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#81 |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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Nice pic.
The graphics are pretty killer. Just need the application to follow so that it's worth something. |
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#82 | |
Blu-ray Ninja
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The person in question was not the correct age obviously he was actually 12 from what I recall from the conversations... as the requirement to be in the beta was 18 he was using his older brothers account to play the game. This gravly upset the grand champion of all Socom future and present and he wanted him to know about his new person quest in life. He went as far as telling the young men that all 12 year olds team kill, cannot play as a team, and further ruin gaming in total. See when I was a little younger I use to play games like heavy gear 2 online, and battle zone 2, and I will tell you when a 7 year old logged in there were some giggling perhaps but everyone was nice and polite and perfect gentleman, they also generally went easier on the younger people, because we were playing for fun like always.. WHAT THE HECK HAPPENED TO PLAYING FOR FUN it does not exist anymore me thinks ![]() Do you know what you got for beating Rambo? A credits screen that said,"Thank you for your trying." |
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#83 |
Special Member
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I honestly thing a majority of games have been dumbed down a bit and the mainstreamers don't really break molds... I mean there are games that have neat quirks that make them different but not really a new formula that breaks away from FPS or turn-based RPGs, Arcade fighting games, and the like.
Games that are truly fun impart a totally new concept and engage the player. Online play has always been notorious for smack talk just because everyone wants to be the best. What changed is parents let their kids play whatever they want and don't even look at parental control. They just want the kid to go away for a few hours so the parent can do something besides be a parent. This type of audience is flooding the online game scene. There were always immature male "adults" playing the games, but adding in the really immature kids just exacerbates the issue 10 fold. |
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#85 | |
Blu-ray Ninja
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Those games I listed had no leader boards, no stats, no superficial pictures of awards, and they were considered good games, and since there was nothing to achieve but have fun people had fun.. its not about fun anymore its about competition. I recall on one forum someone posted a faq on a game someone posted this as a reply "I deserve a medal for reading that because it was long" This is the generation that will replace us.. |
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#86 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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First, the internet has allowed a level of anonymity that never existed before. (In the past when you beat that guy in your bowling league, there was less incentive to talk smack because - what do you know - he was right in front of you and you had to deal with his and others response.) Second, the internet has allowed us to compete in a much larger category of things and in a larger scope. Where previously fantasy football might have been a bunch of guys getting together in a living room for one league, now you can be in 50 different leagues on different websites and across the country. Where Super Mario Brothers didn't really let you compete against anyone but your buddy, now the www allows you to rank yourself against millions in a variety of ways. (Keep in mind, for a certain group of people, the high scores on the local video game were probably the main reason to play even before home systems existed.) I think the problem will equalize itself eventually. At some point there will need to be a balance between preserving privacy on-line but removing anonymity. Right now face-to-face interaction and on-line interaction seem to have two totally different levels of expectation. I could tell you off here or generally be an a-hole and most people would agree that it's part of their right to privacy that I could shut down my account here, my email, etc. and you should never be able to find me. On the other hand, if I were to crank-call your house or generally harass you face to face - there are a variety repercussion - including the uncomfortable possibility that you simply follow me as I try to exit the exchange. Probably won't happen for a while, but the root problem is the same one that has always plagued human beings - actions need to have consequence otherwise some people will always disrupt the larger group. |
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#87 |
Blu-ray Ninja
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Perhaps but I do recall the time of online competition before leaderboards existed, and it was very good
![]() I recall once in heavy gear I pulled out a assault gear and these kids I could hear on voice chat were friends and on team blue they had light mechs.. I was team red, there was a limit to the worth of firepower you could bring but they set the limit pretty high, high enough I could tweek my gears speed to keep up with them as well ![]() Lets just say as in shock and terror as I came at them with a beam blazing through there gears and like a devil I came down in total run switching to skates dodging there attacks and slapping the other.. I typed in not a slam against there choice but instead handing them some hints, that while light gears are nimble they might want to reconsider what there strategy was, trying to go toe to toe against a assault gear was a bad idea, instead they could have used some flanking maneuvers or set up traps, and told them about how many points they had set up, and about tweaking there gears. And of course there use of light autogun and maybe even ultra light autogun which cannot actually penetrate a assault gears armor possibly the use of speed + lasers + sniping with stealth could have turned that round around very easily. *had they equipped a heavy panzerfrast that would have gone the other way.* |
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#92 | |
Blu-ray Samurai
Sep 2007
Vegas Baby, Vegas
