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Old 11-26-2007, 08:16 PM   #1
Icemage Icemage is offline
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Default Deus Ex: Human Revolution - Out Now!!!

First trailer released for this surprise title from Eidos!

http://www.gametrailers.com/player/28286.html



Deus Ex: Human Revolution PS3 Game

Last edited by Deciazulado; 01-04-2011 at 08:20 PM.
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Old 11-26-2007, 08:30 PM   #2
statikcat statikcat is offline
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The first Dues Ex is in my top 3 shooters of all time. I didn't get far into the second .. I think it was made by different people. I am going to assume the third is as well. It would great if the people behind the first are involved in this new one. I will have to watch the trailer when I get home from work.
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Old 03-12-2010, 10:58 AM   #3
StereoMike StereoMike is offline
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Deus Ex 3 Won't Have Multiplayer

http://www.computerandvideogames.com...VG-General-RSS
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Old 03-12-2010, 01:08 PM   #4
StereoMike StereoMike is offline
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Deus Ex: Human Revolution


Developers: Eidos Montreal||Square Enix

Publisher: Square Enix
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Old 03-12-2010, 01:10 PM   #5
Blu Ian Blu Ian is offline
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Finally
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Old 03-12-2010, 01:14 PM   #6
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Without a doubt if was'nt for Deus Ex on the pc i would not have been a hardcore gamer for the last 15 years.This game changed the way i looked at video games in such a big way that every game i have played on pc or console since has to measure up against Deus Ex.

Really hope it goes back to its roots but i have my doubts and i think it will get dumbed down but not as much as IW was.Such as shame that this game was missed by so many, and with todays crowds who will except any 5 hour single player as long as it as muliplayer will never get what Deus Ex was all about.

Really wished they would re do Deus Ex with todays graphics and physics and put it on 360 and PS3 and give it a better advertising than they did when they ported over to the ps2.
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Old 03-12-2010, 01:39 PM   #7
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i played the first one and it was incredible, i really hope they do a good job with this one, its been a while since ive played, but i still remember it, great story
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Old 03-12-2010, 02:03 PM   #8
ngkf7 ngkf7 is offline
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First one is an all-time classic. Second one blew. Don't mess this one up
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Old 03-12-2010, 02:20 PM   #9
Y3k Bug Y3k Bug is offline
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The first one was amazing. I actually liked the 2nd one as well but I know that's not a popular opinion (it wasn't as good as the 1st one though).

I hope the new one is good!
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Old 03-13-2010, 02:58 AM   #10
owa owa is offline
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No multiplayer is fine and in my case, it's a plus since some games just seem to be tacking on a single player aspect. I'd prefer it to be the other way around or at least handle both equally as well.

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Originally Posted by jono_0101 View Post
i played the first one and it was incredible, i really hope they do a good job with this one, its been a while since ive played, but i still remember it, great story
It's been a while for me as well and unfortunately, I can only remember the beginning. Maybe I'll try to revisit the game before the new one is released.
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Old 03-13-2010, 03:17 AM   #11
tommyboy81 tommyboy81 is offline
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Quote:
Originally Posted by owa View Post
No multiplayer is fine and in my case, it's a plus since some games just seem to be tacking on a single player aspect. I'd prefer it to be the other way around or at least handle both equally as well.


It's been a while for me as well and unfortunately, I can only remember the beginning. Maybe I'll try to revisit the game before the new one is released.
thats a big plus 1. There focused on multiplayer first and story last IMO. It's like at the end somebody goes, "oh crap! we need a story line. First we need single player."

I know most people prefer multiplayer but I could care less. Guess that makes me part of the 10% who don't care.
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Old 03-13-2010, 03:29 AM   #12
tommyboy81 tommyboy81 is offline
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hey new trailer

http://ps3.ign.com/dor/objects/14220...ler_30910.html

http://ps3.ign.com/articles/107/1077037p1.html

Quote:
March 11, 2010 - IGN recently put out the call for fans to ask questions for Eidos Montreal, the development studio behind the next Deus Ex game. In doing so, we promised something special upon the return of those questions. Well, here it is. Game Director Jean-Francois Dugas has answered a select number of questions, posed by IGN readers. The icing on the cake is the first CGI teaser trailer for Deus Ex: Human Revolution.

Once you're done reading the answers to your questions, head on to the second page for an extra Q+A produced by Eidos Montreal to shed a bit more light on the trailer.

Can we be expecting a role-play game like the earlier Deus Ex games have been, or simple lineal first person shooter? - tyxor

Jean-Francois Dugas : Deus Ex: Human Revolution uses the first Deus Ex game, which perfectly married the first-person shooter and roleplaying game, as its reference point, so you can expect an experience similar to it. The goal is to deliver the perfect mix of both genres, giving players the option of choosing to play the game depending on their preferred play style. The game is built around a multi-path, multi-solution approach so you often have more than one way to pass an obstacle, and within that you have tonnes of options for character and weapon customization.



