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#1 |
Super Moderator
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![]() Publisher: Sony Computer Entertainment America Developer: Incognito, Santa Monica Studio Platform: Exclusive to the PLAYSTATION®3 Computer Entertainment System Genre: Large-Scale Multiplayer Shooter Players: 2-4 Players Split-Screen and 2-32 Players Online or LAN Extras: Trophies, LPCM 7.1 Audio, Custom Soundtrack, PlayStation Home Rating: ESRB “T” for Teen Released on Blu-ray Disc and the PlayStation Store: OUT NOW Warhawk Operation: Fallen Star + Posted by Dylan Jobe // Game Director, Warhawk So I’ve been dropping hints for a few months now on the blog and finally, at Leipzig Games Convention this week, we unveiled our third expansion for the Warhawk Universe — Operation: Fallen Star. The sweet, sweet hotness that is the Icarus Mk.1 Rocket pack and once you’ve played it, you wonder how you ever played Warhawk without it! Normally we announce stuff here in the States but we thought since Warhawk has a global player base, lets show it at Leipzig first this time. Before I answer some of the questions that I’ve seen from the past couple of days, let me give you all a rundown of what’s included in Operation: Fallen Star. There is an entirely new level - Tau Crater! It’s a smoky, forested island that features lots of vertical elements to give players tons of cools places to use the jetpack; huge trees that you can fly up into and land on their branches, an enormous recovery crane with lots of trusses and platforms to fly around, and of course, the name sake, a truly gargantuan capital ship wreckage smashed into the ground forming, you guessed it, Tau Crater. The capital ship is fully traversable meaning you can use the jetpack or other aircraft to fly up to its various surfaces, pipes, and destroyed sections. Hop out, use them to recon the other bases, snipe, call-in a binoc strike, whatever. Around the crater are salvage platforms that have been constructed and serve as some of the bases in the Tau Crater. There’s also a huge fiery hole in the middle of the wreckage that you can climb though as a troop to quickly cross from one side of the level to the other. There are massive chunks of wreckage scattered around the level and the recovery efforts at these locations are bases as well. In total there are 10 new layouts for Tau Crater and since the jetpack is a massive, game-changing addition to Warhawk, we included a crap-ton of bonus layouts for the original game too — there are 30 bonus layouts that add jetpacks into the Warhawk’s original content. And yes, of course the jet pack can be used with both of the new free game modes that we released with the v1.4 Update. Jetpack Collector mode is awesome! Now the jetpack itself is big departure from the way we normally do vehicles and this was very, very intentional. With each of our Booster-Packs, we specifically look for mechanic changing ways to freshen-up the game — and Operation: Fallen Star is no exception. So here’s the run-down on the jetpack… First off, the jetpacks are equipment that the salvage crews are using to work on the wreckage so the style of it is very much like the equipment you might see at a construction site. This is true for the Daedalus Rapid Assembly Device (D-RAD) as well. Think of it as a vending machine for jetpacks. One of our players on the Warhawk forums asked if it was like a “hot-dog-stand”…well, yes it kinda is. ![]() You run up to the Daedalus and then press SQUARE to grab a jetpack off the rack, like you would to mount a vehicle or turret. The Daedalus then begins its automated construction process and makes a new jetpack for another player to grab. This construction period helps control the balance of the game so that not every single troop always has a jet pack. Now to help protect against brutal base camping, we opted to not have the vending machine, err….the Daedalus be destructible. In some of our early play sessions, it just was too easy to ravage the other team if you could destroy the Daedalus. The Warhawk forums also wondered if a jeep could drive the vending machine around, sorry, the answer is no. We spent a lot of time tuning the placement of each of the vending machines and towing them around the level would have introduced some pretty brutal exploits. You can also mount other vehicles if you have a jetpack. So you and your team can coordinate fast strikes with the 4×4s and then all jump-jet out to make a flag run or scoop-up a team’s cores. If you have jetpack equipped, you are also allowed use it like an ejector seat and bail out of our Warhawk or Nemesis if you get into a dicey situation. Another great tactic is to use the Warhawk and run fly-by at the enemy base then have your buddy in the passenger slot bail out with the jetpack. The controls for the