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#941 | |
Power Member
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Not for nothing, but there are plenty of freeware burning software out there. |
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#942 | |
Blu-ray Guru
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I could see what the in-game HDR slider was doing on day 1, and after experimenting I just left it at the default 100. Since I'm not turning it up to wash out blacks, and still getting a bit of highlights from the lighting, it looks great to me. But hey if they do patch it to extend or widen the dynamic range and take the cap off it, it will likely look even better, so have at it. An SDR-ish 150-equivalent nit range operating inside the HDR container is still going to be able to flex and tonemap to your display in a meaningful way. Not to mention the color bit depth tied to both ranges. I can't even wrap my head around the comments that think it looks better in SDR, but if they have to play it that way until it's patched... whatever. This is a game where both a technical problem and an aesthetic choice are getting muddied together. Half the people just want the gaming equivalent of Pacific Rim and are pointing to the numerical deficiency as a support for their argument. Plus, nobody's yet analyzed how this game is even rendering or communicating it's HDR, whether it's a blanket application or done in-engine, per-object etc. Digital Foundry speculated about that for just a minute or two in their coverage of Far Cry 5 for PC, on what kind of performance impacts HDR implementation could have on games... that it depends on the implementation, where it's less than 1% or potentially much more if tendered a certain way in the future. It's possible that Rockstar's HDR ascribes "hey light this up, turn this down" selectively, and caps itself at a hard line in order to maintain the framerate depending on what's going on/when, where the player is looking etc. The game shines most back at camp when the open world load effectively goes away for a bit, everything gets more up close and intimate, zero action... day time sunlight there looks insane, and night time with a roaring campfire has better halation than anywhere else. Especially vs the daytime campfire Vincent was pointing to in that vid. |
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#943 | |
Blu-ray Baron
Jun 2008
Dry County
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ONLY click down below
[Show spoiler] if you really want to know [Show spoiler] :[Show spoiler] One of the websites that was selling the DVD also had an option for a 4K download. Though I'm not sure how "truly 4K" the download is since it's only around 8 GB. That's that about the same size as a regular DVD. We'll see. Quote:
NOW HE TELLS ME!!!! ![]() Though this does come with an option to add Dolby digital surround sound among many other options so I'm pleased. |
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#944 | |
Blu-ray Ninja
Jul 2009
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#945 |
Power Member
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#946 | |
Power Member
Nov 2013
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As far as which version looks better, that's going to vary based on each individual's preference. It's difficult to determine which one is more faithful to what the developers intended, though. Either way, this is a stunningly beautiful game. The level of detail in the enormous open world that they've built, and what native 4K has done for the image, is remarkable. |
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#947 | ||
Blu-ray Guru
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@ 7:37 Basically the highlights are all ~500 nits, and everything else on screen is essentially SDR at ~100. Little to no variation between them. I still stand by it looking better in HDR, on my end, even though it's borked. Could end up outstanding if they implement HDR properly in response to all this coverage, so that it's actually dynamic. I know we're not on the game board, but HDR is crayons. Last edited by LoSouL; 11-01-2018 at 07:43 AM. |
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#948 | |
Power Member
Oct 2010
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While I enjoy all the bells and whistles of the technological face-lifts performed on catalog movie titles, having collected them on various formats over the past 30 years, I'd much prefer focusing on the content new to me first and foremost. 4K/UHD just isn't there yet for content from the 1930's through 1950's, and there is no telling when or how much of it will ever get that treatment. |
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#949 | |
Power Member
Nov 2013
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Even if they fix it, I don't expect the HDR to be in FH4 or Gears of War 4 territory. The overall look of the game will be very similar, and it still looks fantastic now as it is. |
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Thanks given by: | LoSouL (11-01-2018) |
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#951 | |
Power Member
Nov 2013
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If you don't care about 4K for games and just want HDR, the base PS4 and Xbox One S, which are much cheaper, support HDR (but not 4K.) There is a lot of nice looking HDR when it comes to gaming. |
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#952 | |
Power Member
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#954 |
Blu-ray Guru
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Yeah, it's been slow to catch on with PC for some reason. Part "HDR is a gimmick" skepticism, part "why would I trade 1080p 120+ fps for 4K 60/30" sentiment due to how closely tied HDR is to 4K and the need for HDMI 2.1, and then just developers being slow to adopt thinking they aren't the ones who need to take the initiative in a chicken or egg situation. In the past, big AAA devs have usually been incentivised by graphics card manufacturers to support new tech, but HDR isn't quite like that.
Bethesda's finally implementing HDR in their games with Fallout 76, but Doom could have used a patch, and stuff like Prey + Evil Within 2 should have had it from release. They've been lagging behind Square, EA, Ubisoft and Activision in that regard. I think Microsoft has helped push it some since their interests in getting Xbox games in HDR (ie: likely paying Square for HDR in NieR Automata) overlaps with the Windows 10 availability of everything. So they want HDR to be more plug and play on PC and can do that at an OS level. They seem really buddy buddy with Bethesda too, ever since 360 ran their games better and since X1 was more inherently open to mods during their Creation Club attempt. StingingVelvet plays CRPG's mostly, so there's not a whole lot for him on console, and the few CRPG's we do get are later ports, re-tooled for controller play. |
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Thanks given by: | StingingVelvet (11-02-2018) |
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#955 | |
Blu-ray Grand Duke
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#956 |
Blu-ray Ninja
May 2010
Denmark
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My hope is that future 4K releases will retain more of the original look, like we have already seen on some releases.
http://notonbluray.com/blog/orange-a...4AImbjQYKcQo-M |
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#957 |
Blu-ray Samurai
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The issue is what is the original look? It's iffy to make the look of a film on a very old format like LD or DVD the standard by which 4K releases need to be judged. Even the look of older films during their theatrical release was inconsistent and greatly effected by the theater in question. At best we can guess or go by the opinion of the DOP or director. And even then what it really comes down to is personal preference of each viewer. You prefer the look of some films as they were presented on older formats. I prefer in many cases the look of the remasters. The DOP or Director seems to prefer the new looks of the remasters. Sometimes what the DOP or director prefer is hot garbage. *cough*Terminator 2*cough* Its all a bit of a crapshoot.
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Thanks given by: | kristoffer (11-09-2018), StingingVelvet (11-09-2018) |
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#958 | |
Blu-ray Grand Duke
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Thanks given by: | kristoffer (11-10-2018) |
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#959 |
Banned
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Aliens on the TV’s warmest setting looks very close to how it looked like originally. Interiors of Sulaco and the mess hall was completely teal in the original 70mm print I saw recently.
People who see too much teal on the Blu have improperly calibrated quipment. |
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#960 |
Blu-ray Emperor
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Most of those sets mentioned were lit with fluorescents so it's no wonder they looked as greeny/blue as they did. What I love about the Aliens Blu-ray is that when a white non-fluoro light source appears in those scenes it actually looks white.
I KNOW that using production stills is folly when it comes to proving what looked like what, but I've always dug this photo because it clearly shows the heavy green bias from all the fluoro fixtures on the right (film reacts to the wavelength of fluorescent light the same way in stills and motion pictures), but the studio lights that can be seen in the rafters on the left at the top are a much warmer 'normal' tone, as is the white backlight behind them. ![]() |
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Thanks given by: | guachi (11-12-2018) |
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