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#1 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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for those that do not agree i have stated once before that the Cell Processor in the playstation 3 is a CPU/GPU Chip. well here is the proof straight from :
Peter Hofstee, chief architect of the Cell BE microprocessor. Taken during his presentation at the University of Delaware ("The Cell Broadband Engine Processor: A highly programmable C/GPU") DR. Hofstee has stated this here is the PDF lanl.gov/orgs/hpc/roadrunner/rrinfo/RR%20webPDFs/Cell_Hofstee_Non_Conf.pdf and how AMD and ATI are also heading in that same direction. so in effect your playstation 3 has 2 types of GPU's in the system ![]() CPU/GPU's |
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#3 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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in terms is its like the SLI or crossfire function you can put into PC's its to help with a number of functions like :
IE: Sli,Crossfire are multiple linked GPU's or AKA: multiple graphics cards you can put into the PCI slots in PC's . keyword Linked graphic cards. you could not do this with any graphic's cards at one time only one graphics card manuf. had the technology, but now most gpu manuf. have that capability. anyway a couple of big benefits off the bat. increase graphics acceleration lower latency for generated graphic threads etc. the draw back is since the Cell processor is still pretty new the development time would increase not just for the tools that developers use to make games, but the games as well due to there Not as well developed API's availiable . that will change over time though. since engines have to be created from the bottom up to take advantage of such functions IE: THE CELL processors GPU part's functions..its going to be a steady development,but the results as they are being shown right now Example: KZ2, Uncharted ..etc.it's looking to come along nicely. that's just some of the things. Last edited by joeorc; 12-09-2008 at 01:20 AM. |
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#4 |
Blu-ray Guru
Nov 2007
Reno, NEVADA. "Battle Born"
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do you know a major reason why the memory in a PS3 is split the way it is?
Hint: speed of light. ![]() The PS3s guts are amazing. |
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#5 |
Senior Member
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Gpu=graphics processing unit Cpu=central processing unit
So basically the gpu is dedicated to rendering graphics and cpu handles the programs and codes.A console or computer will have a cpu and a graphics card as the gpu So the cell can do double duty as both meaning the ps3 can sqeeze extra power out of the cell for graphics. |
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#6 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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![]() ![]() PS: so the next time Some one like's to claim the "cell processor" is not good for development for games you will know otherwise...just say "no thats just a myth" ![]() Last edited by joeorc; 12-09-2008 at 01:32 AM. |
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#7 |
Active Member
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lol i love it. this is good info
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#9 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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www.matrix-vision.com/support/products/hardware/family/CE/mvXCell/mvXCell-8i_e_2008-11_MR.pdf these things are a beast... ![]() |
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#10 | |
Banned
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#12 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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#13 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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no but it gives you a little insight what could be put into the PS4 , even with one of those cores the Double P. floating point would be quite impressive.Hell even the current PS3's cell is Quite impressive anyway for games.
one only has to look at Uncharted, Killzone 2, Heavy Rain..this is just the start the system is just been released in some parts of the world for the first time..last month 2008.. ![]() ![]() |
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#14 | |
Blu-ray Knight
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#15 |
Banned
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Yes, when a developer focuses solely on the PS3, great things happen. When they devote more time to their PS3 port than to the others, it's awesome. But then they try to do something for all three, PS3 gets left behind.
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#16 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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PUBLISHERS not with the developers so much.... Example: Bethesda Softworks LLC The Elder Scrolls IV: Oblivion but take some other Publisher's like : Example : UBISOFT assassins creed To get better results you would have to have a ENGINE built from the ground up to get better results with your current Engine that was made for PC/POWER PC type of processors. the Cell being a HYBRID like more and more future processor's like from AMD,Intel would need your Engine to be tweaked to be more effective on the hardware the transition to HYBRID is currently on track faster than some programmer's would like that is for sure. but when these HYBRID processors are cheaper , and more power efficient ,you know they are going to produce them..IBM, Toshiba, Sony, AMD,Intel . they all knew it was heading in that direction. Sony wanted to get a head start. ![]() Last edited by joeorc; 12-09-2008 at 05:54 AM. |
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#17 | |
Blu-ray Samurai
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#18 | |
Power Member
Jan 2007
GROVEPORT ,OHIO
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![]() example : you already have an engine for a system. but you would have to spend more resources to remake the engine to be used to make it optimal on a platform that may need it. to get better results. or if the results are slightly lower with out a remake of the Entire Engine, than you see some go that route. or they may wait until other companies make an Engine they can lease, or they may develop one of their own over time but may take them a while. cost v's time. so many thing's are involved. |
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#20 |
Power Member
Jan 2007
GROVEPORT ,OHIO
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if some would stop and think about this for a sec. they would know why its been like this.
for Example: when was the Cell Processor released to the Development community...the Cell Processor was unvailed : 2004 "STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by IBM as approaching US$400 million so look when the Development kits for the playstation 3 was released...mid to late 2005 the first development kits were very few and released in limited #'s , and even then some developers did not get one until spring 2006. if it takes Epic as an Example to make the Unreal Engine III for the PC/x360 3 years to develop that Engine prior to even had the chance to get a hold of a Cell Processor, than they now have a New type of Processor to add to that bunch its no wonder developers are just getting out the more mature Engines for the Playstation 3. now compound that fact that: 3rd Party PUBLISHER's It's Quite Simple: Developers need to recover cost in investment and with the publishers needing to make as much money as they can . Some Developers, and Publishers are holding out, because for One its far a better position to 3rd party to go to Microsoft right now for Exclusive deals, because they can sell the same game across the PC/X360 but if they would go to Sony, Do you think Sony would want that same game on the PC to compete with the same copy on the playstation 3..? see my point. Unless you pay 3rd party Publishers not to put out their software on the PC also , that's pretty much another platform to sell the same software on. With Microsoft its not as big of a deal, because they will make money both from the sale of the x360 + the PC. Not So with the playstation 3, Sony does not have that bonus, So that's the main reason why Sony is putting more Money toward 1st and 2nd party. Now for Sony Fan's there is no real reason to be Mad at Microsoft over this, i for One am not because they are in it to make money. Sony is too, which is why putting more Money into 1st and 2nd party Development studio's is going to save Sony some Cash down the road. Not to mention In My Opinion Sony is not going to sell the future Playstation systems at a Loss any more I think its going to be about PROFIT's , that's why Sony has Sir Howard Stringer. some may not like him but he does know how to turn company's arround to get back to profits. http://www.charlierose.com/view/interview/9298 |
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