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#1 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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Rings of Ire
Microsoft roiled the gaming world Thursday by taking a $1 billion charge to take care of problems with its Xbox 360. NEWSWEEK’s N’gai Croal talks to Xbox chief Peter Moore about the decision. problem: NEWSWEEK: All right. You're live and direct. Peter Moore: OK. Let me take you though what we've just announced about 15-20 minutes ago. You know about the fundamentals. Business is strong; we're going to have a good E3, but to cut to the chase, there's something we haven't done so well, and that's that the rate of repairs that have been coming in showing the three-flashing-red-lights error message has been, quite frankly, unacceptable to us. So we've decided to take some steps to take care of that. Peter Moore John Smock / AP Peter Moore Firstly, we're making improvements to the console itself that will reduce the occurrence of these issues. But perhaps more importantly, we're implementing an enhanced warranty program to cover the general hardware failures, the ones that are indicated by the three flashing red lights. So we're announcing a specific warranty coverage extension to three years for any console that displays the three-red-light error message. If you get that, we'll repair the console, free of charge, including shipping, for three years from the purchase date. And perhaps equally important, for the people who have already paid us to get it fixed out of warranty, we're going to retroactively reimburse any customer that's had that problem and has paid us to fix their box—from the get-go. So we will be able to take care of everybody that's had this message from launch onwards. And the three-year warranty will be in place immediately, and will cover every box that's been bought or is about to be bought. How did you determine the three-year period for the extension to the warranty? Three years seems like a reasonable amount of time for somebody to have a piece of consumer electronics of this nature. We felt—certainly, I think it's unprecedented that someone's had a longer warranty on a console than this. I can't remember. But we felt three years—and certainly, the folks we've spoken to in the last half hour and some of the community feedback seem to think that this is more than fair. If you're a gamer and for three years we cover you, then we feel that you've gotten good value from the box. It's not an exact science. Two years, three years, it felt like fairness more than anything else for us. Can you say whether it was a flaw in the design or the manufacturing? No. I can't say that, no. Did you consider a recall? No. This is not a recall issue. This is not a systemic problem, this is not a safety issue, this is a completely voluntary action on our part. Nobody's forcing us to do anything here. We're just trying to do the right thing. http://www.msnbc.msn.com/id/19640605...wsweek/page/0/ well first off in my OPINION its a design flaw Peter Moore Firstly, we're making improvements to the console itself that will reduce the occurrence of these issues. ruduce ..not fix..great and second (3 years) 3 years MOORE: Three years seems like a reasonable amount of time for somebody to have a piece of consumer electronics of this nature. thats why SONY has commited to 10 years while Microsofts is ..what 3 years... ![]() ITS VERY CLEAR TO ME who is thinking long tem for HARDWARE support and not short term. ![]() |
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#2 |
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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Good stuff.
Now all Sony needs to do is meet developers halfway so this growing and very annoying trend in the following links gets put down post haste: https://forum.blu-ray.com/showthread.php?t=10954 http://www.1up.com/do/newsStory?cId=3160709 ^^ This sort of thing should not be happening. |
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#3 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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you know what realy gets under my skin though is
the first xbox had great hardware but only on a (4) year support cycle. ![]() well: ..good news for xbox360 fans 2009 a new game system from microsoft gets released...? and xbox360 support drops like a rock.i cannot wait.. ![]() if microsoft does this which by past experience shows they will. than thats alright i will not support them for a system they intend to kick to the curb every (4) year's ![]() |
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#4 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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..btw: this is all in game: ![]() ![]() ![]() the video: http://stage6.divx.com/user/y2kev/vi...venly-Sword--- http://boardsus.playstation.com/play...hread.id=93989 Last edited by joeorc; 07-08-2007 at 03:44 PM. |
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#5 | |
Blu-ray Guru
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#6 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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Edit5: Interview with programmer of Ninja Theory. We have 3 types of cut-scenes in the game 1) Offline rendered FMV. Something in these scenes would cost too much (i.e. take too much development time) to develop on PS3 for a one shot effort. Think some fancy effects, eyeball reflections etc. 2) Rendered in-game real-time but captured and played back as an FMV. We do this sometimes, for the simply reason it helps hide load times. So while we show you a cutscene, we can be loading the level your about to play in the background, instead of actually increasing the load time while we brought in the cutscene data (which itself can be huge, due to resolution of the animation and texture data for the close ups) also means of course there more memory for the actual game bits. 3) Rendered in-game. As the only reason we do two is for memory/loading reasons, at other times we have the resources available so we just render them real-time. BTW the choice between type 2 and 3 is a nice advantage of Bluray. Its a non obvious optimisation a big ol' disk lets you make. Were really tight on disk space at the moment mind, so in a few places we had to go with type 3 cos we didnt' have any more disk space for more HD movies. Question: You will be using a dual-layer blu-ray disk? Originally Posted by DeanoC @ PSINext: No were single layer, we came close to being the first dual layer game but for manufacturing and cost reasons we went with single layer. ..btw: this is all in game: ![]() ![]() ![]() ![]() ![]() http://boardsus.playstation.com/play...hread.id=93989 Last edited by joeorc; 07-08-2007 at 03:53 PM. |
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#7 |
Blu-ray Knight
Jan 2006
www.blurayoasis.com
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^^ Awesome stuff.