Watch the teaser trailer.If your preferred play style revolves around combat, there are plenty of augmentations and weapon customizations to transform you into a killing machine. If you're a strategist or a pacifist, there are several options as well to avoid confrontation through augmentations and other means. The choice is yours.

In the first two games, there was a great freedom in how you could approach each situation. With Deus Ex 3, how do you plan to expand upon that aspect of gameplay? - HeavyMetalChronus

Jean-Francois Dugas : Our initial goal was to identify the core values of Deus Ex and bring them back for a new generation of gamers. The core values were established by Warren Spector and company, so by building on top of it, I think his heritage is quite present. Of course, the first game was released several years ago; we needed to bring fresh ideas to the table but never without respecting the essence of what makes a Deus Ex game what it is. In the end, it's going to be a mix of old and new.

Staying true to the original and making a real Deus Ex game is vital to this project. Although we are a new team working on the game, we have the benefit of time and perspective to look back at the first two games and really identify the core aspects of a Deus Ex game, as well as what went right and wrong. Of course, Deus Ex 1 and 2 varied a bit in what those core aspects were -- ultimately, we decided to emulate the first game more; as mentioned, we no longer have unified ammunition and we are returning to an inventory system reminiscent of the first game. We also wanted to ensure that our levels are larger and more open than in Invisible War (i.e. Hong Kong in Deus Ex 1).

In terms of being a Deus Ex game, we keep the core gameplay essence alive: that being a hybrid of action-RPG in which the core gameplay mechanics revolve around combat, stealth, hacking, and social aspects. The gameplay is largely designed around giving the player choices which have consequences; the core values are centered on letting players play the game the way they want.

If I never played any other deus ex games before, will I be able to get into this game fully and understand what is going on? - CastorTroy89

Jean-Francois Dugas : Yes. Being a prequel to the original game, our story starts about 25 years before the start of the first game. Although Deus Ex: Human Revolution will end and segue nicely into the start of the first game, and you may meet some familiar characters along the way, the story is self-contained so players new to the franchise won't have any problem getting into the game and understanding it.

My question is why does Deus Ex need a prequel? I know you don't want to spoil things, but seriously, one of the great things about the original game was the multiple endings. I know game companies are out to make money, but is there any reason why this game tells a story that needs to be told, or are you just doing it because people will buy it? - swift_icarus

Jean-Francois Dugas : Deus Ex: Human Revolution is a prequel for several reasons. You do not need to be an old Deus Ex fan to appreciate the game – we have a new main character and supporting characters that you'll encounter during the journey. At the same time, we felt Invisible War took the franchise too far into the future and became almost sci-fi, whereas the first game used the typical gritty Cyberpunk archetype we all loved, and we wanted to get back to that.

Second, in the original timeline of Deus Ex, there was an era where mechanically-augmented people started to flourish in society before the event of nano-augmented people. The distinction lies in the fact that nano-augmentations are invisible and the mechanical augmentations are not. We thought it would be an interesting thematic to explore from both a gameplay perspective (seeing how your character evolves) and from an ethical/moral perspective (the benefits & dangers of such a world where some can afford to get augmented while others can't).

One of the major aspects of our story revolves around the social conflict between augmented and non-augmented people. In our story, there are people opposed to augmenting the body, since they see it as unnatural and don't think scientists should play God. On the other side, some people think it is the natural evolution of the human race and there's no reason we shouldn't be trying things like this, if it can enhance the quality of life or extend it. The game world itself will definitely reflect these opposing views so you will see a contrast depending on where you are in the game.

Will there be multiplayer? - ponkonwon

Jean-Francois Dugas : No, Deus Ex: Human Revolution is a single-player game only. Being the first project out of the new Eidos Montréal studio, and staying true to the Deus Ex legacy, the development team wanted to focus purely on the single-player experience to ensure we delivered on that front.

I remember the first game being completely open ended, If I wanted to try and kill an important character, I could do so, even if the character would probably be too powerful and kill me first. It made me feel like I had choices even when in reality i didn't. Is the game going to pursue these open ended decision making elements of the first game? If so does this mean it will be a game with multiple paths to follow such as a game like heavy rain? - TheB-Rad-G

Jean-Francois Dugas : I'm currently playing Heavy Rain and I must say this is a fantastic experience. Even though Deus Ex: Human Revolution shares similarities in terms of "choices & consequences", we offer a totally different game experience. But, yes, we want players to make choices that will affect some outcomes (story-wise and gameplay-wise).

Like the first game, our game world is designed around a multi-path, multi-solution approach so any objective can be approached in different ways. Whether you like action, stealth, hacking, or interacting with characters, you can complete objectives in different ways.

The two primary gameplay styles are combat and stealth. You can basically play the entire game by going "frontal" or by going "sneaky" and/or back and forth as you please. For us, it's really about letting players express themselves the way they want. You can decide to play the game without killing anyone (minus some critical encounters), for example.

The two supporting gameplay styles are hacking and social interactions. You can expand your possibilities through these means in order to open up new paths, find new solutions to problems, acquire useful goodies or information, etc.

