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#1 | |
Special Member
![]() Feb 2008
Region B
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I don't know if this is the correct place for this - or whether this should go in the players section or what.
![]() Around January/Feb this year one of the insiders said that one day there will be Blu-ray players with interpolation (like the motion plus in 120hz LCDs). Has there been any updates on these? Will they allow interpolation to 60p or 120p or both? Here's a link to a chip: http://www.micronas.com/consumer_pro...ion/index.html Quote:
EDIT: I've just added this question to the Blu-ray players thread as it's probably more appropriate there. I was going to delete it from here but it doesn't give me the option ![]() Last edited by 4K2K; 07-26-2008 at 10:59 PM. |
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#2 |
Power Member
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No current models can do this. No announced models have this as a stated feature. Since every 120hz display has motion interpolation as an option, what would be the point in paying extra to have it done in the player? Also, though HDMI 1.3 has the bandwidth to support the signal, I don't know of any 120hz displays that can accept a 120hz signal.
As far as interpolation to 60hz, it's possible but you have to "throw away" every other frame in the 24fps stream and then create 4 frames between the 12fps you're left with. Personally, I'm not a fan of motion interpolation anyway, but getting rid of half the frames so you only have 12 TRUE frames per second (and 48 interpolated frames) seems like about the worst idea in history. In short, if players that can do this are ever released (and yes, companies have tested this), you'll probably never want to turn on the feature anyway. |
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#4 | ||
Power Member
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As far as for use on existing sets, only the 60p variant would work on most sets, and with only 12 REAL fps to work with I would think the effect would be so bad you would never be able to successfully market a product with the feature. I could be wrong on that, but since companies have looked at the possibility, but no one has released a product with the feature, I'm guessing their tests reached the same conclusion. |
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#5 | |
Special Member
![]() Feb 2008
Region B
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They probably don't have to throw away frames to get 12fps then try to convert that 12fps to 60fps. They don't even need to have any original frames from the original 24fps movie if you select this option, they could just look at the original 24fps frames, the position of all the objects in those frames, and use that information to create entirely new frames at 60p using the position of the objects in the original 24fps to help create the 60p. Last edited by 4K2K; 07-27-2008 at 12:13 AM. |
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#7 |
Power Member
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So, you want to "throw away" the entire original film now and just recreate the entire thing using CGI or something? You might rethink that position before the masses find this thread and start stoning you or something.
![]() Seriously, though, the most proper way to do motion interpolation from 24fps to 60fps is to use every other frame in the 24fps original stream and interpolate four frames between each of those. You could use the actual frame between the two used frames to help approximate difference data for motion, but you can't display it without it screwing up the entire effect of motion interpolation (as it would technically be frame 2.5 in the five frame sequence). In the end, the concept just doesn't work well given that you are really dealing with 12fps video, which means there is FAR too much motion going on between the frames you actually use. You're pretty much just making up motion and hoping you're in the ballpark at that point. Think of it this way: with 120hz motion interpolation you have 24 actual frames in every second. No matter how bad the processing's guess is to how to create the surrounding frames, you at least have 24 frames per second that look right. With 60hz motion interpolation, you can only count on 12 fps being "accurate." That's nowhere near full-motion video, and if the processing makes a bad "guess" as to how we got from frame A to frame B, you're going to notice it, and its going to look terrible. Of course, all this assumes that motion interpolation is a good idea to begin with... which I don't personally believe, but that's beside the point. Kjack is definitely the man to ask on this. A lot of what I'm trying to say is based on a conversation we had on his thread quite awhile ago. I'm hoping he pops in here to correct anything I didn't explain correctly... or if they've discovered a better way to do anything since then. But, unless things have changed since then, they were preparing a 120hz motion interpolation design for some upcoming players, but weren't working on anything for 60hz due to the various problems associated with it. Last edited by JadedRaverLA; 07-27-2008 at 01:44 AM. |
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#8 | ||
Special Member
![]() Feb 2008
Region B
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Last edited by 4K2K; 07-27-2008 at 09:09 PM. |
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#9 | |
Special Member
![]() Feb 2008
Region B
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Trouble is these players are taking a long time to come out, and by the time they do a lot more people will have 100/120hz HDTVs which may have better interpolation options than these players which will do 60hz interpolation (though it would still be good for my current TVs). It's a shame they don't design connectors on players and TVs that would handle 120p/240p inputs/outputs (in case interpolation algorithms in the latest players are better than a consumer's current HDTVs). It might also help with 3d and other frame rate stuff. Last edited by 4K2K; 08-07-2008 at 12:19 AM. |
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