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#8 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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the IE :the (500 DEVELOPERS) on heavenly sword which worked on this GAME completely filled with compression:
a single layer blu-ray disc...THAT'S (25 GB) the xbox360 could not run this game without multiple DISCS , and a re-code of the software. and it defently would not be the same game anymore.so for all those hate'ers saying blu-ray is not needed...i see proof that it does ![]() Microsoft : "blu-ray not needed for software" ![]() |
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#9 |
Super Moderator
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Gears of War does the same thing with in-engine cutscenes captured to video but the game's fairly short and the compressed video isn't of a high enough quality to look like it's just another realtime cutscene, too much artifacting and the brightness doesn't match.
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#10 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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while the space confines of DVD9 are showing , and thats the big point IF Microsoft WOULD have used HD DVD or blu-ray The developers would not have the space limits that DVD9 has even now you can see how that is putting a limit on what they will be able to do. at least with BLU-RAY and HD DVD you do not have this limitation. but since the xbox360 is it seems on a (4) year support cycle it does not matter to Microsoft. they can always release a new system every (4) years ![]() |
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#11 |
Banned
Feb 2007
LONDON, FELTHAM PSN ID: LDUK
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But... Will the new Xbox be better then the PS3??? Remember PS3 is ment to be a 10 year console. It will be out for 2 years and MS come out with a new Xbox. The newer Gen. Then what????
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#12 | |
Blu-ray Champion
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Microsoft cheaped out and screwed up, yes the vagueness is infuriating, but the lawyers, and ANYONE's lawyers would hang him for "We ****ed up and designed it badly", cause then the lawsuits would start flowing like water and they'd lose every one of them. Sony never ever admitted that the CD/DVD-ROMs in the PS1 and 2 were dying because they cheaped out on parts did they? They used a cheap plastic sled on the PS1 laser assembly and cheap plastic instead of nylon on the gears, and after a year or so they were stripping and the laser was not being held straight so the system no longer read discs.
