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Old 06-01-2009, 02:46 PM   #1
SleeperAgent SleeperAgent is offline
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Default Crysis 2



Studio: Crytek
Genres: Shooting, Action
ESRB Rating: Mature
Release Date: March 22nd, 2011


Description:
It’s 2023, terrifying alien invaders stalk the New York City streets. Only you can prevail, wielding the supersoldier enhancements of Nanosuit 2.

BE STRONG – Take on multiple enemies with Armor mode, mince them with heavy weapons or squash them by kicking cars.

BE FAST – Get to the action quickly, then powerjump, ledgegrab and slide round the environment with amazing agility.

BE INVISIBLE – Use Stealth mode to set traps or hit and run your enemies, or snipe from a concealed position.

BE THE WEAPON – With the Nanosuit, you choose how you want to play.

Story:
The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.

In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before.

Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.

One man will inherit that means to survive. One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.

Key Features:
New York New York: Crysis set the visual benchmark for PC games that still stands today. Crysis 2 will redefine the benchmark on console and PC platforms, shifting their attention to the rich urban jungle of New York City.
Amazing Aliens and AI: Challenging best-in-class AI with unique group coordination and group behaviour systems which give realistic responses to your actions.
Nanosuit 2: Adapt your combat tactics by customising your Nanosuit and weapons in real time with revised modes, unlocking a variety of supersoldier abilities.
Multiplayer: World-renowned multi-player shooter studio Crytek UK is going to reinvent multiplayer with the dynamic intensity of Nanosuit 2.By using Nanosuit technology the player has nearly unlimited ways to approach the dynamic combat environment.


Screenshots:
960490_20100513_screen001.jpg
960490_20100614_screen001.jpg
960490_20100614_screen005.jpg
960490_20100817_screen001.jpg

http://www.joystiq.com/2009/06/01/ea...ox-360-ps3-pc/

Crytek isn't waiting around for the next wave of consoles to hit before melting eyeballs in the living room. In fact, publisher Electronic Arts announced that the German developer is already prepping a follow up to Crysis, this time for the Xbox 360 and PlayStation 3 as well as the PC.

Creatively titled Crysis 2, the title is the first built using the studio's new console-ready middleware, CryENGINE 3. Nothing else is known, though with E3 kicking off this week we've opened up a new box of tissues just in case we hear more.

Last edited by SleeperAgent; 02-17-2011 at 12:16 AM. Reason: Higher resolution images added.
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Old 06-01-2009, 03:07 PM   #2
AikonEnt AikonEnt is offline
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I hope the engine that will be running on the PS3 will be built specifically for the PS3, should give better results.
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Old 06-01-2009, 03:12 PM   #3
AranhaHunter AranhaHunter is offline
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Should be interesting.
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Old 06-01-2009, 03:16 PM   #4
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Quote:
Originally Posted by AikonEnt View Post
I hope the engine that will be running on the PS3 will be built specifically for the PS3, should give better results.
Both console versions of the game will be identical.
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Old 06-01-2009, 04:02 PM   #5
AikonEnt AikonEnt is offline
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Quote:
Originally Posted by Maxpower1987 View Post
Both console versions of the game will be identical.
Bugger. Whenever I hear that I always think that the PS3 version will be inferior to what it could be.

This definitely won't be a day one purchase for me (I have enough FPS games and crave something different), but I may give it a go if the reviews are good.
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Old 06-01-2009, 04:33 PM   #6
Devildog151 Devildog151 is offline
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I was hoping for it being a PS3 exclusive. The Cell could really make it work well.
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Old 06-01-2009, 04:40 PM   #7
Devildog151 Devildog151 is offline
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Quote:
Originally Posted by AikonEnt View Post
Bugger. Whenever I hear that I always think that the PS3 version will be inferior to what it could be.

This definitely won't be a day one purchase for me (I have enough FPS games and crave something different), but I may give it a go if the reviews are good.

