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Old 10-17-2008, 05:33 PM   #941
Wreck Wreck is offline
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I got plenty of games to spend time on ... Socom can sit on the shelf till its ready....but ofcourse I long for the day that a game comes out perfectly...
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Old 10-17-2008, 05:36 PM   #942
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I got team members playing right.. stating you can play for around 2 hours before you get a boot, and even than you can get right back on. I would test it out again tonight if you want to play, just a heads up from you local Socom guru.

Also there is a message when you login about some server update being completed today.. so maybe it will actually let you play.
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Old 10-17-2008, 05:38 PM   #943
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Quote:
Originally Posted by DezNutz View Post
I got team members playing right.. stating you can play for around 2 hours before you get a boot, and even than you can get right back on. I would test it out again tonight if you want to play, just a heads up from you local Socom guru.

Also there is a message when you login about some server update being completed today.. so maybe it will actually let you play.
I gotta ask you...

In the beginning of this thread, you were very unhappy with the looks and playability of this SOCOM...how do you rate it now? Are you much more happy with it?
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Old 10-17-2008, 05:56 PM   #944
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Originally Posted by jkwest View Post
I gotta ask you...

In the beginning of this thread, you were very unhappy with the looks and playability of this SOCOM...how do you rate it now? Are you much more happy with it?
That was from the beta most likely. I am not sure why, but the map playable on the beta (Crossroads) is probably the most bland and unimpressive map in the game.

All the new maps are very well done, and I was actually surprised (after playing both betas) that the graphics where that good. That being said, by no means is this game going to challenge for best graphics on the system or even genre, but they are at least HD average generation graphics which is good enough for me, since gameplay makes this game not the graphics.

The gameplay is the most impressive, coming from a long time Socomer.. they got the hit detection right, balance of weapons is fairly good, and recoil is decent.. this is where this game is made as it is really the only game on any system that goes all out for reality and hits on most marks. Makes you actually value your life as you cannot respawn after getting taking out, and forces teamwork to win on maps.. and there I believe they hit it on the mark.

That being said, the target market for this game has to be small.. but it is dedicated.. quite frankly you have to put some time into this game to learn how to play it or you will get owned and it will not be very fun. It is so different from any other shooter that many people get frustrated and quite.. really it takes about 2-3 weeks of decent playing for a new person to get a grasp of the deep gameplay.. you must learn the maps, you must work as a team, and you must have some skill..

I got no doubt this game hit it's mark, when they get the servers worked out, I believe it will be a constant on the PS3 platform for at least 2 years.
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Old 10-17-2008, 09:09 PM   #945
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How does this game differ from GRAW?

Any offline modes at all? Can you roam a map offline to explore,etc? Do you have to be logged on to the internet to play?
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Old 10-17-2008, 09:10 PM   #946
Man-Is-Obsolete Man-Is-Obsolete is offline
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Originally Posted by DezNutz View Post
I got no doubt this game hit it's mark, when they get the servers worked out, I believe it will be a constant on the PS3 platform for at least 2 years.
Completely agree. Many will fall in love with this game or hate it but those that love SOCOM are some the most dedicated, and will keep the game alive and fun for years. Seriously if guys don't like the fact no one talks in Warhawk just wait until SOCOM hits it stride, almost every game will have people communicating.
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Old 10-17-2008, 09:12 PM   #947
Man-Is-Obsolete Man-Is-Obsolete is offline
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Oh and haven't heard it mentioned much but anyone else besides me taken back by how awesome the audio is?
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Old 10-17-2008, 09:13 PM   #948
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I cannot believe people are justifying this game and making excuses as to why it's not ready. I mean come on people it's 2008.. crazy server technology.. crazy graphics technology.. crazy technology period and you guys are making excuses for these guys... shameful.

If I'm paying $59 for a game it better damn work.. from day 1 no excuses.. I mean come on test the crap first!

Ive been hearing a lot of bad reviews from different sites as well.. not biased sites like this one.. I mean like 1 out of 5 reviews.
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Old 10-17-2008, 09:14 PM   #949
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Quote:
Originally Posted by Man-Is-Obsolete View Post
Completely agree. Many will fall in love with this game or hate it but those that love SOCOM are some the most dedicated, and will keep the game alive and fun for years. Seriously if guys don't like the fact no one talks in Warhawk just wait until SOCOM hits it stride, almost every game will have people communicating.
No one talking in Warhawk is one of the things I hate most about that game (and I love the game). I play CTF always and when I'm on a team that actually talks (what a concept) we do very well.

I'm a new Socom player and so far it seems like you play Socom when you want to take your diapers off and play a more "true" game.

It's a bumpy start, but it's going to last for a long time I'm sure.

And BTW people not talking to me in HV bowling gets me annoyed too. Come on turtles, get out of your shell and communicate!
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Old 10-17-2008, 09:17 PM   #950
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Quote:
Originally Posted by Entertainment72 View Post
I cannot believe people are justifying this game and making excuses as to why it's not ready. I mean come on people it's 2008.. crazy server technology.. crazy graphics technology.. crazy technology period and you guys are making excuses for these guys... shameful.