Remember that? They've all screwed up, and they all deserve to be smacked about the head and neck for it. Quote:
My guess is that it could fit on a DVD-9 easily without those. Command and Conquer 3 as a game is only like 1.5-2GB, but add in 30min of 720p video and boom, 8GB, at least on the PC. It's also very possible that they duplicated data all over the disc to speed loading times (that was done with oblivion) because they're not going to install 5GB to the HD. There is a handful of PC games that require more than 1 DVD, and they support resolutions above 1080p, and many of those games with ultra-high resolutions are well under 5GB. So no, there really aren't any games out there that need BR. Pre-rendered cutscenes are almost exclusively the fetish of Japanese developers, and at 1080p, frankly they're getting cost prohibitive when added to the budget of the rest of the game if you're looking at any length. And I can still never figure out what this obcession of not changing discs on the few titles that need it 8,10,15,40 hours into the game. So yes, both existing systems could definately run this game. Don't obcess over the size of the box, obcess over whether it's a great game or not. Three are plenty of very pretty games out there that are absolute ass, but sold a bajillion copies for the graphics alone. Last edited by WickyWoo; 07-08-2007 at 07:32 PM. |
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#13 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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excuse me are you a developer for this game...?, what the hell does it matter the game would not be the same game anymore... yes,..you could cut corners even further to make it fit. on DVD 9..but it would not be the Same game. GOD the same D@mn crap WAS said about DVD. its not about here and now its about the future. kojima One of the most respected Developer's in the entire industry, has said He would like to have more space than even a blu-ray Dlayer disc for metal gear solid :4..and yes he said Metal gear solid :4 could run on the xbox360..."but he also said it would not be the same game". So you may not care about FMV in your game but FMV gives the game a better experience. to the person playing the game ..well maybe not in your case. did you even watch the video's , this game has taken up all the space of the disc. and still they had to cut corners , and that's with compression. and yes they all deserved to be smacked if they use substandard parts for their systems i agree.ALL THREE companies have used substandard parts one time or another , but unlike Microsoft Sony did not kick their system to the curb for game support after only (4) years. where is the support for the xbox for games like the playstation (2) for seven years.....because all the developers are makeing the games for the playstation 2. look at the first party developers for both MICROSOFT and SONY. which puts more support for their systems. as of right now Microsoft kicked their first xbox to the curb. just like their backward compatability with the xbox360. if their stance is to remain every (4) years put out a new system and than pull 1st party support from their previous system. which Microsoft has done. than i SEE no point in supporting their system. that's just me though. i do think that THE xbox360 has some great games, and even the first xbox the same but Microsoft has not changed their stance on their support cycle. and until they do i will keep voiceing my OPINION. just like My Opinion on blu-ray is showing that it was indeed needed even with Microsofts OWN OS Vista needing 15 GB of hard drive space. flight sim. x (14 GB) , Vista NEED'S 15 GB, compared: to windows XP pro less than 2 GB. THE OS JUMPS 13 GB and yet that's more than a DL. DVD and yet Microsoft says BLU-RAY is not needed. of course they would say that because Microsoft wants to elimanate all physical disc media. Richard Doherty, MS program for Media Entertainment Convergence “I don’t know that [HD] will be delivered on an optical disc in five to 10 years,” he said, pointing to downloads and broadband delivery. “At Microsoft, we’d rather it wasn’t [on a disc].” Last edited by joeorc; 07-08-2007 at 08:15 PM. |
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#14 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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the playstation 2 still has OUTSOLD THE XBOX360 every month since its been released.... ![]() ![]() |
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#15 |
Super Moderator
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WickyWoo - there's no 1080p video on there because it's a 720p game. Sure they could not use any video at all but who wants to sit through loadtimes if they can be covered up?
C&C3 has fairly low resolution textures and they're tiled or reused an awful lot for terrain and identical looking structures. In high budget fantasy adventure games (not including Dragon Quest ![]() Some developers like Insomniac favour lossless audio, even if they don't have 6 languages or whatever is it so hard to believe that games later this generation will fill more than a DVD with a single lossless language track, music, lots of quality animation data, high res textures, models and so on? |
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#16 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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both system's have very powerful hardware, i am not saying anything otherwise .What i am saying is because of the way the systems are designed there will be games made on the system's that will only run because the software was designed for each system that way. ![]() |
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#17 | ||||||
Blu-ray Champion
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And of course the developer is talking down Xbox, this is an exclusive title. Quote:
The questions I asked were not "opinion", they were a request for specific factual information using a general knowlege of standard techniques to speed up disc streaming and game load times. Quote:
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My point is not that some games will not require more than 8GB, it's that 90%+ of them won't, once you strip away redundant dub tracks or craploads of hires cutscene video, and that 99% of them certainly would fit on 2 DVDs, probably WITH all features intact. And that the "it could only be done on Blu-ray" is factually incorrect and simply fanboy drool. Right now at least, as developers keep stating, the hardware is functionally identical when it comes to real-world power, and based on looking at a ton of PC games, I see nothing that can't be done in far less data than BR would be required for. |
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#18 |
Super Moderator
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Wow, as if they'd run the game and video at different resolutions, I'm amazed you used that argument.
