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Thread Tools | Display Modes |
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#1 | |||
Super Moderator
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Super Stardust 3D: 720p120 confirmed
January 11th, 2010 Quote:
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Last edited by Shin-Ra; 06-06-2010 at 01:28 PM. |
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#4 | |
Super Moderator
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#7 |
Special Member
Jan 2008
Windsor, Ontario
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#8 |
Super Moderator
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There's an animated demonstration of how the frames are separated for each eye by active shutter glasses here: http://www.sony.net/united/3D/?j-sho...chnorogy/3dtv/
Technorogy! |
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#10 |
Blu-ray Ninja
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#11 |
Special Member
Jan 2008
Windsor, Ontario
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Haven't heard of an adapter. The TV needs to be able to do true 120Hz in order for this to work as far as I know. Plus something to keep the glasses and TV synched.
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#13 | |
Senior Member
Mar 2008
the Blu-planet**@******
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won't the PS3 support 3D movies? |
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#14 |
Super Moderator
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#15 | |||
Super Moderator
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I doubt a heavy 720p game like LBP is rendering 720p60 for 3D so it'll be interesting to see what alternative methods PS3 dedicated studios are using. |
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#16 | |
Super Moderator
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DigitalFoundry posted their PS3 3D preview
The conflicting impressions of Polyphony's implementation from various sources is interesting. If 3D gives depth to the driver's view similar to the pilots chair in Avatar (movie), I can't see how some would find the effect too subtle. Outside the car, if it really helps you judge breaking and gives a greater sense of speed without motion blur, field of view adjustment - woohoo! Dropped AA and/or resolutions below 720p are something that should be avoided so I wouldn't fancy MotorStorm: Pacific Rift if DF's observations on that are correct. Framerate inconsistencies may be what causes the flickering in some games. Despite the timing communication (infra-red or bluetooth), I don't know if active shutter glasses can continuously change the shutter rate to match an inconsistent framerate yet. update: Quote:
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#17 | |
Expert Member
Aug 2007
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#18 | |
Super Moderator
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Housemarque's optimisations won't just benefit players with S3D TV's!
http://www.neogaf.com/forum/showpost...&postcount=138 Quote:
720 output: was 1280x720 (supersampled from 1280x1080) now native 1280x720 4xMSAA ![]() splitscreen: 30fps upgraded to 60fps That's the way to do it. ![]() Last edited by Shin-Ra; 06-06-2010 at 01:23 PM. |
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#19 | |
Moderator
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Youtube : http://www.youtube.com/watch?v=sq0hA2VzP9A |
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