Quote:
Originally Posted by NARMAK
Modern game development has become overly bloated imo and the development timescales ridiculous. A console generation used to be 5 years. Stretched out to circa 7 for the last few. A game taking almost as long as an entire console generation is imo unacceptable unless its a moderate budget and small studio development team.
As for Kojima putting out Death Stranding in 3 years, it finally shows when a fire gets lit under his ass to pay his own studio bills, he seems much more incentive to get it out the door sooner. Although i still think with Sony funding it somewhat, he still dawdled around.
Ultimately i think he's talented but he's a diva in my eyes and takes way too long being a perfectionist to output a game in a typically good timescale if he can drag his feet.
I think a much more acceptable development time is probably 2 years MAX for a big AAA studio release with the amount of resources and man power they have. For god sake, we had like 3+ mainline GTA entries on the PS2 era. Things have gone down the pan and imo gamers have become too lenient for the trash games we have got. Cyberpunk 2077 is probably a key example of what's wrong with the modern gaming landscape when companies can build goodwill to then completely nuke it with a crap bug ridden release to try please shareholders. Exceptions i guess are in some ways GTA V and the constant milking they done.
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But why does it matter to you when, according to PSN, you haven't been online to play anything in 9 months if I remember correctly?
I don't disagree that it can sometimes take too long for games to come out nowadays, and how we sometimes only get one game in a series each gen now. Only one Gran Turismo, although they can keep the microtransaction grind fest now, and even only one Ratchet & Clank game for PS4. Hopefully we get more of the latter this gen, especially with the possibilities Rift Apart set up now for the franchise.