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Old 11-17-2008, 02:02 PM   #1
camper camper is offline
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Anyone else pumped about this? I downloaded the demo from live this past weekend, and the trial got me hooked like no other game before. After wrestling with the more thrifty part of myself that said 'wait a month and save $20 from half.com' I just ordered it from Amazon.com and will hopefully have it by tomorrow (judging by how fast amazon gets me most blu's & games).

I played the demo about 10 times or so, and each time was different with where the zombies were and the locations of ammo/bombs/healthpacks. The numbers and 'type' of zombies were also different from game to game, some games I had a much easier time than others.

Seems to me it's a pretty brainless shooter thats lacking much of a story, but that's part of the appeal to me: zombie infestation, don't know why, it just is, so try to survive. This barebones approach actually helps it feel more immersive and the enviorment valve created certainly is a good one. I'm not fan of the 'running zombies' (I prefer the huge, shambling horde), but it works. And the AI teammates are VERY impressive and have saved me quite a few times after I got tackled by hunters and witches.

If you don't have a 360, check out the demo on the PC. Seriously, this game is WAY fun and worth the look.

camper
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Old 11-17-2008, 02:36 PM   #2
Chocolatejas Chocolatejas is offline
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Played the demo on my PC and I like it. Would have liked it mroe on the PS3 though. Will most likely pick this up once I play through my large back log of PS3 titles.
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Old 11-17-2008, 02:38 PM   #3
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Preordered thru Amazon; looking forward to this one, I am.
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Old 11-17-2008, 03:25 PM   #4
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I got my share of survival-horror games these days so I think I'll pass. But it looks like a nice little game nonetheless.
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Old 11-17-2008, 03:30 PM   #5
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I love the demo, I find myself playing through that a lot lately. Definitely going to pick it up. I'm also a huge fan of Co-op games.
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Old 11-17-2008, 04:09 PM   #6
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I'm downloading this demo tonight to check it out...I heard that you can lock doors and the zombies have to slowly break through.
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Old 11-17-2008, 04:17 PM   #7
camper camper is offline
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Quote:
Originally Posted by Deads3t View Post
I'm downloading this demo tonight to check it out...I heard that you can lock doors and the zombies have to slowly break through.
From what I gather you're pretty much good if you're in a safe room, but I closed one of the apartment doors in the demo level and watched a zombie break through it. At one point there was a big section knocked away, like the upper right quarter of the door and a zombie was reaching through the hole while another one was breaking down the other half. Never saw that in a game before, it was WAY awesome!

Oh, and if you clear a room they might get in another way, like through a skylight or window or something else. You hang around too long, and more zombies show up.

camper
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Old 11-17-2008, 04:22 PM   #8
Chocolatejas Chocolatejas is offline
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They come from everywhere. Even through walls. Play on expert though otherwise it is too easy.
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Old 11-17-2008, 04:24 PM   #9
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Quote:
Originally Posted by camper View Post
From what I gather you're pretty much good if you're in a safe room, but I closed one of the apartment doors in the demo level and watched a zombie break through it. At one point there was a big section knocked away, like the upper right quarter of the door and a zombie was reaching through the hole while another one was breaking down the other half. Never saw that in a game before, it was WAY awesome!

Oh, and if you clear a room they might get in another way, like through a skylight or window or something else. You hang around too long, and more zombies show up.

camper
Does the game let you build safehouses?
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Old 11-17-2008, 04:29 PM   #10
Chocolatejas Chocolatejas is offline
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No the safe rooms are the transitions between the different levels. Your close the door and a bar goes across it. When the next level loads there is a bunch of crap up against the door.
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Old 11-17-2008, 04:33 PM   #11
camper camper is offline
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Quote:
Originally Posted by Deads3t View Post
Does the game let you build safehouses?
I don't think so, the safe rooms are stocked with healing kits & ammo and are transitions to the next 'level' of the game. The demo only has 2 saferooms, when you get to the first one it loads the next section of the game and when you get to the the 2nd saferoom it ends the demo.