If I'm paying $59 for a game it better damn work.. from day 1 no excuses.. I mean come on test the crap first!

Ive been hearing a lot of bad reviews from different sites as well.. not biased sites like this one.. I mean like 1 out of 5 reviews.
Your post should have bolded your best word "IF."

You didn't buy Socom, so why do you care?

Many of the people posting here actually have purchased the game and played it. And most of us like it.

If (love that word) you don't, then don't buy it.

I don't like Beowulf and you know what? I didn't buy it and threads about people liking the game didn't bother me either.

Call Dr. Phil.
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Old 10-17-2008, 09:23 PM   #951
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Quote:
Originally Posted by Entertainment72 View Post
Ive been hearing a lot of bad reviews from different sites as well.. not biased sites like this one.. I mean like 1 out of 5 reviews.
Here's the first review I've been able to find....
Game Collision-8.9

Quote:
Incredibly addicting online gameplay where teamwork is a must.

The SOCOM series has always been the flagship online title for Sony's last-gen console, but with the new developer Slant 6 at the helm, can the newest entry in the series live up to the past? Yes, but it has some problems that need to be ironed out first. The graphics are not amazing by any standards, but SOCOM games have never been about looks. The audio is strong but the gameplay is the real standout here. There are a lot of issues with the game's servers right now, unfortunately, but many of the same problems had occurred with all the previous SOCOM games. If you can get past the problems persisting at the moment, you'll be justly rewarded with intense team-based tactical shooting.

Visuals

The past games in the SOCOM series have never been real lookers, but they always got the job done. The same can be said about Confrontation's visuals. The graphics are clean and nice to look at but the textures are a bit unimpressive. The lighting can be fantastic on many of the levels, with a good contrast between day & night. The environments themselves can be downright massive and with lots of detailed particle effects floating around, it's amazing that the framerate holds up so nicely. It rarely dips even in intense 32 player shootouts. There is some mild screen tearing and some pop-in but overall the game is pretty, if a bit bland on some levels. It's also worth noting that the menu presentation is a little lackluster. The menus themselves look ok and they're not too hard to navigate, but there is a fair amount of lag in all accounts of all the options on all the menus. It's in no way game breaking but it is very noticeable.

Audio

The audio in confrontation is quite impressive, with great sound effects and some decent music. The score won't win any awards but it doesn't distract you or sound bad enough to turn off. The sound effects are the star here, especially that of the guns. You can really hear the power of your guns and feel the impact of your bullets. It adds a lot to a shooter when the guns sound as powerful as they should. The environmental ambiance is also good, with some nice effects going on in the background. Another plus to the audio is the quality of the mic's sound. Teamwork is a necessity in this game so it's really great that the mics sound good. Only one player can speak at a time which cuts down on the background ambient feedback and inconsistent chatter of too many people trying to talk at once.

Gameplay

The gameplay is really where this title shines. There are so many options while controlling your fully customizable SEAL(or mercenary) on the battlefield. You have the ability to melee, jump, go prone, aim over the shoulder, use the classic SOCOM view, roll sideways in prone(a la MGS4), sprint, taunt, and the list goes on. Because of all these maneuvers at your disposal the controls can be a bit complicated. Yes, there is a learning curve to them but once you get used to the controls you'll be moving like a true SEAL... or Mercenary. It might come as a surprise to long time SOCOM vets but if you're used to always playing as a SEAL, things have changed. You will now switch teams halfway through a game so that everyone plays on both sides of the field and both sides of the conflict. Some other big changes have been made to the series structure.

Some vets will be put off by these changes and some will love them, either way Confrontation retains enough of the former games in the series to still feel like a SOCOM game. Teamwork is still the fundamental aspect of the game. If you do not work as a team, communicate as a team, and act like a team, you will more often then not fail as a team. Good thing then that in my experience with the game almost everyone had a mic and almost everyone communicated well with each other. This is still a great community for gaming like it always has been in the past.

The environments are all pretty much fantastically built, partly due to a number of them being from the original games. Don't worry though, the new maps are also great and blend in well with the old. There are a good amount of maps and most have large and small variants. You may also change the time of day which can drastically change the way you play. Each map feels distinct and different from one another and all are fun to play on.

The gameplay itself is very smooth and just as good as ever. Gone are the vehicles from SOCOM 3 and combined assault which many fans were divided about. Personally, I prefer the ground to the jeep any day. It makes the game feel much tighter and more intense. All the classic modes have returned and all are still just as fun as ever. You have your standard deathmatch games, to your hostage games, to your breach games. This is definitely a game for the fans. If you've never liked the previous games, this one probably won't change your mind, but vets should feel right at home.

