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#4 | ||
Blu-ray Samurai
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Thanks given by: | VictoryAtNight (10-17-2024) |
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#5 |
Blu-ray Knight
Aug 2015
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Ok that new trailer looks awesome!
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#7 | ||
Blu-ray Samurai
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WUCHANG: Fallen Feathers Lore Trailer
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#8 | ||
Blu-ray Samurai
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Wuchang: Fallen Feathers - Official Trailer | IGN Fan Fest 2025
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Thanks given by: | VictoryAtNight (02-28-2025) |
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#10 |
Blu-ray Samurai
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I’ll probably play it, since it’s on Game Pass, but the industry really needs to stop beating game formulas into the ground. At this point, I feel like there’s a new Souls-like or Souls adjacent game coming out every month or so. Even one of my friends who used to always say, “I’ll keep playing them as long as they keep making them,” just told me the other day he thinks he has finally reached his saturation point. That he doesn’t feel like he’ll be able to go back to this style of game for a good long while.
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#11 | |
Junior Member
Dec 2023
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Last edited by sabrina5zunoi3; 03-22-2025 at 09:24 PM. |
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#12 |
Blu-ray Grand Duke
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Agreed that we're seeing a flood of brutally difficult games where your main goal is to reach the end of each level to fight a mercilessly overpowered and oversized and unfair boss, learn their pattern, and then proceed to the next level. That's been going on since the NES days, but I'm burnt out with arenas to fight giant bosses in.
Shadow of the Colossus, that game tried something different by adding puzzle elements right into the boss fights. So you can't just attack, you have to find a weakness and then find out how to access it by waiting for the enemy to reach a certain vulnerable spot in the landscape. Clever game. Not that some of these aren't clever too. But more clever bosses would be welcome. In Stellar Blade, there is a ruthless spike circle faced giant monster boss that I have to go back to defeat after I level up way more in the game. First time facing it in the oil barrel section, and I thought the game forgot was "casual" mode was, as the boss took forever to weaken and I ran out of health vials. Too aggressive of a boss. Very short window to attack. Not fun. Aren't games supposed to be challenging but also fun? These seem more like chores sometimes. |
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#13 | ||
Blu-ray Samurai
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#14 |
Blu-ray Prince
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Apparently the developers or publishers see the success of Black Myth: Wukong as an opportunity for this game to also do phenomenal sales too but i'm not completely convinced it if will. Not because the game looks bad, but because that's a single example right now with various factors mixed in, and i don't know if this has the same cultural slant that made Wukong appealing either.
I just hope it's going to be properly polished though on the mechanics and graphics because i am interested to play this. |
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#15 | ||
Blu-ray Samurai
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July 24th release date announced.
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#16 | ||
Blu-ray Samurai
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WUCHANG: Fallen Feathers Pre-order Offer and Deluxe Edition Trailer: Weapons and Costumes
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#18 | |
Blu-ray Count
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From what I gathered from this article: - respec skill tree anytime ![]() - dodging favorable over parrying ![]() - no weight limit ![]() Looks and sounds great! |
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#19 | |
Blu-ray Count
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