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#1 |
Super Moderator
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![]() Summary of News and Events Games Tiger Woods '11 announced; with Sony Motion Controller support EA Sports Active 2 coming this Fall to PS3, with Sony motion controller support Rockband 3 announced; coming this holiday 38 Studios partners with EA for RPG Others Uncharted 2 scores 5 at GDC Awards "PixelJunk lifelike" Visualizer for PS3 Sony to bring PhyreEngine to PSP Sony announce PSN as 'first' online video network offering pay-to-own HD movies from all major studios Unity Technologies announces version 3.0 of its browser-based engine; brings support for PS3 Last edited by Shin-Ra; 03-12-2010 at 05:30 AM. |
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#4 |
Blu-ray Samurai
Apr 2008
Isla Nublar
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I think they should wait with the announcement and explode at E3.
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#5 | |
Blu-ray Samurai
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#9 |
Super Moderator
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#10 | |
Blu-ray Samurai
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#11 |
Moderator
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This is impressive
![]() Q&A, with a video. http://gdc.gamespot.com/story/625320...ntroller-qanda Nothing new though, except that it apparently includes a wrist strap. Last edited by AranhaHunter; 03-10-2010 at 01:25 AM. |
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#12 |
Super Moderator
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I don't know if the gyro's+accelerometers can track a controller spin like that to the exact number of spins but it's convincing. If you flip it the other way so the light ball swaps ends with the tail of the controller, obviously that can be assisted by the PS Eye tracking.
- The camera's tracking the x, y position, - gyro's tracking the angle of the controller, - and while still maintaining that angle, a mix of the accelerometers + gyros measuring rotation? Having seen various MC devices, the third step is new to me. Last edited by Shin-Ra; 03-10-2010 at 02:20 AM. |
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#13 | |
Blu-ray Samurai
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I can understand not having enough time to achieve a certain level of finish, but Uncharted 2 was done in 18 months and with $20 million. What project doesn't have thaat kind of time for development? It's all because the proper R&D was done for the first title. Also, I believe GG said transferring code from the PPU to the SPUs wasn't the massive undertaking. The massive undertaking was finding ways to parallelize their code. There is a huge difference. ALL devs have to do that for all platforms at some point going forward. Why not just get it out of the way and stop fighting it? SCE has constantly said at GDC to just port your systems to the SPUs. Don't try to optimize it or anything. There are usually huge performance benefits just from that being done alone. Last edited by Ascended_Saiyan; 03-10-2010 at 03:41 AM. |
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#14 |
Moderator
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I'm hoping there'll be talk about Sony Online Service at the Press Conference or at GDC. It's rumored and has been mentioned on countless websites that it's rolling out later this month, it would be nice to get a better look at the service prior to launching. How long is the conference for by the way?
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#15 |
Moderator
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Conference starts in about 10 minutes
Online video: http://blog.us.playstation.com/2010/...ss-conference/ Liveblogging: http://ps3.ign.com/articles/107/1076315p1.html http://www.eurogamer.net/articles/so...age-blog-entry Motion controllers are on the floor. |
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#16 |
Blu-ray Samurai
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