Open-ended gameplay allows the player to take advantage of multipath/multi-solutions to accomplish their objectives and explore the game world for side quests, hidden treasures, etc. Some RPG dialogs will be mandatory but most will be available to players in an optional form. Obviously there are benefits from a story and gameplay standpoint to talk to other characters but it's not forced. If your play style is more centered on shooting, then so be it.
This method also rewards multiple play-throughs since by choosing one method over another, you may miss some interesting things that are accessible only by attempting specific things!
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Old 03-16-2010, 03:47 AM   #13
dk3dknight dk3dknight is offline
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Quote:
Originally Posted by Stereomike View Post
[sarcasm]Oh what a terrible loss[/sarcasm]

Quote:
Originally Posted by Jack Burton View Post
Without a doubt if was'nt for Deus Ex on the pc i would not have been a hardcore gamer for the last 15 years.This game changed the way i looked at video games in such a big way that every game i have played on pc or console since has to measure up against Deus Ex.

Yes without system shock 2 there would be no Dues Ex on the pc which without, you would not be a "gamer".



Really hope it goes back to its roots but i have my doubts and i think it will get dumbed down but not as much as IW was.Such as shame that this game was missed by so many, and with todays crowds who will except any 5 hour single player as long as it as muliplayer will never get what Deus Ex was all about.

Seeing as bioshock was watered and dumbed down for this generation and in fact 1/2 the game of its predecessor I wouldn't be susprised.

Really wished they would re do Deus Ex with todays graphics and physics and put it on 360 and PS3 and give it a better advertising than they did when they ported over to the ps2.

Have to admit the ps2 port was actually very spot on it actually saved possible user names and attached the passwords to different user name accounts that made remebering user names and passwords much easier.
Quote:
Originally Posted by ngkf7 View Post
First one is an all-time classic. Second one blew. Don't mess this one up
I love em all :P of course I liked the first one on ps2 more then I did on pc..
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Old 03-16-2010, 11:58 AM   #14
Jack Burton Jack Burton is offline
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I loved System Shock and the Thief series, but Deus Ex took them ideas and in my eyes the devs made a perfect game.Story, freedom, choices, Locations, have not been beaten since ,and in many ways games have gone backwards in my eyes.

11 years later and only Bioshock showed a tiny portion of what Deus Ex was.Every year i have wished game Devs would use Deus Ex has an example to show how you can a story driven game with freedom of movement and choices and great RPG elements thrown in to one great package.Mission objectives was done in such away that you never got board or got linear because you had the choice of how and when you will do them.

Even though i do like MP the general direction of devs is to make a 7 to 12 hour game with no MP or a 5 to 8 hour game with MP.There are great SP games out there with lengh Fallout or RPG games but they are so far in between its scary.
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Old 03-17-2010, 12:27 AM   #15
dk3dknight dk3dknight is offline
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Quote:
Originally Posted by Jack Burton View Post
I loved System Shock and the Thief series, but Deus Ex took them ideas and in my eyes the devs made a perfect game.Story, freedom, choices, Locations, have not been beaten since ,and in many ways games have gone backwards in my eyes.

11 years later and only Bioshock showed a tiny portion of what Deus Ex was.Every year i have wished game Devs would use Deus Ex has an example to show how you can a story driven game with freedom of movement and choices and great RPG elements thrown in to one great package.Mission objectives was done in such away that you never got board or got linear because you had the choice of how and when you will do them.

Even though i do like MP the general direction of devs is to make a 7 to 12 hour game with no MP or a 5 to 8 hour game with MP.There are great SP games out there with lengh Fallout or RPG games but they are so far in between its scary.
Actually my system shock 2 comment came from the foundation of ion storm, how they were formed form the former looking glass studio Austin employee.

Heres actually a very good read of not only about player choices but the starting days of ion studio..

http://www.eurogamer.net/articles/warrens2

On that note I agree with you, ill say when I tryed to play bioshock all I could see was the spirit of greatness, bleached and washed out...
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Old 06-01-2010, 04:35 PM   #16
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Deus Ex: Human Revolution is due to get a new trailer on Friday 4th June, Square Enix has sent four teaser images from the forthcoming video:







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Old 06-01-2010, 04:40 PM   #17
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I really enjoyed Deus Ex 2.

Is this the same developer with just Square Enix publishing? Or is it Square Enix as the developer now?
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Old 06-01-2010, 04:43 PM   #18
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Quote:
Originally Posted by Monkey View Post
I really enjoyed Deus Ex 2.

Is this the same developer with just Square Enix publishing? Or is it Square Enix as the developer now?
Quote:
Originally Posted by Stereomike View Post
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Old 06-01-2010, 05:11 PM   #19
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This game is on my radar.
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Old 06-01-2010, 05:28 PM   #20
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Quote:
Originally Posted by Stereomike View Post
doh, should have paid atttention..

Just read this is on Wiki

"Neither Warren Spector nor Harvey Smith, who were the main creative directors behind the first two games, are attached to the project"

Makes me a bit skeptical but hoping for the best.
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