The cool part of the demo is, because the zombies repopulate so often and in so many numbers you could just hang around an area and play indefinitely. I hung out at a part in the subway where there was an ammo dump and just practiced my headshots. And then a 'tank' showed up and killed everyone but one of the AI characters, whe revived the rest.

camper
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Old 11-17-2008, 04:46 PM   #12
dvd_mazter dvd_mazter is offline
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Quote:
Originally Posted by camper View Post
I don't think so, the safe rooms are stocked with healing kits & ammo and are transitions to the next 'level' of the game. The demo only has 2 saferooms, when you get to the first one it loads the next section of the game and when you get to the the 2nd saferoom it ends the demo.

The cool part of the demo is, because the zombies repopulate so often and in so many numbers you could just hang around an area and play indefinitely. I hung out at a part in the subway where there was an ammo dump and just practiced my headshots. And then a 'tank' showed up and killed everyone but one of the AI characters, whe revived the rest.

camper
Yeah, I love the A.I director thing that Valve made. It is cool how if you just hang out too long, they send a horde of 30 zombies after you. One game, my team were being idiots, playing outside the safehouse and a bunch of zombies came and kill them all, I was laughing hard until I turned around and a boomer vomited on me. We lost the level right at the end of the demo. That was the moment I knew I was buying the game. It is way too much fun
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Old 11-17-2008, 07:46 PM   #13
Deadset Deadset is offline
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Quote:
Originally Posted by camper View Post
I don't think so, the safe rooms are stocked with healing kits & ammo and are transitions to the next 'level' of the game. The demo only has 2 saferooms, when you get to the first one it loads the next section of the game and when you get to the the 2nd saferoom it ends the demo.

The cool part of the demo is, because the zombies repopulate so often and in so many numbers you could just hang around an area and play indefinitely. I hung out at a part in the subway where there was an ammo dump and just practiced my headshots. And then a 'tank' showed up and killed everyone but one of the AI characters, whe revived the rest.

camper
Sounds great, I'm going to download the game tonight.
What's your tag on xbox live? Mines the same as my user name here and psn, Deads3t, add me if you want to hook up and play...

I read an early review that gave it a 9.7, see below... Review Link


Quote:
Horrifically gripping and satisfying...

Valve seems to be all over the place these days: they have their legendary Half-life series as the frontrunners of their legacy, as well as many other IPs such as the cartoonish Team Fortress and sterile but brain-challenging Portal. The bewildering thing is how good each of these franchises has become, despite their embracement of radically different ideas. Valve simply makes something for everyone, whether you be a lover of drama and new gameplay ideas, multiplayer fragging, or puzzle-solving. Consequently, it wasn't surprising to see the overly positive reaction to the announcement of Left 4 Dead (aka L4D), Valve's first entry into the crowded co-op genre. Does Left 4 Dead live up the hype? Oh, hell yes.

L4D takes Valve into realms that they've previously dabbled with but haven't really committed to: zombies and horror. Although Half-life's headcrabs/headcrab zombies are universally accepted as some of the most startling enemies to ever grace an FPS, they have never been a real focus of any of Valve's games. L4D plunges the player into a world of devastation and despair, with the character playing as one of a gang of four cut off from the rest of civilization, fighting to survive a zombie apocalypse. In a surprise move by Valve, plot isn't a main focus here. You're basically thrust into 4 "campaigns" or movies, that deal with the group's escape at each location. The environments are quite varied, ranging from cities to forests to graveyards to farmlands.

While there isn't much character development, Valve does manage to inject personality into its characters using a similar method to the one they used in TF2. In specific situations, different survivors will say different things, gradually revealing their personality and standing in the group. For example, Francis, the stereotypical white motorist, reveals his caring side when he heals someone, saying things along the lines of, "Ah, come here, I'll heal ya." Bill, the war vet, shows his leadership and experience through his general command of the group, offering compliments to those with good ideas and calmly pushing the group on. Although there isn't much story and character development, Valve creates enough of a backdrop and sufficient character relationships to satisfy most players. There is a sense of desperation and confusion, as you aren't told exactly who you are, what started this outbreak, or what's happening out there in the world: in essence, It's a fight for short-term survival.

