Call of Duty: Black Ops 2 Prestige and League Emblems Revealed
Through a recent Call of Duty: ELITE update from the folks over at Beachhead Studios, some users have have been able to extract the complete list of Black Ops 2 League Emblems and Prestige Emblems, including the mysterious Prestige Master emblem.
Black Ops 2 League Emblems
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Black Ops 2 Prestige Emblems
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Black Ops 2 Zombies emblems and additional Prestige emblems have been found via the 4players.de forums.
Black Ops 2 Zombie Emblems
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As mentioned below, these additional Prestige Emblem (last four at the bottom-right) are unconfirmed as additional Prestige levels.
Black Ops 2 Additional Prestige Emblems
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According to these images, there seems to be multiple tiers of Leagues one could possibly enter through their Black Ops 2 career. As a recap, Leagues in Black Ops 2 will pair equally skilled players into similar matchmaking categories. As one progresses and becomes more proficient, they will obviously be able to move up in tiers with better players.
So far, only ten Prestige levels have been confirmed, plus the last and final Prestige Master (in which everything is unlocked for a player in Black Ops 2). However, reports have surfaced that some users have found up to 15 emblems (thanks, CharlieINTEL) within the latest ELITE update, though a number of them appear to be older Black Ops 1 emblems. It’s yet to be confirmed what it could actually signify.
The game's story will jump between two timelines, with the primary one set in 2025. "Most" of the game will be set in 2025.
It is a direct sequel to Black Ops.
We will find out definitively what happened at the end of Black Ops—presumably, Mason didn't actually kill JFK, given that he's out in the field in Black Ops II. But who knows?
The second timeline will be set in the late 80's near the end of the Cold War.
The story will be narrated by Black Ops character Frank Woods, now an old man. Apparently he didn't die at the end of Black Ops after all.
In the 80's timeline, players will take on the role of Black Ops protagonist Alex Mason.
In 2025, players will take on the role of David Mason, who is the son of Alex Mason. The father/son relationship will play a part in the story.
In the game's fiction, there is a second Cold War happening between China and the US due to the scarcity of Rare Earth Elements used to make tech devices and military weapons.
The story is based on a real-world possibility, as China (according to the folks at Treyarch) currently controls 95% of the rare earth elements in the world. Topical!
Many of the real-world hooks are inspired by P.W. Singer's Wired for War: The Robotics Revolution and Conflict in the 21st Century.
A good deal of the 1980's action will take place during proxy wars in Central America. Tropical!
Game Director Dave Anthony hinted that we may find out more about "imaginary" Viktor Reznov. "He was essentially a figment of the player's imagination," Anthony said. "Or was he?" Studio Director Mark Lamia chimed in, playfully. "Will we find out more about that?" asked Anthony with a smirk.
David Mason (the son)'s callsign is "Section." Which is kind of a cool callsign.
The villain will be a man named Raul Menendez, who in 2025 is pitting the Chinese and US governments against each other by hacking into their drones and other robotic weapons.
The 1980's missions will chronicle what started Menendez on setting his current-day plans in motion.
The story is was written from the ground up by Dark Knight and Batman Begins co-writer David Goyer. Goyer joined the first Black Ops part of the way through. He wanted to "create a memorable villain" with Martinez.
Martinez has hacked into the US's unmanned drones and unleashed an attack on Los Angeles. In the mission we saw, a fleet of drones were destroying buildings in downtown LA.
There will be at least one female soldier in the game, a pilot named Anderson. She laid quite a bit of waste during the entire LA mission.
The president in 2025 is also a woman, and appeared in the LA mission.
David Mason's sidekick is a soldier named Nelson who appears to be played by Michael Rooker of Mallrats and The Walking Dead fame.
The game will be using full-body performance capture to place its actors in the game; the tech demo I saw demonstrated both male and female actors captured with the sort of clarity we've come to expect from games using full-performance capture. James Burns will be reprising his role as Frank Woods, of course.
The Gameplay:
From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.
There will be horses, and horseback-riding, during at least one sequence in the 1980's. They even went so far as to bring a horse into the motion capture studio.
At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.
Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.
The Black Ops II story will be branching—it will feature choices and variable outcomes. Wait, what? Yep.
At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experience—this looks like one of the smaller of the choices offered in the game.
A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.
The New Game Mode: "Strike Force":
Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe.
