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Old 11-04-2009, 06:24 PM   #1
netguy503 netguy503 is offline
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Default Braid released on PSN!!!

PlayStation 3 computer entertainment system owners, the wait is almost over! Soon you too can run, jump and bend time, as Hothead Games announced today that it will be digitally delivering Jonathan Blow's Braid to the PlayStation Network in North America on Nov. 12 with a European version to be announced shortly thereafter.

Explore the human condition and manipulate time as our hero Tim leaps onto the PlayStation Network in the lush, painterly world of Braid, a puzzle-platformer that takes you from a house in the city on a journey through a series of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation to overcome the many obstacles in your path. There is no filler in this game; every puzzle shows you something new and interesting about the game world.

Key Features:

* Untraditional platforming. You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.
* Puzzle-rich environment. Travel through a series of worlds, searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The game play is always fresh and new and the puzzles inspire new ways of thinking.
* Aesthetic design. A painterly art style and lush, organic soundtrack complement the unique game play.
* Nonlinear story. A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out these themes at your own pace, exploring playful "what if" universes.
* Forgiving game play. The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

http://www.gaming-age.com/news/2009/11/4

DAY 1 PURCHASE!
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Old 11-04-2009, 06:38 PM   #2
Septimus Prime Septimus Prime is offline
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I didn't really like Braid, but it's quite a unique game. I'm definitely looking forward to playing it with the directional buttons, though.
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Old 11-04-2009, 06:39 PM   #3
AikonEnt AikonEnt is offline
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Day 1 download it may be but I'm guessing it won't be 'purchase'

Downloaded the demo on the other machine when my PS3 was busted, didn't think that much of it to be honest so won't be getting it myself.
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Old 11-04-2009, 07:29 PM   #4
Darkhawk9587 Darkhawk9587 is offline
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I heard this was highly praised on the 360, so I am glad it's coming over to the PSN. I don't know if I'll like it or not, but I am hoping there's going to be a demo of it so I can at least try it.
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Old 11-04-2009, 07:43 PM   #5
pmac pmac is offline
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hey netguy503 welcome back!!!
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Old 11-04-2009, 08:57 PM   #6
netguy503 netguy503 is offline
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why thank you kindly sir in your efforts to get me back.
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Old 11-04-2009, 09:00 PM   #7
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Not sure if I want, hopefully there'll be a demo.
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Old 11-04-2009, 10:03 PM   #8
Nerdkiller likes BD Nerdkiller likes BD is offline
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Quote:
Originally Posted by netguy503 View Post
why thank you kindly sir in your efforts to get me back.
Yeah, its also great for me to see you back.

I might get Braid sometime, but not this week (if its coming to the EU store this week).
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Old 11-04-2009, 10:45 PM   #9
netguy503 netguy503 is offline
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Quote:
Originally Posted by Nerdkiller likes BD View Post
Yeah, its also great for me to see you back.

I might get Braid sometime, but not this week (if its coming to the EU store this week).
sarcastic?

also, they said that Europe will not get this until sometime later. Sorry.
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Old 11-04-2009, 11:54 PM   #10
Nerdkiller likes BD Nerdkiller likes BD is offline
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Quote:
Originally Posted by netguy503 View Post
sarcastic?

also, they said that Europe will not get this until sometime later. Sorry.
I was serious. What makes you think I was sarcastic?

And too bad that the game will be push back to a later date here.
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Old 11-05-2009, 12:30 AM   #11
netguy503 netguy503 is offline
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Quote:
Originally Posted by Nerdkiller likes BD View Post
I was serious. What makes you think I was sarcastic?
Well, then, thank you I missed you guys too.
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Old 11-12-2009, 05:52 PM   #12
Shin-Ra Shin-Ra is offline
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http://blog.us.playstation.com/2009/...-today-on-psn/
Quote:
further enhance it with the amazing 1080p resolution and HD audio, and PSN features like Trophies.
Native 1080p (doesn't necessarily mean the art's any crisper, maybe someone with the PC/Mac version can chime in)

