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#61 | |
Expert Member
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#62 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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![]() I think tonight I may try to make a gun/cannon using an obscene about of explosives and some indestructable materials. ![]() |
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#63 |
Expert Member
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I've already seen a few tanks with treads made out of chained-together solid objects. Something like that is near the top of my "want to build" list. But I can see how a treadmill style track would be very useful.
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#65 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I'm thinking I may try to build a really big tank with really small tread sections and shrink it down to sackboy level. (After I finish the game of course - gah! I was thinking again wasn't I?) |
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#66 |
Expert Member
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That Serpentine Shrine level was absolutely amazing. Really just brilliant stuff they did there. I'd love to see an image of the entire map, just to see how they engineered the whole thing. I'd love to see if they're spawning snakes, or if they're in continuous loops around a track. If the latter... that's just jaw-dropping.
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#68 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I haven't tried to play with respawn yet - is it a tool as opposed to a property of the object? (I'm assuming so since I haven't noticed it yet) |
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#69 |
Blu-ray Knight
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Yeah, that has been one of my favorites so far although I haven't tried many yet. I'm just amazed at the creativity of the levels. I'm not very creative so I'm in constant awe.
Anyway, I want to try making a level so I figured go through this thread to see what's up. Sorry for the OT post. |
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#70 | |
Blu-ray Champion
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I can't count the number of "Free Trophies" levels that have been popping up...they're all over the place. Hopefully once everybody gets their trophies, those sort of levels will disappear. The other thing I'm irked by is when people put a description in the title, like "Snowmobile Racing (Fun!!)", or try to entice people to play by offering stuff like "Snowmobile Racing (Lots of Cool Prizes!!!)". |
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#71 | |
Expert Member
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In one of the very early tutorials you created a spawn tool that spits out ghosts. That sort of thing is used all over the place in the story levels. The buffalo you jump across in the first or second jungle level... they're spawned continuously inside a cave. Also the water that flows under the water wheel in the early level is also a spawn cycle thing. The objects just expire after they reach the end point. It's a very powerful tool. My guess is the snakes are created that way, but I don't know that for certain. |
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#72 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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I hate when a level talks about prizes, yet I don't get anything for playing.
I played some level yesterday and got a guy's tank he made. Finding levels to play could be a bit easier. I'm looking for prizes that I can use in my creations (whenever that day comes). Oh, I did play an Indiana Jones short level that was cool. It had the boulder scene in it. ![]() |
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#73 | ||
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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The other possibility is that Proteus was mistaken, but I'm really hoping not - since grabbing things (like the conveyor belts) would be much easier if you could grab them from the story levels. Quote:
I'll have to figure out how to use an emmiter to create bullets to reload a cannon. Now that I think of it, I'm guessing that the flaming snakes are an emitter and not in an endless loop - I didn't notice anything keeping them in motion so it was probably just gravity and an emmiter duration. |
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#75 |
Banned
Apr 2007
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ive noticed that in some levels (ie God of War and Super Mario Bros. 1-1) the user has created an environment in which there a portions of the map that are below the ground.
is there some sort of dig tool that im not seeing or has the creator just built the level up high to give it that appearance. |
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#76 | |
Blu-ray Champion
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#77 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Keep in mind that you can enlarge a square to gigantic size and smear the material to build up the ground if you need to. It can acutally be done pretty quickly. |
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#78 | ||
Power Member
Apr 2007
SoCal PSN:CaptBurn
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_Any_ object can be 'emitted' so, yes, you can make zombie hordes. ![]() Quote:
Emitters are the shiznit. If you tweak them around, you can really do all kinds of neato stuff (for those who have completed the temples emitter level, the magician, you will know what i'm talking about... especially at the end). The thing I'm finding a huge problem with is lighting; however. It's not so much that there aren't good lighting sources (though they could be better). It's that they cause _tremendous_ framerate lag in levels. Seriously, if you use more than a couple few lighting sources 'on screen' at any time you are seriously risking a meltdown. This has proven VERY challenging to work around for me in my underground areas because obviously I need to have really dark spaces (meaning the global level settings must be dialed way dark) but it has to be playable at the same time (and some spaces really bright). The lighting tools and options are basically my only real complaint so far with the creation process. |
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#79 |
Special Member
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Ok I have a switch set to on/off and connected to an emitter. I want the emitter to emit a single platform (so you cant pass a part of my level without finding a switch). How do you do this? It's not working for me!
Thanks! |
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#80 | |
Blu-ray Champion
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There is a way to make an emitter only emit one thing and stop after that, but are you trying to make it emit something and then leave it there permanently? So is this fictitious scenario at all like what you are trying to do: There's a giant wall, that you can't get over as it currently is. But if you find a switch in a board, and pull the lever/switch, then a platform will magically appear near the giant wall, allowing you to hop up and over. Something like that? |
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