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#1 |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Figured it might be useful to have a seperate thread to just discuss level creation and such.
I'll start it off with a question. I'm not through all the tutorials, but I'm looking for some help with bolts. I understand how to bolt one item in front of another (like in the tutorial) but how do you bolt two items in the same plane together? I'm trying to make a set of chattering teeth and I need the top and bottom connected together on a hinge. thanks in advance for the help! |
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#2 |
Expert Member
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I can think of two ways to accomplish that.
#1 - with a winch. Put a chain between the two sets of teeth to move the bottom up and down. #2 - two bolts. Bolt the top teeth to the face. Bolt the bottom teeth to the face. And set both to oscillate. I'm not sure if either is exactly what you're looking for, though. You could also have them pop up and down like the Meerkats. So make that three ways. ![]() |
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#3 |
Active Member
Feb 2007
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I was really thinking of getting this game, but I have a feeling the level creation is going to be too complicated. Thats why I'm going to pass.
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#4 |
The Busey
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Well, its only as complicated as you want to make it. They already have a lot of pre-made objects and monsters for you to use. The game just allows you to personalize the level to your imagination. Also if you don't want to create a level you can just play someone else's.
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#5 | |
Blu-ray Samurai
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#6 |
Banned
Apr 2007
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level creation definately has a steep learning curve if you wanna make good levels. however, they have wonderful, mandatory tuturiols to help you through.
im only through the tuturiol of getting things to make animal noises, so im not far, but i consider myself a pretty HC gamer and even I was like, holy bleepidly bleep, this is difficult to do if you don't want it to turn out like crap. |
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#7 |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Thanks Bill. Not exactly what I was aiming for, but it gives me some other ideas to play around with.
I'm trying to make Grandma's dentures chase after poor little sackpeople like those wind up toy chattering teeth you can buy. ![]() At this point I think I'm going to angle the bottom teeth a little by doing a bigger wheel in back and a smaller one in front. I think I can solve it by gluing a piece behind the bottom teeth and then bolting the top teeth to that. Addding a pitson to that sould hopefully give me the motion I want. Though that leads me to two other questions: 1 - Do monsters automatically "threaten" every layer or just the ones they are on? (If it's just the one they are on, that might be problematic for me) 2 - How can we/do we share our objects? Once I get my chattering teeth monster working, I figure it would be worth sharing to at least anyone here who might want to use it. |
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#8 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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First, and most importantly, you don't have to ever build a level. You can play story mode and then exploge the thousands of levels that other people are going to put out there. If you want to play but not make, it's ok, there will be enough others that generate content. Secondly, the creation tools are only as hard as you make it. It's very easy to build levels that are similar to what you see in the gardens story levels. There are a lot of premade items to help you out. It's only when you want to generate customized stuff that things get more complicated. Let me use my level as an example. I had an idea that it would be fun to create a thanksgiving themed level where sackpeople race across a too-long dinner table dodging forks, knives, cranberry sauce, and other obstacles to do battle with the thanksgiving turkey at the end. It's a little more complicated for me since I want a specific theme and feel, but you don't have to make things that hard. Right now I'm just starting to build up my inventory of objects for it - one of which is going to be Grandma's dentures - which fall out onto the table and chase after you. |
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#9 |
Expert Member
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1 - depends on how they're built. If they're 3 planes wide, they threaten all 3 planes. If they're 1, usually you can just walk around it. If you need it to attack all three frames you could stick an electrified rod behind it extending to other planes, or a poison gas cloud, etc.
2 - once you create an object, you can capture it and then offer it as a prize for completing your level, or within an object bubble in the level. I'm not sure if there's a way to share one directly, but there might be through the friends planet. |
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#10 | ||
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Once you share something as a prize can they share it as a prize in a level or just the original builder? I can see that slowing sharing if you make some incredibly detailed and complicated object for your level and give it out as a reward, but then others distribute it out on their own. |
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#12 | |
Expert Member
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#13 | |
Expert Member
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![]() I expect at some point they'll allow you to import graphics directly from a memory card. |
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#14 |
Power Member
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Do you guys Know if there's a way to only let some people see your levels and play them? Reason being, I'm warming up by making my favourite music videos into a level, just the Legends. Thriller, Sweet Dreams... And Like a Prayer, which has burning Crosses in the back, and I don't want somebody easily offended to come across it... I may have to give up on the Idea.
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#15 |
Banned
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I want to know the basis behind the Tetris and Calculator that people have made. I can kind of understand the principles to making a calculator but the Tetris one is insane. How do you make the full lines disappear? Is there a simple goal based initiative you can create? Like when the bottom line fills up those blocks dissapear?
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#16 | |
Expert Member
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#17 | ||
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I'm guessing you're going to become very popular on PSN soon. ![]() (What's the max friends list limit?) |
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#18 | |
Power Member
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I hope so.... I think that level will be popular among Music Lovers, and Alternative Lifestyles Men. I wish I could use my own music though... Not to put their songs in, to put my own Music in. I'd also like to add that the level is not for hate, just for art. Last edited by hardcore_canadian; 10-28-2008 at 07:33 PM. |
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#19 | |
Expert Member
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![]() For Tetris, I've seen other unusual trigger events. Dropping an X-shaped block into an X-labeled hole made a dissolvable block disappear. Weird stuff like that. I assume it's the same principle. I don't remember seeing anything like that in the tutorials, though. I'd love to see what tool they used to make it work. |
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#20 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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![]() I wouldn't worry too much about offending people with that - I'm catholic and completely understand where you're going with the level. Then again the Like a Prayer video never bugged me to begin with. ![]() |
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