jetpack are really easy too and operate the same as any other vehicle in the game so it should feel really natural to start using one. R2 is the thrust button. Press it to engage the jets and your character will be carried higher and higher into the air. While you’re flying, use the analog sticks to move around. You can let off the thruster button to disengage the thrusters and your character will begin to drop towards the ground. If you are flying around and you need to focus on combat and not thrust control, all you have to do is hold L2 and the jetpack will automatically emit enough thrust to maintain your current altitude. This way you can focus on raining death from above. ![]() The jetpack also has a boost-dodge feature, similar to the afterburner for the aircraft. Simply double-tap R2 to engage the boost-dodge. The direction of the boost-dodge can be performed in any direction, backwards, forwards, side to side, even straight up depending on which direction you are pressing when you dodge. Now this feature not only is a great way to get around the battlefield, but the “dodge” part of the boost-dodge is key for scrubbing missiles. There is only one missile in the game that can acquire a jetpack lock-on and that’s the troop missile launcher. So if you are up in the air and you see the missile warning pop-up on your screen, you better do a dodge, otherwise that missile is going to nail you! Now if you have a jetpack equipped but you are just running around on the ground, the missile launcher can’t get a lock on you…and this is another good way to help avoid getting hit. Another question that our players wanted to know is if you can fly with the flag using a jetpack and the answer is yes. We took a lot of time to make sure all the traversal speeds were tuned just right and CTF and Collector mode are crazy fun with the Jetpack — hell, even just straight up deathmatch is way more fun! So here are some of the details: Operation: Fallen Star is being released on August 28th worldwide and is $7.99 in the Playstation Store. We also worked with SONY to get a new bundle pack ready too. The new Booster Combo Pack includes all 3 of the expansions for only $15.99. That’s like getting all 3 Booster-Packs for the price of only 2!!! Quick — deploy the wacky waiving inflatable arm-flailing tube men!!! As a reminder, keep you eyes out for our FREE v1.5 Update that goes LIVE on August 27th! So that’s it for now — I’ll do my best today to answer comments cause I didn’t get to at all with my last post cause I was crazy busy traveling for meetings. So let ‘em rip! Oh, and one last thing, Kudos to 3 people (topodisc, mattnz, cubehouse) who were able to breakdown my crazy color-swatch-HEX-string-mythology-reference! Rock on, -dylan Last edited by Shin-Ra; 11-11-2009 at 05:59 PM. |
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#2 |
Super Moderator
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Warhawk v1.5 Update “Free Never Gets Old!”
+ Posted by Dylan Jobe // Game Director, Warhawk In our ever-changing world, a world where Brett Favre is now a Jet, things can happen very quickly! So it should be expected that another FREE Warhawk Update be released with equal quickness! ![]() OMG…he’s a Jet…I still can’t get over it but, whatever. We just released our v1.4 Update a month ago and we’re ready to upgrade our players to the latest version–Warhawk v1.5 which is tentatively scheduled for release on August 27th. We’re currently in the final phase of global Sony certification testing and all is looking good so far! “Tell us Dylan…What’s in the latest Update???” Custom In-Game Music This feature was asked for by a bazillion players! Now players can use the XMB music player to play their own custom music. Warhawk will also detect if you are using the XMB player and automatically disable the in-game Warhawk music. Convenience for the win! XMB Trophies I have talked about this several times before so this is by no means new-news…especially with the recent leak of our full trophy list – gotta love the internets. BTW, the team and I are really flattered that someone would risk their job to leak confidential info about our game — Makes us feel good in a weird kinda way. Anyhoo…. There are 56 trophies included in the Warhawk v1.5 Update. These also include trophies for the booster packs, some of the trophies are, or rather *were*, hidden and some are retroactive based on your server-side stats. Here are just a few of the trophies that are included. Training Tutorials As more and more people join the Warhawk community, we are seeing an even greater difference between skill-levels than ever before. New Warhawk players had to go online in order to learn the game and, invariably, they would encounter enemy players that were, shall we say, not too kind to newbies. ![]() So…The new v1.5 Update includes 4 very