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#21 | |
Senior Member
Jan 2008
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Last edited by Charles3669; 08-06-2008 at 03:19 AM. |
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#22 |
Blu-ray Guru
Feb 2007
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#23 |
Blu-ray Guru
Feb 2007
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No. For example, one of the SPU's is reserved by the OS so that certain system functions can be maintained/available at times...so the 100% is relative to what devs have available as resources.
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#24 | ||
Blu-ray Samurai
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#25 |
Expert Member
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#26 |
Blu-ray Samurai
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So, does anyone think that Uncharted 2 will have a totally different theme? Like it's not going to be jungle/treasure based? Perhaps less Indiana Jones-like? Or do you think they'll stick to their roots and make it very similar to the first with improvements on quality?
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#27 | |
Blu-ray Ninja
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#28 | |
Senior Member
Sep 2007
AZ
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#29 | |
Blu-ray Samurai
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![]() But seriously, hopefully they will explore the "relationship" between Elena and Nathan a little further. |
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#30 | |
Blu-ray Samurai
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#31 | |
Blu-ray Ninja
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![]() Anyway, good idea on the underwater. ![]() |
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#32 | |
Banned
Mar 2008
PSN ID- damreg1022
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https://forum.blu-ray.com/showthread.php?t=55760 Last edited by AliceT; 08-06-2008 at 08:02 PM. |
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#33 |
Special Member
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I think that every sytem that has come out to date since the N64 has made those same claims. Like Mario 64 was only supposed to utilize 40% of the N64's potential. I've heard that claim almost from every system since then, including the PS2, and disregard it.
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#34 | |
Blu-ray Samurai
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We have eyes, if Uncharted 2 come out and the graphics, sound, gameplay, etc are WAY better than the first one, then what does the percentage matter? We want satisfaction and quality product, forget the percentage, it's really not that big of a deal. Again, I'm not saying NG lie, maybe they did use only 30 percent of PS3 power for Uncharted. Why argue if they did or didn't? When in the end it all boils down to improvement in gaming quality. Last edited by Blu-Generation; 08-06-2008 at 08:15 PM. |
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#35 |
Active Member
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Regardless of the percentage of the processor being used at any given time, it is still a fact that it takes time to understand how to make the best use of each machine. For instance, take an early PS2 game such as Devil May Cry. Now compare it to a later PS2 game such as God of War 2. Huge difference. Both are great games, but it's clear in GoW2 they knew just how to make the PS2 reach its full potential.
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#36 | |
Special Member
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#37 | |
Senior Member
Sep 2007
AZ
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#38 | |
Banned
Mar 2008
PSN ID- damreg1022
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Eh, im not gonna get into it, but if you read that post, everything you need to know is in there. Although for you to say you have "more than me", well, you dont know me or what I do, so id have to say you are most likely wrong. But, I dont see how its very mature to go around and say that anyway (which you have done multiple times to multiple people). Last edited by AliceT; 08-06-2008 at 09:01 PM. |
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#39 |
Blu-ray Samurai
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When a developer says a game uses X% of the systems power, they are saying their coding techniques are not tapping 100% into the resources available. But saying that, a game is structured around an idea, not around a system ideal.
Lets say its a racing game. At the start of the race there is 32 cars on screen screeching off the starting line with 100% of the power used. 6 laps later your half a lap in front of the pack and none of the cars are drawn on screen, now your only using 50% of the power of the PS3. So what do you do with the other 50%? If you tell the system to draw double resolution textures and suddenly you crash and 9 cars going flying passed, its going to bring the system to a halt. If your playing God Of War 3 and the coders can control every aspect of the fights, when enemies respawn etc, then of course you create a rule in the game where you know the maximum power is going to be reached, then you stop respawning. To program a game that uses 100% of a systems power most of the time could be a life long project. It depends on the type of game and how much control the developer is willing to give you. |
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#40 | |
Senior Member
Jan 2008
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