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#1 |
Banned
Jan 2008
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Pretty much. I just realized, why argue. I havn't argued on boards about anything like this in a long time. Dunno why I let people irritate me so much lately. You could show someone with documented evidence how you're 100% right on the internet and still not convince anyone of anything.
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#2 |
Power Member
Apr 2007
SoCal PSN:CaptBurn
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Well, when it comes to the Cell Ascended usually has his ducks in a pretty tight row.
I'm pretty certain that GeoW3 will hit PS3, as I already stated, but there is always that .01% and that just happens to be the 'Gears is a trilogy' fact. Might be odd to break up the trilogy between systems. Then again, I don't remember much story at all in GeoW! ![]() |
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#3 | |
Banned
Jan 2008
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And ya, I have played MGS4. About 4 times now. For me it's 6 mins installs after the first one. SO sorry I generalized it by saying 10 min installs instead of specifying exactly how much each install time is. Seriously. What's wrong with you. |
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#4 | |
Blu-ray Guru
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#5 | |
Blu-ray Knight
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I'm not going to say Metal Gear Solid 4: Twin Snakes edition couldn't be done on 360. But the engine as is is said to use 8 threads, which is impossible on 360, so the engine would have to be tweaked, period. Last edited by Terjyn; 07-22-2008 at 08:47 PM. |
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#6 | |
Blu-ray Guru
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You can have more than a single thread running on a single processor at a time. It's really closer to virtualizing, but the PC had been doing that for quite some time until the recent outbreaks of multi-core for home PCs. |
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#7 | ||
Blu-ray Samurai
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![]() Let's take a look at the only approach that could prove me wrong, shall we? You would have to prove that the X360 drive is faster (much faster) than the PS3's drive. You can't logically do that, because the PS3's drive is faster at transferring large amounts of data. The BD drive a faster over 60% of the dual layer DVDs the X360 would use for most games (vs. using a BD for the same amount of information). Therefore, your argument would fail. I think you realized this and made your back out statement...your...get out of jail free card. ![]() Quote:
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#8 |
Blu-ray Knight
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You didn't mention the most important part of that, which is the 360 has 3 cores. 3x2 = 6 maximum threads.
6 < 8. Some how the threads would have to be combined, and if you've ever attempted to do it, that isn't easy, so it's generally easier to just re-write. |
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#9 | ||
Blu-ray Guru
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If not, I apologize for suggesting so, but just realize that because an application has multiple threads doesn't mean all threads must run simultaneously. Further, the order of operation cannot be assured, hence why threadsafe programming is alot more of a headache than non-threadsafe programming. A single CPU is capable of having as many threads running on it as it's operating system permits. Quote:
![]() Last edited by reiella; 07-23-2008 at 01:00 AM. |
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#10 | |
Blu-ray Samurai
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#11 | |
Blu-ray Guru
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![]() It does largely depend on the design approach and where the burst points are [and of course, your tolerance for reducing the minimum fps]. New techniques and tricks as consoles mature can result in more efficent utilization of processing power. I'm not in a position to know or say if it 'can' or cannot be done specifically on this title, but I have no reason to doubt the developers comments as to the viability of such a port. |
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#12 |
Senior Member
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I saw the videos of Bioshock for PS3 and the devs talked about how the PS3 was much better because of Blu-ray i mean.
25/50GB >>>>>>>>> 4.5gb simple fact. microsoft screw up big time with the dvd is making all games on ther system be really short, mass effect only 12 hours, gears of war 4 hours,ninja gaiden 2 5 hours ect. also those multiple disks games like lost oddeysey. Sony made the perfect desicion with Blu-ray, Sony is just alot smarter then microsoft hehe. ![]() |
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#13 | |
Blu-ray Samurai
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Let's just traffic in truths, if we can. Personally, I believe Sony just thinks a lot further ahead and accounts for more variables than MS. |
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#14 | |
Blu-ray Knight
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What I said matches up perfectly with what you said. You can run 6 threads simultaneously on a 360. If you want to run more than 6 you have to combine them. Either you combine the threads into one thread, or you run them back to back (combine them on one core). Either way what I said applies. Neither way is simple. Both methods will be WAY slower than the PS3. Neither way would be acceptable to 360 owners, I'd feel sorry if they tried. All of this assumes that there aren't completely and utterly independent threads with plenty of free time, but I'm going to claim there aren't. Sorry that I didn't include one word (simultaneously). Last edited by Terjyn; 07-23-2008 at 01:41 AM. |
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#15 | |
Blu-ray Guru
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