simple tutorials that can be played off-line. Each one focuses on the core principals of each of the 3 modes of gameplay: Infantry, Ground Vehicles and Aircraft. Now these tutorials are very, very simple and It wouldn’t surprise me if some of our more hardcore players find them way too pedestrian. But we’re looking to help the *new* player, a player that may not be that familiar with Warhawk or the shooter genre. These tutorials are an invaluable help to a newbie!!! After completing each of the 3 core tutorials a trophy is unlocked – a nice incentive for new players and, well…all you avid Warhawk players can think of them as “easy-money”. The forth training tutorial, “Flight Practice” is intended to be replayed over and over again, and help players get familiar with the most rewarding, and most challenging of the 3 gameplay modes: Piloting Aircraft! In this one, you are tasked with destroying as many attack drones as possible in 3 minutes. These simple, hovering turrets fire swarm missiles at you as you practice flying and “scrubbing” missiles. This tutorial is a huge help for new players by giving them a safe, offline way to practice their piloting skills. Now I know that there are many players out there that often engage in 1v1 dogfights for fun and bragging rights. And while these tutorials are way, way below your skill-level, you may find it fun to do “speed-runs” and compare kill counts. Retract Clan Invites Another feature that players, or more specifically, clan-leaders have asked for, is the ability to retract a clan invite that they have sent to a player. For whatever reason, that player maybe never responded to the invite, was being a…a…what’s a blog-safe term that I won’t get in trouble for using??? How about “tool”, yes I’ll use the term tool. So if a player is being a tool and just camping on your invite…you can pull it back. This is important to clan admins because there is a fixed number of clan invites (64) that an admin can have pending at any one time. New Paint Schemes & Insignias Awhile ago you all may recall that we held a competition in the USA where players could submit their own Warhawk and Nemesis paint schemes. We selected the 20 best ones and integrated them with the v1.3 update. Well, we held another competition but this time for our players in Europe. We got some great submissions for paint schemes and insignias, and we’re glad to show you all the winners! All of these, the 20 new paint schemes and 50 new insignias are included in the v1.5 update and of course they are free as are all of our updates. GGL Ceremonial Blades The GGL recently held a Warhawk tournament and you probably saw the post from our Sr. Producer at SCEA, Harvard Bonin. Below is an image of the new GGL-Ceremonial Knife that participants in the GGL tournament will receive automatically when the v1.5 update is released. You don’t have to do anything to enable it…the global Warhawk server knows if you were in the tournament and will auto-grant you the award. For you members ARMED^ASSASSIN’s, the next time you player after the v1.5 update is released, your infantry combat blade will be replaced by the Champion’s Blade (seen below) and you’ll be the only players on the planet with this item! What’s more fun than a Trophy that you can beat someone with? – I submit…NOTHING ![]() “Rookie” Server Color-Coding We also have added an attractive green color to all official “rookie” server names in the server list. Players that are eligible to play on rookie servers will find these servers sorted to the top of the list automagically for easy selection. To recap the color coding, Blue servers are official Sony hosted servers, Yellow servers are games launched from HOME, and Green servers are reserved for “rookies”. We have also fixed the exploit that allowed some players to host unlimited flag capture games, get underneath and into the battlefield and act like….like tools. We also fixed the issue with Quick Join that required you to have stats previously posted in order for it to work properly, and a few other items…ohh yeah, and the 1-minute farming of the Winning Team Ribbon has been fixed. Oh…and one more thing, we are going to be rolling-out version checking on the EULA and announcements so if you have already seen them and they haven’t changed, Warhawk will automatically bypass those screens for you. Some of you may have read some rumors about our next Booster Pack…I can neither confirm nor deny anything…at least for right now. ![]() Last hint…and this is an easy one: With one of these equipped, a soldier can escape quickly…even bail out if needed! As always – Rock on! -dylan Last edited by Shin-Ra; 08-25-2008 at 03:11 PM. |
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#3 |
Super Moderator
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Warhawk v1.4 Update “Free Gameplay Modes!!”
