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#10 |
Active Member
Mar 2010
Sarasota, Florida
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Currently there is no economy of scale for dedicated UHD blu-ray players but the XB1 and PS4 low power hardware to support HEVC is also used for vision processing (openCL or openVX) for VR and Voice/audio. They have an economy of scale and can include hardware and software that is amortized over millions of consoles.
There is no difference in the drive cost between HD and UHD blu-ray as they use the same that a 2012 or later HD blu-ray would use. The player and drive firmware just has to follow new stricter DRM rules now needed for HD (1080P coming with ATSC 2 and the Cable TV Downloadable security scheme require a TEE and Playready 3) also. Cost of a PS4 without UHD = cost of a PS4 with UHD support. I don't understand why no one sees this. If the XB1 or PS4 can support one of the coming 4K media delivery schemes they can support all. I've shown that Microsoft planned to support ATSC 2 (1080P, S3D, NRT, DRM and XTV) and ATSC 3 (1080P S3D, NRT, DRM, XTV, 4k and Mobile TV to Cell phones/Cars ) provably since 2010 with their next console (Xbox 720/XB1). The FCC will likely mandate ATSC 3 support in Cell Phones for Emergency alert. With that should come wired HDMI2 and wireless connection supporting Cell to TV at bandwidth to support 4K. That's the W-MAX and W-HDMI device specific hardware bottom right in the Yukon slide. Those in turn support the bandwidth needed by wireless VR glasses which is also in the leaked Xbox 720 coming a few years after the console's release. Is no one seeing this? Last edited by jeff_rigby; 02-05-2016 at 08:20 AM. |
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ps4, uhd, xboxone |
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