and whatever their definition of "HD audio" is.
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Old 11-12-2009, 08:08 PM   #13
Icemage Icemage is offline
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I did a little searching and the native resolution of the art assets for Braid were made for 1280x720 resolution. I'm guessing 1080p support is simply upscaled... I sincerely doubt Jonathan Blow went back and redid his artwork just to create a PSN release.
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Old 11-17-2009, 12:00 PM   #14
BillCable BillCable is offline
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I've been playing Braid. Really fantastic game so far. I've "solved" worlds 2 through 4 and played through 5 and 6. What's pretty cool about the game is I'll try to tackle a puzzle piece for a while, fail, then shut off the game. Then my mind will continue to work on possible solutions, until something pops into my head. And it'll be just obvious "Oh yeah, that's what I was supposed to do!" That's happened with three different difficult pieces so far. It's rare that a game will set your mind percolating like that.
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Old 11-17-2009, 12:04 PM   #15
Icemage Icemage is offline
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I'm about as far in as you; worlds 2-4 solved. 5 and 6 are full of stumpers though.
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Old 11-18-2009, 01:42 PM   #16
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I solved World 5 and have one more piece to get in World 6 now... and this morning the mind was percolating and I think I figured it out. I'm buzzing right now... wanna go home and try my new theory. But I'm about 95% certain I know what to do. It's the one where you drop the ladder down from the sky that's just a bit too short to reach the ledge to its left. I was hammering at that one for a good 30 minutes last night. I had everything timed down perfectly for an approach I tried and no matter how perfectly it was executed I was just a bit too slow. I've found in this game if it looks like you're a nanosecond off you're probably doing it the wrong way, and it's time to rethink. Almost every real solution has been fairly forgiving when it comes to timing.
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Old 11-19-2009, 02:47 AM   #17
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Quote:
Originally Posted by BillCable View Post
I solved World 5 and have one more piece to get in World 6 now... and this morning the mind was percolating and I think I figured it out. I'm buzzing right now... wanna go home and try my new theory. But I'm about 95% certain I know what to do. It's the one where you drop the ladder down from the sky that's just a bit too short to reach the ledge to its left. I was hammering at that one for a good 30 minutes last night. I had everything timed down perfectly for an approach I tried and no matter how perfectly it was executed I was just a bit too slow. I've found in this game if it looks like you're a nanosecond off you're probably doing it the wrong way, and it's time to rethink. Almost every real solution has been fairly forgiving when it comes to timing.
I finally finished the game this evening. That ladder puzzle is by far the most difficult in the game.

HUGE SPOILER WARNING:
The trick is to
[Show spoiler]Put a slow sphere on the center platform that moves vertically after you pull the switch on the right. Then pull the switch again, let it (slowly) rise to the top, then pull the switch one more time. This will let the small platform on the right move fast enough to slide under the large one in the center, and move it over to the small platform on the left.

Optional: To make things easier, quickly jump to the center platform (there's enough room to just barely make it if your timing is good), then ride the platform moving to the left to that small white platform. Place a slow sphere on the left edge of that white platform. You don't have to do this, but it makes the next part easier by reducing the time-critical nature of the jumps.

You can now abuse the time-immunity that stepping on the platforms gives.

Climb to the top switch and activate it. Drop to the center platform, and then rewind time until the switch is just barely pulled. Drop down, catch the ladder, and climb up to the white platform and step and the small platform, which gives you time immunity.

While you're on the small platform, rewind time and pull the ladder back up. Quickly climb the ladder (you keep the immunity for a couple seconds - grab the ladder and rewind time to give yourself some vertical height) then slide off to the left to reach the puzzle piece.
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Old 11-19-2009, 11:57 AM   #18
BillCable BillCable is offline
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Yep... I beat it yesterday using the same strategy. The epiphany was when I pondered where I needed things to be in order to succeed, and why certain moving parts were configured as they were.
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Old 12-16-2009, 09:49 PM   #19
Groo The Perverted Groo The Perverted is offline
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I love this game! So beautiful!

There's only two games that I've been provoked to referring to as beautiful from the PSN.

Flower and now Braid. I'm tempted to throw Linger in Shadows in there as well, but for right now Flower & Braid are a notch above everything else in my book when it comes to graphics, music, and just all around coolness!
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Old 12-17-2009, 02:16 AM   #20
Shin-Ra Shin-Ra is offline
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Critter Crunch's gameplay backgrounds are beautiful, no?
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