+ Posted by Dylan Jobe // Game Director, Warhawk As the storm of E3 approaches, so does our next big update for Warhawk and with it comes 2 entirely new gameplay modes for every map, including the Booster Packs – and these new gameplay modes are completely FREE! Before I get into the meaty list of updates, let me start off by saying that Warhawk v1.4 will have its global simultaneous release very, very soon…how soon you ask? In just about 48 hours — July 16th at 10:00 GMT (that’s 3am Pacific) When we started designing the new modes, we looked at play styles could freshen up the Warhawk play experience. After all, Warhawk is now almost a year old ![]() New Gameplay Mode “Hero” This is a team-based game mode in which one member of each team is randomly selected to be their team’s Epic Hero. Players score points for their team by killing the enemy Hero or by killing enemies while they’re the Hero. The team that reaches the score limit first (or has the most points when time runs out) wins the game. Really what it all boils down to is a huge battle between 2 armies that are being lead by 2 Epic Heroes! While you’re the Hero, you get some pretty incredible buffs…the mode’s called Hero after all so you’ve gotta be tough! You get crazy high damage resistance which is like having 500% health. All of your weapons do twice the damage. And the armor-piercing values for your weapons are increased so that some weapons that normally can’t hurt vehicles like Tanks and Turrets, now can! Now you aren’t the Hero for the entire game. Once you are selected as the Hero, you have a limited amount of time to go on your berserker-blitz-rampage-of-carnage-awesomeness. See the shots above for the Hero meter in the upper left-hand corner. Also note the crazy visuals that are rendered when you’re the Hero. You glow your team color, you emit light the same color as your team, you growl a scary sound that strikes fear in you’re your foes, and of course, energy sparks…must….have…energy sparks!!! Scoring is simple: If a Hero kills a player, he scores 1 point for his team. If a normal player, or more commonly, a group of players, kills the Hero, 1 point is granted for the team. If a Hero kills the other enemy Hero, then 2 points are scored for the team. Oh…but here’s the downside for the Hero…everyone is gunning for you! If you die, then a new Hero on you team is given the chance for Epic Hero Greatness!!! Did I mention that Heroes are always displayed on the mini-map!?!?…and with a star no less! Simply stated…this mode is wicked intense! New Gameplay Mode “Collection” This new gameplay mode is like multi-flag CTF. There are 4 energy cores scattered around the map, generally positioned in the center or between the 2 team’s main bases. Each team has a Reactor where Energy Cores are taken to score points. In the screen shot above you can see 2 Energy Cores positioned on a Eucadian bridge. Bringing these Cores back to your team’s reactor will score points for your team…and you can carry more than 1 Core at a time. The scoring system is progressive, so if you score just 1 Core, your team gets just 1 point. 2 Cores will score 3 points. 3 Cores are good for 6 points…and if you manage to work as a team and bring all 4 Cores back to the Reactor at once, then your team scores a whopping 10 points! As you can see in the screenshot below, the Cores are displayed on your character and the more you are carrying, the more you see whirling and orbiting around you. You’ll also see them on the mini-map as pulsing energy symbols. The score is displayed in the upper right corner as usual, but there is a new display there for Collection mode. It’s the little yellow number that shows you how many Cores your team currently is currently carrying. This ends up being critical for knowing where your focus should be; Offense or Defense. Collection mode is fun as &#@%! and really helps promote teamwork and yield some truly fantastic risk-vs-reward moments!…and you can press the TRIANGLE button to throw the Cores you are carrying! Passing Cores among your team is “super-effective” ![]() So that’s a quick run down of the new modes and we can’t wait to have our player around the world start playing 2 completely new ways to enjoy the fast-paced world of Warhawk! Hmmm…what should I cover next? Quick-Join: While we were glad to provide players with very specific control of which games they join or host via our global server list, we wanted to provide an easier way for new and veteran players to get into their favorite games more quickly and easily….thus the new ‘Quick-Join’ feature. Basically what this new feature does, and I imagine many of you have already figured it out, is automatically scan the server-list behind the scenes, pick a good game for you based on your connection, latency, current filter settings, etc. This all happens in just a few seconds. This way, if you like playing CTF games *only* in base retail levels with no booster packs, you can set your filters and all you ever have to do from there on out is click ‘Quick-Join’. The ‘Quick-Join’ button honors *all* of your filters so you can really customize Warhawk’s automatic server selection. If you are brand new to the PSN or to Warhawk