especially on signs and logos on the screen, like in the opening of the Hobbit-Unexpected Journey. When the movie title appears on screen if I dont decrease Oled Light there are strong refelctions and the sign just looks too bright and blinding (this does not happen in 3D with lower Oled Light)

Quote:
Originally Posted by evoll View Post
I use oled light at 72 as well, 100 hurts my eyes plus I use diff. 3d glasses that have a lighter coating on the lenses so I don't need the high oled light setting.
I don't see any annoying reflections in 3D mode with object detail with OLED Light: @ 100. The passive 3D image on screen with the LG glasses has a comparison in quality to the 2D version counterpart.
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