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Old 09-29-2008, 08:41 PM   #1
Elandyll Elandyll is offline
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Default The Biggest Flip Floppers on Earth? (RAGE)

No, not Democrats or Republicains. I'm talking Videogames here

And about ID Software in particular, and Tim Willits more specifically.

Let us remember the "Rage" affair, that started back in August at the Quakecon.

First, a bomb is dropped by Carmack himself: The 360 version of Rage will look worse on 360, due to compression, as they need to stuff the game on 2 DVDs instead of 3, while they have all the space in the world on Blu Ray.

Next, later this summer around the Leipzig GC, Willits drop another bomb:
Not only will the game look worse, they had to alter the content of the game as there was not enough space to follow the original concept.

A day or two later, big backpedalling from Willits: He didn't mean it like that, the 6 chapters were always meant to be in 2 chapters, etc.
Big silence on the "The game experience was definitely changed to adapt to the DVD format" though.

And now, the big one.

http://www.escapistmagazine.com/news...eing-********s

Quote:
Rage Dev: Microsoft Isn't Being '********s'
Andy Chalk posted on 29 Sep 2008 9:51 am

Tim Willits says the controversy surrounding the Xbox 360 version of id's upcoming Rage is the result of a misunderstanding, and that Microsoft isn't being "********s" about it.

Comments made by id genius John Carmack at the QuakeCon in August implied that Rage for the Xbox 360 would look worse than the PC or PlayStation 3 releases because there's simply too much uncompressed data to fit on two dual-layer DVDs. He claimed Microsoft's royalty fee structure means a three-disc version of the game isn't feasible, necessitating a form of compression that will result in lower-quality visuals than those found in other versions of the game.

But Rage lead designer Willits now says the whole thing was a mix-up, and that the decision to use two DVDs instead of three was the result of the game's story, which fits well into two acts but not three. "Microsoft is not being ********s. It was a simple kind of miscommunication. Microsoft does not charge a royalty per disc, but there is a cost of goods that goes along with manufacturing," Willits told Shacknews.

"I had the story all written out, and we decided to make it into two acts, with a logical place in the middle where players will remove one disc and stick the other disc in, and the never have to load that other disc up," he said. "The story is constructed in such a way that I would be very sad if we had to make it fit into three discs, because where would you switch the disc if it's three and you had a two-act story?"

Willits admitted that Carmack was correct about the reduced visuals on the Xbox 360, but claimed it would make no real difference in the final product. "Yes, I mean, technically that is correct, but realistically and practically they look the same," he said. "The confusion over three discs was just a simple mixup here at id, not a disagreement. John is so black and white. John is so technically correct. You know how John is."

"We haven't solved all the compression issues yet. We're close to it," he continued. "The PS3 streams things slower than the 360, so by the time we ship, there may be the case where getting things off the disc faster may ultimately look better. Until we are really done, and until we can get a reporter to come to id for a 'first look,' it's really difficult to predict, because DVD streaming may play a factor."
Well there you have it people, a full 180

Not only the game is -exactly- the way it was supposed to be with 2 discs (3 discs = bad), BUT the faster streaming of the DVD will make it look BETTER on 360 rather than having uncompressd textures on PS3.

Don't we all feel much better now ?

Wonder if a threat from a MS lawyer was enough, or if they had to provide incentives for that kind of flipped-flopped BS ?

Last edited by Elandyll; 09-29-2008 at 08:43 PM.
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