What get's me is the developers start with the 360 because it's easier to develop then they slouch on porting it for PS3. Fallout3 was an example with all it's glitches. When I buy games that are available on both systems I usually get the 360 version.
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Old 06-01-2009, 04:54 PM   #8
Devildog151 Devildog151 is offline
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http://www.youtube.com/watch?v=w4DOtCxSJvg Crysis 2 is going to be pretty impressive.
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Old 06-01-2009, 06:17 PM   #9
Seeking_Alpha Seeking_Alpha is offline
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I hope the consoles don't bring down the quality for the PC.

Although it probably will.
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Old 06-01-2009, 07:23 PM   #10
Nerdkiller likes BD Nerdkiller likes BD is offline
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Quote:
Originally Posted by Devildog151 View Post
What get's me is the developers start with the 360 because it's easier to develop then they slouch on porting it for PS3. Fallout3 was an example with all it's glitches. When I buy games that are available on both systems I usually get the 360 version.
Quote:
Originally Posted by Seeking_Alpha View Post
I hope the consoles don't bring down the quality for the PC.

Although it probably will.
Huh. Well I would've figured that Crytek would develop on the PC first and then port the game onto the consoles. Still, its pretty exciting seeing a game with this graphical power be put on consoles and this time, on an engine that te consoles can work with (only reason as the why Crysis 1 wasn't ported was due to the engine not optimised for consoles).
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Old 06-01-2009, 11:20 PM   #11
Seeking_Alpha Seeking_Alpha is offline
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Quote:
Originally Posted by Nerdkiller likes BD View Post
Huh. Well I would've figured that Crytek would develop on the PC first and then port the game onto the consoles. Still, its pretty exciting seeing a game with this graphical power be put on consoles and this time, on an engine that te consoles can work with (only reason as the why Crysis 1 wasn't ported was due to the engine not optimised for consoles).
Yeah you're right. Far Cry 2 was still gorgeous despite being ported down to the consoles.
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Old 06-03-2009, 05:40 PM   #12
dereksworl dereksworl is offline
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Article below:

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Crysis 2 'Maxing Out' the PS3

June 2, 2009

In an interview with Gamasutra, Crytek CEO Cevat Yerli denied the Sony assertion that it would take developers years to maximize the potential of the PS3, with Hirai stating that "We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?"

Talking in the wake of the announcement that EA would be publishing Crysis 2, Yerli said that "The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the GPUs, is pretty much – the needle is at the limit."

Here, he was implying that Crysis 2, running on the company's new CryEngine 3 would almost max out the PS3's abilities. "There’s not much more you can do," he added, "and frankly the breakthrough was very recent, and otherwise we would’ve had a compromised strategy on the consoles, which we don’t have now.

"So I think we will still have an upside, but we’re touching the hardware limits already. We do develop very very low level to get that performance out. Like I said, we started three years ago in the research of technology, and we had to dig very deep into the hardware to find the reserves, and say “oh we have 2% more here, and 1% more here,” and that allowed us actually to get to where we are."

Crytek is known for its technical excellence, and we also quizzed Yerli on his impressions of the differences between the two HD platforms. "I mean essentially the game we run is about the sam," he said. "Probably one’s stronger on the GPU side, one’s stronger on the CPU side, so depending on what you’re doing where, the PS3 does perform here sometimes better, the 360 performs other things better, but overall by the time the game ships it’ll be absolutely the same."
Clicky
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Old 06-03-2009, 05:55 PM   #13
Terjyn Terjyn is offline
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If he thinks they are about the same, then he's wrong, he's not pegging out the PS3.

Well, he probably is, but he's not properly optimizing the PS3, and he's using the old BS line about the 360's GPU being better as an excuse.
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Old 06-03-2009, 06:35 PM   #14
Seeking_Alpha Seeking_Alpha is offline
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Originally Posted by Terjyn View Post
If he thinks they are about the same, then he's wrong, he's not pegging out the PS3.