L4D's gameplay boils down to this: each chapter is essentially a linear path which you must take to get to the next chapter and eventually finish a campaign. Along the way, you will encounter and fight a multitude of zombies. What prevents this from becoming a repetitive, one-off affair is the inclusion of technology known as the AI Director. This is your "real" enemy in the game: the Director monitors the performance and skill of each player and the group, and spawns enemies accordingly. It also attempts to mix up the pacing of each round, making each turn and open door a mystery, even after having played through a chapter dozens of times. Zombies never come from the same place every time, therefore exponentially increasing the replayability of the game.

Speaking of zombies, there are several interesting types that you end up fighting. The grunts of L4D are weak, 28 Days Later-type monstrosities. If you are able to coordinate and concentrate fire on them, your team will find themselves wiping out wave upon wave with little difficulty. The other types are what mix it up and ratchet up the difficulty. First up, you have the Hunter, which jumps from wall to wall and eventually onto you or one of your teammates. In doing so, he keeps you pinned, requiring your team to shoot him off before advancing. The Smoker has a long, sticky tounge that he uses to grab onto players, reel them in, and eventually incapacitate them. The Boomer is large and weak, but can retch bile on you that will attract a Horde of regular zombies, often creating some frantic and desperate firefights. Last but not least, we have the Witch, the most nefarious of them all. Once in a while, you'll find yourself hearing the crying of a woman. DON'T approach, otherwise, you'll most likely find yourself dead. The Witch is spawned randomly at different parts of different levels, requiring you to pass her withoutdisturbing her. This leads to some interesting situations, where you'll encounter a hallway full of zombies but be unable to shoot through them because of a Witch crying of to the side. She is beatable, but she can take down the Survivors in nearly no time at all. All of these boss zombies are also controlled by the AI director, meaning that they'll often end up ambushing you from the least likely points.

Campaign/co-op is the star of the show here, but isn't the sole mode. There is also a versus variant that pits 4 Survivors against 4 player-controlled zombies. The Survivors will have pretty much the same objective as they do in the co-op, with the player-controlled Zombies attempting to stop them. For the most part, the mode is intriguing and solid, but has some flaws. First of all, not all of the maps from the campaign are supported in this mode, meaning there's inherently less replayability. Secondly, the Survivors definitely have an overwhelming advantage 1v1 against a player Infected. They have more health and the ability to shoot a gun. As an Infected, you'll find yourself dying a lot. To offset this, you spawn pretty quickly and are placed in the most opportune place by the AI Director. Just be prepared to die... a lot. Otherwise, playing as an Infected is interesting, allowing you to combine powers and abilities to chip away at the Survivors' cohesion and strength. A Boomer might wait for the survivors to pass a doorway, retching on them and unleashing the horde, creating a distraction for the Hunter to jump down and take out a Survivor. There's a bunch of neat little scenarios that play out here, and its definitely a strong and fun mode.

Valve is known for presentation and Left 4 Dead doesn't disappoint. Using a further-enhanced version of the Source Engine, L4D presents a variety of environments in each of the campaigns it contains. They're not of super-high-quality, but this means that both the 360 and a wide range of PCs will be able to play the game well. Music is appropriate and guns feel powerful.

Speaking of the PC and Xbox 360, it should be obvious which version is superior due to Valve and Source's roots. On a mid-range PC with a dual-core and a 8800GT, we were able to comfortably play this game at 60 FPS in pretty much all levels of the game. Remember, this is with the extraordinary amounts of Infected that Valve throws at you! On the 360, the game runs at a less-impressive clip of 30 FPS, suffering from some lower-quality textures and character models. In addition, the pace of the game, especially at higher difficulty levels, lends itself well to mouse and keyboard, allowing you to take down waves of Infected with well-aimed shots. The game is simply more difficult on the 360, with us having to struggle through Advanced on the first few playthroughs, a difficulty level that we passed with relative ease on the PC. Regardless, even with these flaws, Left 4 Dead is surprisingly fun game on the 360, its just better on the PC.