I'm also amazed you can't see more than 10% of games going over a 9GB limit that so many games already come close to. You seriously think games aren't going to get more impressive with more unique HQ assets several years from now? Would you rather have had Gears of War with overcompressed looking end of level videos or videos that are indistinguishable from in-engine cutscenes? Of course things can be made to be inferior quality and fit on DVD. |
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#19 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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you wrote this:
Actually they've been pretty upfront for years that XB1 was a money pit designed to learn the buis, Notice Sony doing the same thing with backwards compat to reduce manufacturing costs, and the huge number of games refusing to work until it's patched. thats the thing sony cares about backward compatability.... do not even try to even say that out of 16,900 games from the playstation 1+2 less than 2000 games had problems most would work with a few glitches. do not even try to put the backward compatability issue that microsoft has compared to sony Microsoft is not even close ..nore do they even realy care. about backward compatability you again: Of course they can both run both games. Battle Arena Toshinden was designed for PS1, didn't stop them from porting it to the Saturn later. You're simply talking about a few bells and whistles difference. -------- And of course the developer is talking down Xbox, this is an exclusive title. THEY SAID it could not run because the way its coded its the same as GEARS OF WAR..its not just bells an whistles..the games are made for the system they were designed for. and some games cannot be ported. they have to be re-coded from the ground up. you again: Go ahead and believe that. Sony has no first party PS2 games in development whatsoever of any consequence. They did the same thing MS did, it's just that they know that with their 120 million install base, the third parties will continue supporting it as a bargain system for several more years. This especially backfired because they inteded for PS3 to sell a lot faster than it has. Sony wants to dump PS2 as soon as possible to get PS3 in theforefront. MS just decided they could afford to piss off the 20 million or so that bought XB becuase 60-70% of them would upgrade in the first couple years anyway. all sony new releases for the PS 2 SingStar Amped Wild ARMs 5 EyeToy: Play 3 Syphon Filter: Dark Mirror Buzz Junior: Jungle Party NBA '08 Buzz! The Mega Quiz Hot Shots Tennis Ape Escape: Million Monkeys NBA '07 ATV Offroad Fury 4 Buzz! : The Schools Quiz SingStar '90s (Bundle with Microphone) Pursuit Force: Extreme Justice Buzz! Junior: Monsters thats just for 2007 and more games to be announced at E3 for the playstation 2 from Sony all playstation systems have a 10 year support cycle..none of the other system sellers have said we will support their system for 10 years except for SONY. thats a fact SONY does not drop the support for their systems at the drop of a hat. ______________ you again And that the "it could only be done on Blu-ray" is factually incorrect and simply fanboy drool. Right now at least, as developers keep stating, the hardware is functionally identical when it comes to real-world power, and based on looking at a ton of PC games, I see nothing that can't be done in far less data than BR would be required for. --------------- your statement is OPINION and i respect that but what i said its not incorrect. because no matter what if you strip things out of a game its no longer the same game . thus what they have on the disc is needed for what ever reason. you cannot base that blu-ray is not needed on What PC games take and what these game systems take and expect that to be FACTS they are not the same design. what may take less space for a game on the PC can be less space or more space it all depends on the developer. hell alot of the game's on PC are still on CD and more and more games are moveing to DVD. it depends on what the developer wants the game to be. the point is each increase in size on the DISC for ammount of space is there for the developer if they want it. if that means more unique art for textures instead of say relying on procedural synthesis. ![]() |
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#20 | ||||||
Blu-ray Champion
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It's absolute bull that huge portions of the code for both games is not fully and easily portable. Quote:
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The POTENTIAL for more space, given that PC developers have been working at these resolutions for years, has proven not to be necessary in the vast majority of games. The only title I've seen that required more than 1 DVD was Medieval 2, because of the vast variety of 2000+resolution textures needed to portray that world. There's still no reason it wouldn't fit on 1 DVD (and it would really have to be downrezzed to run in that RAM space on consoles) were it made a 720p game. When you get this game, I'd like someone with a BD-ROM to give us a volume check on it. I think you'll be suprised. |
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