Entertainment Value

SOCOM: Confrontation is a sweet package overall. It looks good, sounds great, and plays beautifully. The only real significant problem with the game is the damn servers. I'm not going to review this game based on something that will certainly be fixed in time, but rather on how the game plays... and it plays great. It may be a hassle to get into a game, and there may be problems with the servers, but as I mentioned earlier all the original games had similar problems, as do most online games at launch. Once these problems are taken care of, SOCOM will make a great addition to any collection of a gamer looking for great team-based online shooting. I would recommend waiting for an inevitable patch if you really don't have the patience for screwy servers. Otherwise, I would absolutely recommend it to hardcore fans of the series and curious players alike.


Visuals: 8.0 - Simplistic and clean, nice to look at, and they get the job done.

Audio: 8.6 - Great sound effects and decent music. Firing your gun sounds powerful and fulfilling.

Gameplay: 9.3 - Lots of options make the controls a little complicated, but once you've gotten used to them you're in for some great online shooting with lots of teamwork.

Entertainment Value: 8.8 - There are a lot of problems with the servers at the moment but with the promise of a patch, and very addicting gameplay, SOCOM will be a great purchase for fans of the original series and newcomers looking for a great team-based shooter.
Sounds pretty good to me!!!
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Old 10-17-2008, 10:08 PM   #952
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Originally Posted by DezNutz View Post
That was from the beta most likely. I am not sure why, but the map playable on the beta (Crossroads) is probably the most bland and unimpressive map in the game.

All the new maps are very well done, and I was actually surprised (after playing both betas) that the graphics where that good. That being said, by no means is this game going to challenge for best graphics on the system or even genre, but they are at least HD average generation graphics which is good enough for me, since gameplay makes this game not the graphics.

The gameplay is the most impressive, coming from a long time Socomer.. they got the hit detection right, balance of weapons is fairly good, and recoil is decent.. this is where this game is made as it is really the only game on any system that goes all out for reality and hits on most marks. Makes you actually value your life as you cannot respawn after getting taking out, and forces teamwork to win on maps.. and there I believe they hit it on the mark.

That being said, the target market for this game has to be small.. but it is dedicated.. quite frankly you have to put some time into this game to learn how to play it or you will get owned and it will not be very fun. It is so different from any other shooter that many people get frustrated and quite.. really it takes about 2-3 weeks of decent playing for a new person to get a grasp of the deep gameplay.. you must learn the maps, you must work as a team, and you must have some skill..

I got no doubt this game hit it's mark, when they get the servers worked out, I believe it will be a constant on the PS3 platform for at least 2 years.
Translation : This a camper's dream.

That being said I had to purchase it because of the headset. I will however give it a shot...... literally
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Old 10-17-2008, 11:03 PM   #953
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Originally Posted by Copywriter View Post
You should use the USB direct connect so you get the HQ and other features.

Simply make sure you delete all headset profiles then connect it via the USB. That's what I did and it works great.
You mean pair up the headset while it's still connected to the USB/charge pad?
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Old 10-17-2008, 11:08 PM   #954
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Quote:
Originally Posted by ZackL View Post
You mean pair up the headset while it's still connected to the USB/charge pad?
yea thats it it does it automatically.
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Old 10-17-2008, 11:09 PM   #955
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Quote:
Originally Posted by ZackL View Post
You mean pair up the headset while it's still connected to the USB/charge pad?
You don't pair it via the normal way.

All you do is connect the headset via the USB cable (not cradle) to the PS3 and your PS3 adds the headset.

Make sure any existing headset profiles are deleted (mine wouldn't work until I did this).
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Old 10-17-2008, 11:13 PM   #956
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On a lighter note, I've been reading that many people are playing Socom fine today (mostly).
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Old 10-17-2008, 11:27 PM   #957
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Originally Posted by Copywriter View Post
You don't pair it via the normal way.

All you do is connect the headset via the USB cable (not cradle) to the PS3 and your PS3 adds the headset.

Make sure any existing headset profiles are deleted (mine wouldn't work until I did this).
Alright. It just seems weird because I set it all up and it picked it up and I put the 0000 code in and it just flashes the green light consistently... Im not at home until tomorrow so I'll have to try then.
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Old 10-18-2008, 03:24 AM   #958
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I played Socom for about 2 hours today. It played just fine.

Hopefully, I'll have time to play another 2 hours when I'm done bowling.

I actually got some kills. I like the scenario where you have to breech the base and set the bomb. My team defending 3 of 4 times and planted 2 of 4.

While there's many people who don't talk, which really kills you in this game, it's nice when I'm on a team of at least 4-5 talkers.

I've got your six.
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Old 10-18-2008, 05:34 PM   #959
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Is this game having the same problem warhawk had at first? because i've played like 20 games and my stats still have all 0's? do i have to manually save it or is it auto save? I've looked for a save option and couldn't find one
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Old 10-18-2008, 05:43 PM   #960
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Quote:
Originally Posted by KingBing View Post
Is this game having the same problem warhawk had at first? because i've played like 20 games and my stats still have all 0's? do i have to manually save it or is it auto save? I've looked for a save option and couldn't find one
Stats show ranked games only.

Also there is a little delay I've noticed.
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