Valve is part of an exclusive group of developers that is able to roll out crticial and commercial hits almost without interruption. Left 4 Dead continues that legacy, offering one of the best cooperative experiences of this generation and laying the groundwork for what could be a VERY profitable franchise.

Score Breakdown:

Gameplay: 9.5 – Surprisingly frantic survival gameplay. You'll have to work as a team to get through each level, the AI Director is an omnipresent menace that ensures you'll never get tired of playing on the same maps over and over again. Versus mode is strong, exhibiting only a few flaws that make it harder to play as the Infected.

Presentation: 10 – Spectacular visual variety and use of environments. The game really exudes a sense of desperation and need to survive.

Graphics: 9.5 – Not technically mind-blowing, but artistically strong and well-optimized, as we've come to expect from Valve!

Sound: 9.5 – Awesome weapons sounds, great character sayings, great use of music.

Value: 10 – We might be playing in the same environments over and over, but we haven't realized it yet...
Final Score: 9.7 – A fine example of Survivor-horror and co-operative gameplay. Pick this up if you're a fan of shooters, zombies... or, games in general!

Last edited by Deadset; 11-17-2008 at 08:16 PM.
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Old 11-17-2008, 07:49 PM   #14
xander xander is offline
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I thought it was really cool, although I enjoyed to online co-op way more, 3 A.I. teammates in that close proximity was a little messy. Great demo though, and I will be picking up this week.

My tag is MonsterSquad12, would definitely be interested in playing with you guys.
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Old 11-17-2008, 07:51 PM   #15
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Originally Posted by xander View Post
I thought it was really cool, although I enjoyed to online co-op way more, 3 A.I. teammates in that close proximity was a little messy. Great demo though, and I will be picking up this week.

My tag is MonsterSquad12, would definitely be interested in playing with you guys.
I only play online about once a week, usually saturday or sunday, but I'll add you to my list when I get home today
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Old 11-17-2008, 07:53 PM   #16
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Originally Posted by Deads3t View Post
I only play online about once a week, usually saturday or sunday, but I'll add you to my list when I get home today
Cool, sounds good!
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Old 11-17-2008, 08:11 PM   #17
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Ooh, didn't even realize a demo was out! I'd be interested in playing the demo with folks if you get together.

My tag is Arathil and I'm going to look into grabbing the demo tonight. However... lol I have no voice at all right now due to being sick.
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Old 11-17-2008, 08:14 PM   #18
Deadset Deadset is offline
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Originally Posted by aramis109 View Post
Ooh, didn't even realize a demo was out! I'd be interested in playing the demo with folks if you get together.

My tag is Arathil and I'm going to look into grabbing the demo tonight. However... lol I have no voice at all right now due to being sick.
Yeah, a buddy of mine has already played it a few times, convinced me to try it tonight. Add me too aramis if you like, I'll be downloading it this evening....
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Old 11-17-2008, 08:14 PM   #19
Elandyll Elandyll is offline
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Graphics: 9.5 – Not technically mind-blowing, but artistically strong and well-optimized, as we've come to expect from Valve!
"Not mind blowing" - aka good but not amazing graphics.
And yet it gets a 9.5, which is as close to perfect (10) as you can get?

I swear Valve is literally walking on water with some reviewers.

I'll be the one to say it first in this thread: Valve is overrated (and I love Half Life and Half Life 2, as well as Portal).

Couldn't care less about Left4Dead, we have enough Survival horror around to last us a decade. Bring Resident Evil 5
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Old 11-17-2008, 08:30 PM   #20
xander xander is offline
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Quote:
Originally Posted by aramis109 View Post
Ooh, didn't even realize a demo was out! I'd be interested in playing the demo with folks if you get together.

My tag is Arathil and I'm going to look into grabbing the demo tonight. However... lol I have no voice at all right now due to being sick.
Ha ha. Chat is overrated on Live, anyway. It's a pretty straight forward rush, so not a ton of strategy or chat required.
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