you’ll have to play at least one ranked game the traditional server-list way, so that the servers can collect some stats before ‘Quick Join’ will work well for you. After that, you’ll be ready for hot, 1-click, automated server selection action! For those players you have already played Warhawk and the servers already have your stats, you’ll be good to go as soon as the patch is released. Mini-Map Update: For game modes like CTF, and the newly added Collection mode, we really need to clarify where you need to take the flag or core – we had received complaints that players could get confused as to where they needed to go. Warhawk now draws a much more prominent ring at the location where you need to return the flag or core. Additionally, the mini-map renders an animated green line that connects your ‘blip’ to the return location. Rank & Award Updates: Now we know this is a sensitive subject as it relates to how easy, or in our case, how hard it is to rank up, unlock some of the badges and be awarded any of the elite medals. With that said, we have made some changes to make ranking up a bit easier. Here’s a list of what we changed for the Medals and Badges:
TOW Missile: The respawn rate modifier based on player count has been modified to take a longer period of time so that TOW missiles do not respawn as quickly in large player-count games. Minimum Rank Server Option: Warhawk official and player-hosted servers now support a MINIMUM rank along with the previously existing MAX rank. Respawn Selection Hint: I know it may sound odd to some of you avid Warhawk players but we actually noticed that there were a number of new players that didn’t realize that you could select a different spawn point when you died. This is primarily for new Warhawk players and this respawn hint is disabled if you have “Hints Display” turned OFF in your options. Updates for Home Game Launching: Now players that are launching/connecting to Warhawk games from Home can designate which team they will be assigned to before the server is started. Warhawk’s Support of Home Game Launching now also supports the new Hero and Collection gameplay modes. Afterburner Flight to Hover Transition: Previously, if you were flying the Warhawk (or Nemesis) with the afterburners engaged, you were disallowed from transitioning into hover mode. While this may have been a bit more realistic, Warhawk is more about fun than realism and not being able to transition into hover when you want to need to is frustrating! So now, you can switch to hover mode even if your afterburner is engaged. Team Deathmatch Scoring: The scoring system for Team Deathmatch previously counted base captures towards the team kill count/score. This is no longer the case and now *only* counts kills…as you would expect Team Deathmatch to do. ![]() New “Winning Team” Ribbon: In an attempt to further promote teamwork, Warhawk now awards a new ribbon to every member of the winning team. With this “Winning Team” ribbon, each player also is awarded an additional 50 bonus points. Kick-Idle Player Server Option: Warhawk now allows players to set an option on their own servers (player or dedicated) that will auto-kick idle players. Warhawk also now detects players purposely not respawning via the respawn exploit and will consider them idle as well. So that’s a pretty good summary of the Warhawk v1.4 Update that’s going to be released world-wide on July 16th at 3am Pacific time (10:00 GMT). We really hope you like all the new updates ‘cause I sure know we had a great time making them for all of you!!! And FREE content is always a good thing!!! Oh yeah…let me take a minute to clarify some stuff about our upcoming Warhawk v1.5 Update and our new Trophy support. So, while I have just finished writing what is probably *way* too long of a blog post regarding the v1.4 Update…I need to talk about the v1.5 Update, specifically the Trophies. Here’s a quick breakdown of the 56 Warhawk Trophies: There are 10 trophies based on current stats, ranks and awards and these 10 *ARE* retroactive. This is largely due to the fact that we have this data stored on our global Warhawk Server Cluster. There are 34 other Trophies that are entirely new ‘goals’ and should provide players with plenty of new challenges. And yes, Operation: Omega Dawn, Operation: Broken Mirror, and possibly a new something have new Trophies as well. Each booster pack has an additional 4 unique Trophies. To earn the Warhawk Platinum Trophy, all you have to do is unlock the base game’s 44 Trophies…you do *NOT* have to buy any DLC to unlock the Platinum Warhawk Trophy. Forcing players to buy our DLC would be super-craptastic and completely unacceptable. ….hmmm, that’s about it for now. The Warhawk v1.4 Update is right around the corner!! As always, Rock on! -dylan Last edited by Shin-Ra; 08-25-2008 at 03:10 PM. |
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#4 |
Active Member
Dec 2006
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Maybe I was watching the wrong videos (can't see the ones you posted yet, will have to when I get home) but this game seems to make the planes very powerful, in the sens that it would be pointless to ever get out of it and do anything else.