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And Socom too. People think their stats make them something in real life. I only had to play for 1 day to run into people yelling at others, talking trash, etc. That's why I joined a mature clan that was about fun, no swearing, etc. I haven't had this much fun playing a game (even though I'm not good) in a long time. Back to Home, if it does go open beta this year (tick tock), I'd be happy to try it out. However, I've heard "soon" one too many times since last year. |
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#93 | |
Blu-ray Guru
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No rush on Home I have many games I need to finish. The GF likes the Sims so I bet she would get a kick out of this. |
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#94 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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Many people do not realize how much things have slowly changed over to a competitive format. Most of the simple fun of gaming is gone now because, frankly, I think it's easier for developers to think out leaderboards and letting players control the difficulty than working out the details in a game in such a way to make it engaging and challenging enough to satisfy, yet not putoff, the customer. Many people just won't play a game anymore if it is difficult, period. The fine line between 'challenging, doable and fun' and 'random luck, impossibility and frustration' is very slim. The Bunker level in LBP is just one example. I suspect many folks will get over that giant wheel pretty quick and become quite frustrated. To Ace that level is an act of almost superior divine intervention (luckily, I had some and managed to Ace it ![]() I think I'm in the middle somewhere. Having played games all my life I'm probably a little better prepared for insanely difficult stuff; however, it can still get frustrating which breaks the game for me. Once it gets to the point where you want to throw or break your controller... The game is over and the fun has become stress. I'd rather see developers make more compelling content that is deep and interesting that can engage the player more thoughtfully and offer choices and alternate paths to keep diversity up. Bottomline, games need more content. That content needs to go in many directions and be diverse. I think the days of 'linear' game design need to end soon. |
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#95 |
Blu-ray Ninja
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Playing people online is always better than playing computers, especially on competitive games. The computer can be damned hard to beat sometimes but that's because it's super human. There is never innovation or erratic mistakes on otherwise perfect games like there are with humans. Humans are just not predictable.
If some people take their stats too seriously, that doesn't affect me one bit. I'll continue to hit the servers and blacklist the immature and what not. Home still looks great but I'd prefer Sony take their time rather than put it out there half baked. That said, I'd rather get a basic, yet stable, version than one full-featured out the gate. But if they need that time for stability, then they should take as much time as they need. |
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#96 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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I agree though, games that elicit controller throwing mean that the developers really failed at some point. One thing I find a little more refreshing/different about LBP is that with so much stuff to collect, you can usually step away from that frustrating area and try it again when you are less frustrated. It's also nice that in many cases finding additional prize bubbles is more about exploring and looking at things differently than making "the perfect jump". It's going to be hard to ever get away from it completely, but the more it's minimized the better. |
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#97 | |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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But, I think Sony should have recycle bin'd Home over a year ago and spent all that development time and money on something that could actually help sell PS3's and make their customers feel better about the available content (i.e. all the DLC we _don't_ get on PS3). Home is a 'neato' thing and probably a great second life, whatever, thing. But, it's not very compelling to me and I suspect many others. In fact, I haven't heard a single beta person yet say anything about it being 'compelling' or 'engaging'... They always seem to say something about popping into it a few times but it's always boring and empty or something to that affect. And, that is exactly how, based on media coverage, it seems Home is. It has all this just 'stuff' in it, but no real purpose. The XMB is still 100000x faster and easier to use to navigate the PS3 and Home doesn't seem to do anything truly special. |
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#98 |
Blu-ray Guru
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personally, i want home for my trophy room. lol. as a trophy addict that would be something i can log into ALL day. compare trophies with other people via home with nice 3D images of the trophies? sign me up plz!
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#99 |
Expert Member
Aug 2007
The Universe.
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There is something that tells me HOME will be the greatest thing on earth and then theres something else that says HOME will suck. I still don't know which one it will be but I can tell you one thing, if HOME is not out this year lots of people including me will lose all interest.
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#100 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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If someone could blend the XMB and home so that things run fast, seemless, and I possibly have a chance to bump into people in the online community that I actually want to talk to, then maybe it would have more appeal to me - but as it is I'm not usually turning on my PS3 to just wander around in some sort of second life MMO experience. Maybe if you could carve out your own little community islands of like-minded people (like a blu-ray.com city)..... |
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