Well, he probably is, but he's not properly optimizing the PS3, and he's using the old BS line about the 360's GPU being better as an excuse.
Well I don't know, but when Crytek released Crysis they really pushed Nvidia, Ati and Intel to the limit. Even today, anything short of 2 GTX 295s in quad sli (a $1000+ GPU setup) won't be able to play Crysis (a 2007 game!) at 60fps 1920x1200 Very High with 4x AA. And keep in mind that a single GTX 295, as of this writing, is the most powerful video card on the planet, with 1,788 gigaFLOPs of processing power. It is a folding@home death star.

Of course some people say its not the hardware but it's the programing thats bad. Putting that aside, maybe, just maybe he is pushing the Cell and the RSX to the redline.

Last edited by Seeking_Alpha; 06-03-2009 at 06:37 PM.
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Old 06-04-2009, 01:27 AM   #15
RiseDarthVader RiseDarthVader is offline
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Quote:
Originally Posted by Terjyn View Post
If he thinks they are about the same, then he's wrong, he's not pegging out the PS3.

Well, he probably is, but he's not properly optimizing the PS3, and he's using the old BS line about the 360's GPU being better as an excuse.
But the 360's GPU really is better. And they probably have optimized the game engine for either console as much as they can. Considering the power of the hardware and the cost of the consoles to PC hardware that has some trouble maxing out Crysis.
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Old 06-04-2009, 01:41 AM   #16
Terjyn Terjyn is offline
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Originally Posted by RiseDarthVader View Post
But the 360's GPU really is better. And they probably have optimized the game engine for either console as much as they can. Considering the power of the hardware and the cost of the consoles to PC hardware that has some trouble maxing out Crysis.
Saying the 360s GPU is better is equivalent to saying that a 1.2 Gigahertz processor is faster than a quad-1.1 gigahertz processor. True but both misleading and irrelevant.
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Old 06-05-2009, 06:05 AM   #17
RiseDarthVader RiseDarthVader is offline
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well the 360's GPU not only has a faster clock speed but it also has better shaders. And a better GPU architecture overall.
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Old 06-05-2009, 06:54 AM   #18
Shin-Ra Shin-Ra is offline
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The PS3 has a more powerful CPU+GPU combo. Singling out the GPU is misleading.
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Old 06-05-2009, 07:19 AM   #19
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The PS3 and 360 graphic hardware is roughly comparable. The GPU on the 360 is somewhat more fully featured and powerful, but makes some trade-offs. Basically you get somewhat less computationally expensive anti-aliasing, hardware scaling, and slightly better shader architecture in exchange for somewhat limited resolution (10MB eDRAM buffer) - the 360 can do 1080p, but it's tricky.

The PS3's Cell, on the other hand, provides a hefty number crunching resource that developers can choose to draw on, but isn't easily coded for (but we see the excellent results in games like Killzone 2 when those resources are tapped).

Generally speaking, 1080p is a bit easier to do on PS3 than it is on Xbox 360, but neither system "likes" that resolution. Xbox 360 has a slight visual quality advantage at 720p in that it takes less effort to achieve good results, but again, the difference is relatively minor.

---

Back on topic: I like CryTek's work, but it remains to be seen how well they adapt to the limited (but fixed) architecture of console hardware. Then again, they got boned hard by piracy when they released the first Crysis, so moving on to consoles is a smart choice for them, whether they like the constrained hardware or not.
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Old 06-05-2009, 10:24 AM   #20
Terjyn Terjyn is offline
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Quote:
Originally Posted by RiseDarthVader View Post
well the 360's GPU not only has a faster clock speed but it also has better shaders. And a better GPU architecture overall.
There was talk of an initial spec of the PS3 that had no GPU at all, the Cell can function perfectly fine as a GPU. Sony only threw the GPU into the PS3 as a tool to make things easier on developers.

So I repeat: Saying the 360s GPU is better is equivalent to saying that a 1.2 Gigahertz processor is faster than a quad-1.1 gigahertz processor. True but both misleading and irrelevant.

Last edited by Terjyn; 06-05-2009 at 10:29 AM.
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