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#1 | |
Senior Member
Sep 2007
UK
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So you US players, how many 'problems' are there? |
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#3 |
Special Member
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On the contrary, I have it for both because I wanted to compare. I found it easier to find matches and play them with very little problems on the PS3 version. On Xbox however, it ws really laggy if I ever even found a match which was rarely.
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#4 |
Junior Member
Jan 2009
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I can't see any bugs either. The game runs like charm - Have played some online matches and they are easy to find but just be careful not to select one that is full
![]() BTW - I am from Europe and got sick and tired of the wait and created a US account and bought the game that way. Will be buying majority of the PSN games through that account now since it is cheaper but would have never gone through all the hassle if Sony just gave global release dates for PSN games. |
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#5 |
Blu-ray Samurai
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I was quite mad about this late release. But now i'm starting to come around to the SCEE way of thinking. If the game has crappy net code and crashes and has an unstable feel to it. I would get the code up to scratch, since its probably the same code that will be used in SF4.
Maybe fighters like SF just can't get the latency right. I mean your talking split seconds right? I'd rather have the game working at least 99% correct before its release. |
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#6 |
Active Member
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What a load of horse crap. I have been waiting forever for this game so that I can enjoy some good old SF2 beatdown. If it is good enough for US, it is fine for us as well. Guess I will just stick to SF4.
Edit: Ever played Tekken online, it sucks! Last edited by GoodToGo; 01-28-2009 at 10:47 AM. |
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#7 |
Super Moderator
![]() Nov 2006
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SCEE have got much higher standards than SCEA. I don't expect it will launch until Capcom get the netcode fixed and trophies are included.
Then I've only been saying this for the last year and a bit... |
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#8 | |
Senior Member
Sep 2007
UK
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#9 |
Moderator
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Lack of trophies is the only reason I haven't bought this game......sucky online also didn't help.
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#11 |
Blu-ray Samurai
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Not necessarily. They just let different things slide, since they are different teams of people.
But yeah. I've played both versions, and the net code is equally poor. On 360, Quick Match doesn't even work most of the time, and on PS3, the lobby doesn't really work. Once you actually get into a match, though, it runs pretty smoothly, although there are some synchronization issues every once in a while, like rollbacks, missing graphics, de-syncs, etc. It's also pretty clear that Joystiq doesn't understand the submission process at all. |
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#12 |
Super Moderator
![]() Nov 2006
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A lot of the multi-plat devs I spoke to in the past were always pissed at SCEE for denying them a release for what seemed trivial/patchable faults to many people.
They are the same with their internal teams as well, Slant Six have had all sorts trying to get SCEE to approve SOCOM before Kilzone 2 released and bulldozed them into oblivion. Maybe SCEA let alot more slide than SCEE, I do wish they would fix their approval and licensing process to be more unified. Some of the games that Japan are getting on the jPSN store are so awesome, and I would love me some Suikoden, but I really can't be bothered with getting a $20 US PSN card for $30... |
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#13 | |
Blu-ray Samurai
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#14 |
Expert Member
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I was just going to say Socom must not be released there than yet. Quite honestley I praise them for it, if quality is the case. Socom should of not been released when it was released. It was unplayable for a month, and still to date does not have features labled in the manual or promised to be in the game at launch.
I am still somewhat amazed there has been no class action lawsuit over this game, must be new terrority for lawyers, but Socom is probably the ideal candidate for it, as it is a online only game, that could not be played online, and has defintie promised and advertised features which are still missing. I am one of those trying to platinum Socom prior to Killzone2.. as I can see many people not playing that game anymore after it's release. I do not mean to bag on Socom or Slant 6 too much, but I just find it almost mind numbing how they still cannot get a finished game out for a game already developed with 3 of the 7 maps already designed.. the fact that killzone2 is going to be released finished before this game gets patched to meet the level defined in the manual blows my mind. I know Killzone2 had a bigger development team, and money, but Slant 6 has had years for really a transfer os a ps2 game into HD with some new maps, and few new features and they still cannot do it. |
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#15 |
Moderator
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If you REALLY want a US PSN card send me a PM, I do pay 7% taxes on them though (I've bought them before) and the paypal fee is I think 2 dollars or something, don't remember. That's all I would ask from you
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#16 | |
Blu-ray Samurai
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![]() I do plan to swing by Circuit City this weekend, though, so I'll see if I can pick some up for people. |
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#17 |
Super Moderator
![]() Nov 2006
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Nah, I prefer to wait as there could be DLC and that stuff is region coded.
Also I want to wait until trophies are included and the netcode is fixed (which I would imagine will coincide nicely with the PAL release). Cheers for the offers though guys. ![]() |
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#18 |
Member
Dec 2008
San Diego, CA
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wow, strange finding fo sure.
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#19 | |
Senior Member
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Well some fixes are on they way for American users...taps fingers...
http://www.joystiq.com/2009/01/28/su...ch-on-the-way/ Quote:
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#20 |
Active Member
Jan 2008
Paradise
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at times like this i say "sony thank you so much for region free games"
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