Players won't be able to play all of the strike force missions in a single playthrough.
Strike Force is currently only included in the campaign and isn't a separate mode. It won't allow for multiplayer but, at some point down the road, could be fleshed out. "Things like Zombies originally started as unlocks," said an Activision representative after we followed up to make sure. "We're not taking the option off the table."
Depending on the outcome of a given strike force mission, the story will change. "You're going to choose a mission," said Lamia, "and that's a branch for the story. Say there's three missions out there—you're not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story."
Going on that, it would seem that the playable characters don't feature in the Strike Force missions.
Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons.
Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals.
Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad.
The strike force missions will unfold organically but will be written into the story—in that way, they'll function somewhat like a single-player version of the multiplayer in Mass Effect 3.
I think I heard Kiefer Sutherland voicing one of the squad members in Strike Force, but I'm not sure. Consider this a Kiefer! Rumor!
Multiplayer:
Multiplayer director David Vonderhaar relayed that the new approach they are taking is "One size does not fit all." That means, he said, that there is no one way to play a Call of Duty game. So, they're pulling back features like create-a-class, killstreaks, and other features and reexamining them, challenging their assumptions of "what cows are sacred."
Multiplayer will take place entirely in the year 2025—there will be no multiplayer missions set in the 80's.
They are taking the E-sports community very seriously. In part, that means that they're focusing on making the game more fun to watch as a spectator. Hopefully that means super cute, colorful uniforms!
Online Director Dan Bunting took us through a tech demo of the upgraded graphics; while lighting upgrades and tech aren't usually the most interesting topics, what they were showing looked great. As they put it, they are aiming for "PC quality graphics running at 60 FPS on a console." The illusion was quite convincing.
We saw two unpopulated multiplayer maps: The first map we saw was a naturalistic map located in a village in Yemen.
The second map was called "Aftermath" and was set in a ruined downtown LA, presumably after the drone-attack that we saw in the demo.
Zombies:
Zombies will definitely be back in Black Ops II, and will feature all new modes that are more fleshed-out than ever.
"There will be more zombies and more modes; just more."
The zombies are "In the multiplayer engine." "If you think about all of the things we can do with our multiplayer engine," Lamia said, "You can start to think about how we might be looking at this." Okay then!
Zombies are the only confirmed co-op aspect of Black Ops II. The campaign and strike-force modes do not appear to feature co-op.
Yes, it's that time of year again
Last year Kotaku got it's hands on the first major info on MW3 and a lot of doubt was cast upon it. This year we have some rather detailed forum posts from Activisions own site.
All threads of which were quickly deleted but the internet does not forget
This could be all true or half truths or complete falicy, but the same was said about Kotakus leak last year.
Either way it's the best info yet, and it's bassed on a lot more than the last BLack Ops 2 thread, which I see was itself deleted.
Well, Acti has been busy deleting more forum posts again. This time an image was found on their servers pointing towards an April 28 announcement for BO2. Its since been removed. Originally was located at http://www.callofduty.com/bo2/images
Release Date TBC: 6th of November 2012
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The following information, claiming to reveal the game's release date and a load of multiplayer features, was first posted on the official Black Ops forums in a thread that was later taken down, and its cached version is unavailable. It was then reposted in another thread on Activision's forums, which was also killed off by the publisher.
This year, Call of Duty will return with it’s ninth installment with Black Ops 2. As expected it will be following Treyarch’s previous game Black Ops. It’s release date is set for the 6th of November.
Game Modes
Escort, a new game mode similar to Search and Destroy however a live player must be escorted to one of three areas (or two depending on the map) without being killed. The match will have rounds, consisting of one life only.
