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Old 03-18-2022, 12:13 PM   #1
KilloWertz KilloWertz is offline
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Quote:
Originally Posted by NARMAK View Post
Modern game development has become overly bloated imo and the development timescales ridiculous. A console generation used to be 5 years. Stretched out to circa 7 for the last few. A game taking almost as long as an entire console generation is imo unacceptable unless its a moderate budget and small studio development team.

As for Kojima putting out Death Stranding in 3 years, it finally shows when a fire gets lit under his ass to pay his own studio bills, he seems much more incentive to get it out the door sooner. Although i still think with Sony funding it somewhat, he still dawdled around.

Ultimately i think he's talented but he's a diva in my eyes and takes way too long being a perfectionist to output a game in a typically good timescale if he can drag his feet.

I think a much more acceptable development time is probably 2 years MAX for a big AAA studio release with the amount of resources and man power they have. For god sake, we had like 3+ mainline GTA entries on the PS2 era. Things have gone down the pan and imo gamers have become too lenient for the trash games we have got. Cyberpunk 2077 is probably a key example of what's wrong with the modern gaming landscape when companies can build goodwill to then completely nuke it with a crap bug ridden release to try please shareholders. Exceptions i guess are in some ways GTA V and the constant milking they done.
But why does it matter to you when, according to PSN, you haven't been online to play anything in 9 months if I remember correctly?

I don't disagree that it can sometimes take too long for games to come out nowadays, and how we sometimes only get one game in a series each gen now. Only one Gran Turismo, although they can keep the microtransaction grind fest now, and even only one Ratchet & Clank game for PS4. Hopefully we get more of the latter this gen, especially with the possibilities Rift Apart set up now for the franchise.
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Old 03-18-2022, 05:44 PM   #2
NARMAK NARMAK is online now
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Originally Posted by KilloWertz View Post
But why does it matter to you when, according to PSN, you haven't been online to play anything in 9 months if I remember correctly?

I don't disagree that it can sometimes take too long for games to come out nowadays, and how we sometimes only get one game in a series each gen now. Only one Gran Turismo, although they can keep the microtransaction grind fest now, and even only one Ratchet & Clank game for PS4. Hopefully we get more of the latter this gen, especially with the possibilities Rift Apart set up now for the franchise.
Lol, don't pay attention to that. I'm hiding in "Appear Offline" permanently

Don't get me wrong, i love having games that hit a high quality but even if right now they could scale things back to pre-production being done by a small group to scout out the main outline of the games and then when they usually end the last project they go full pelt into the next IP etc.

I think okay, if we account for much bigger complicated game worlds, we also have to realise that game engines have also evolved greatly to account for that too imo. Unreal Engine 5 is a great example.

So, maybe let's say 2-3 years full on development and i'm not really gonna include the 1-2 year small pre-production they do sometimes. The way i judge it is that a game shouldn't be taking more than a console generation to make. Like i said, look at the PS2 era. We had a slew of GTA entries. Even PS3 managed GTA IV and V. We haven't had a new GTA for the entirety of PS4s gen and we never got a mainline Gran Turismo. They strung out Sport imo as a bit of a cash making attempt.
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Old 03-19-2022, 03:21 PM   #3
KilloWertz KilloWertz is offline
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Originally Posted by Steelmaker View Post
We only got one Ratchet and Clank last gen because Insomniac went on to develop Spider-Man and Miles Morales. I'm happy with the tradeoff. I certainly wouldn't want to give up those two games in order to get a second Ratchet and Clank. One of those per generation is fine with me. Though I have to admit, I'd love to see some Rivet DLC.

There never needs to be more than one Gran Turismo per console generation. We shouldn't be seeing GT8 until PS6 launches. They should just spend the rest of this generation improving and expanding on GT7. For starters, fix the damn servers and get the game back up and running!
True, but they are big enough now that they should be able to develop more than just Marvel games. As much as I love them (Spider-Man was my favorite exclusive from last gen), there's really no excuse why there couldn't be a few Ratchet & Clank games this gen. It would be ridiculous given the potential they have now after Rift Apart.

As for Gran Turismo, I'd still disagree, but now I could care less given how poorly they are managing 7. I'd still not play it even if I got it for free, and that's saying something given how impressed I was with their State of Play for it.

Quote:
Originally Posted by NARMAK View Post
Lol, don't pay attention to that. I'm hiding in "Appear Offline" permanently

Don't get me wrong, i love having games that hit a high quality but even if right now they could scale things back to pre-production being done by a small group to scout out the main outline of the games and then when they usually end the last project they go full pelt into the next IP etc.

I think okay, if we account for much bigger complicated game worlds, we also have to realise that game engines have also evolved greatly to account for that too imo. Unreal Engine 5 is a great example.

So, maybe let's say 2-3 years full on development and i'm not really gonna include the 1-2 year small pre-production they do sometimes. The way i judge it is that a game shouldn't be taking more than a console generation to make. Like i said, look at the PS2 era. We had a slew of GTA entries. Even PS3 managed GTA IV and V. We haven't had a new GTA for the entirety of PS4s gen and we never got a mainline Gran Turismo. They strung out Sport imo as a bit of a cash making attempt.
If whatever you're doing is that secretive that you have to hide offline, then maybe I don't want to know what you're playing.
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