I hope this isn't the case, as the online premise of it excites me. I just hope they make ground based vehicles and combat comparable to the planes, and that you can stand a chance against planes in the air if you don't have one. Other than that little worry, this game looks pretty amazing. |
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#5 |
Super Moderator
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From the videos I've seen the only really reliable way to hit ground targets while flying a Warhawk is to go into hover mode but that leaves you vulnerable to AA rockets, infantry rockets (looks like they lock on) and other planes so it balances out.
I'd imagine it's possible to hit ground targets with gatling or rocket fire but it must be very tricky at normal speed. I'm not sure if there's an under-plane view for dropping mines either. |
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#6 |
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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I loved the first Warhawk back in the day. If this game just gives me more of that with next gen eye and ear candy then I'll be more than satisfied.
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#7 |
Blu-ray Samurai
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Airborne Trailer
MOV [11.3 MB] WMV [10.5 MB] Noticed this popped up at gametrailers.com today. Interesting point, anyone notice the menu at the beginning? There options: Online Play, Ground Combat, and Air COmbat. Does this mean were are going to get a couple ground/air single player missions? Last edited by Shin-Ra; 04-26-2007 at 12:24 AM. Reason: videos directly linked to now |
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#8 |
Active Member
Feb 2007
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Flippin Sweet!
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#9 |
Power Member
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Im really excited for this game. I feel its going to be a flagship multiplayer game for the ps3. Expecially with the multiplayer being downloadable. This will hold the mp fans over until the new socom will come out (they look similar enough to be compared.)
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#10 | |
Super Moderator
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#12 |
Active Member
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I seen the first few video's off of IGN. I wasn't impressed at all with this game. I just seen Shin-Ra's video that he posted. It looked a lot better than the video I previously viewed. And I had no idea there was ground battle. This game seems interesting though. Looks like we just got to wait til it comes out.
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#13 |
Super Moderator
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Some more short vids from GameTrailers:
Multi-Target Hover Gameplay HD MOV [13.1 MB] WMV [12 MB] Cloaking Gameplay HD MOV [14.2 MB] WMV [12.6 MB] Specific Target Hover Gameplay HD MOV [12.6 MB] WMV [12.6 MB] |
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#14 |
Power Member
Feb 2006
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Warhawk looks to be a really good game and a ps3 only game if I'm correct. There are some things that haven't been confirmed yet such as a release date, game features and whether or not, the game will be on a disc, downloaded from the playstation store or both? Didn't appear to have any framerate slowdown. I'm wondering how many worlds or levels there will be because I have only seen one in the previews. It won't be the first game to make use of the tilt found in the controller, as blazing angles does this, but it's nice to see that the game can be used with it. I'm wondering how optimized the game is for the hardware? It would be nice to have a co op mode included.
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#15 |
Super Moderator
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Looks like the Warhawk beta's going ahead.
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#16 |
Power Member
Feb 2006
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I can see that. Does anyone know if warhawk will be downloaded from the playstation store, make into a retail game for a blu-ray disc, in other words, you'll be able to buy it on release day or both. The company wasn't sure if they would release the game on a disc, make it available online or do both. I think that they should make a disc and also put it out online so that those of us that don't have online access to the store can still play the game. I checked this game on ps3.ign.com and the page mentioned 1 BD which is one blu-ray disc.
Last edited by Gamekid; 05-12-2007 at 05:38 AM. |
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#18 |
Power Member
Feb 2006
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I'm not saying that you're lying to me, but can you confirm this? The beta program looks like the game would be download only. It's up to the company on what they want to do.
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#19 |
Special Member
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Dont Know If This Has Been Posted. Theres To Many Warhawk Threads So Heres The Link
http://www.psu.com/node/12087 |
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#20 | |
Banned
Feb 2007
LONDON, FELTHAM PSN ID: LDUK
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thread | Forum | Thread Starter | Replies | Last Post |
Warhawk | PS3 | Pelican170 | 29 | 03-07-2008 01:41 AM |
Warhawk??? | PS3 | lforigno | 20 | 02-13-2008 02:48 PM |
How (not) To Get Warhawk!!! | PS3 | BigRick | 14 | 07-03-2007 12:28 AM |
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