Drop Zone and Kill Confirmed will return
Team Defender and Infected will not return
Pointstreaks
Will follow from Modern Warfare 3's system
Larger emphasis on objectives
A bomb plant is worth 2 points
A neutral flag is worth 1, however an enemy flag is worth 2
flag assist capture is worth 1, a capture is worth 2
The Specialist Pointstreak has be modified. 2 kills now gets you 1 perk. The 4th kill gets you 2 more perks. The 6th kill gets you 3 more perks. The 8th Kill gets you 4 more perks. You do not get every perk when you reach 8 kills. Perks only become "Pro" when you have them Pro
RC XD will not return
Heat vision is a new Pointstreak reward. When you get the required points, you can activate this Pointstreak and your player pulls out a scope and attaches it to your weapon. This scopes main advantage is it's ability to detect enemies through most walls. Note, the scope can only be attached to primaries not including shotguns
Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
Prestiges
There will be 15 prestiges
There will be 50 ranks
Every two prestiges there is a 5 rank increase
The final prestige has 90 levels
ELITE 2.0
ELITE is being fully incorporated into Black Ops 2
Combat record has been modified and re-named as ELITE Stats
There will be a specific lobby for clan matches (new way of leveling clans)
Clan Tournaments can now be implemented
Removed
No MOAB or Nuke
No last stand
No death streaks
No flame thrower attachment
Map Design
Map design and size will be following Black Ops not Modern Warfare 3
Sniper Rifles
Improved sniper rifle usage.
No aim assist for any sniper rifle.
Less sway
Customization
No longer just perk 1 chooses the players appearance
Appearance is a combination of all perks and type of Pointstreak being used.
Hardcore
Larger emphasis on hardcore than ever before
No grenade launchers
Only vehicle guided rocket launchers permitted
Respawn timings decreased (for most modes)
1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
A person will now bleed out if severely injured.
Perk System 2.0
The Perk Pro system has been upgraded
There is now 2 options a perk can advance to.
Both require different challenges to unlock
Once the desired Pro version is unlocked, the player can select that as their "Perk Pro".
Once selected, the only way to choose the other option is by entering prestige mode.
For example Perk slot 1 has the perk called Speed
Speed - Reduces the time taken to aim down the sight. Pro I - Swaps weapons faster. Pro II - Throws equipment faster
Combat Training
Will be returning with vast improvements.
Difficulty is no longer based on how long the bots take to start shooting.
Bots now have an advance AI system
Similar to the behavior seen in the MW3 Spec Ops survival
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Activision Publishing CEO Eric Hirshberg has said of this year's Call of Duty: "This year we expect to further expand our presence with the launch of an all-new epic first-person shooter title under the Call of Duty brand. From what we've seen to date, the game already looks fantastic and will bring meaningful innovations to the franchise."
No MOAB or Nuke
No last stand
No death streaks
No flame thrower attachment
OMG but the Flame Thrower attachment is outright hilarious! Best "gag" attachment in a COD game of all time. Only thing they could do better would be to have a "Flaming Throwing Spear" secondary to replace the throwing knife/axe.
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Originally Posted by Bizdady
I miss Summit and Nuketown
LOL MY kids were playing it the other day (they do combat training), I almost stole the controller from them just so I could play!! lol
Awe, I loved Nuketown so much. One of the best COD maps ever. The franchise needs a Nuketown - Dome - Rust - Shipment rotation in Ground War Hardcore Kill Confirmed with No Killcam / Instant Respawn and unlimited kills/score for 30 minutes!!! FTW!!!!!
I know that i keep on about this, but the logic behind there being a shedload of Zombies content in Black Ops 2 is simple. The next CoD game after BO2 will be a Next Gen game, that i am fairly sure of, and it needs to be a reboot in effect, rather than continuation, so i think Treyarch are going to pull out all the stops with Black Ops 2 including a Zombies Campaign. Only Jimmy Zelinski knows!
Item Packages requires 5 points. Fall along side care packages and air drop traps. Features a list of package items only including ammo, mini gun, grenade launcher, rocket launcher, and body armor
Wonder does that mean ONLY those listed items are in a care package?
Would suck if they removed the good killstreaks from a care package
ELITE 2.0
ELITE is being fully incorporated into Black Ops 2
Combat record has been modified and re-named as ELITE Stats
There will be a specific lobby for clan matches (new way of leveling clans)
Clan Tournaments can now be implemented
At this point, I couldn't give a flying f_uck!
Removed
No MOAB or Nuke
No last stand
No death streaks
No flame thrower attachment
All good news!!!
Map Design
Map design and size will be following Black Ops not Modern Warfare 3
Hell yeah. MW3 maps kinda suck compared to BLOPS
I don't care if Zombies returns or not because I don't really care for it.
But, if zombies did return, you'd think they'd bring Infected back.
I hope the MP is much more improved than Black Ops even though it was a joy playing that MP. MW3 has proven much better MP than BO so expectations are always high...