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Old 06-28-2016, 11:59 PM   #8581
Nostromo Nostromo is offline
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Quote:
Originally Posted by Bates_Motel View Post
You don't need wi-fi to play a digital download.
You misunderstood my post. I know that already. But you need an internet connection to watch a movie on Roku via a TV. I have many movies downloaded to my laptop and/or ipad via UV. If my wifi goes out, I could watch those movies on those devices, but obviously not on the UV Roku app on the TV. While watching a movie on my IPAD or laptop works great while traveling, at home I definitely prefer my TV. In that case, the BLU comes in handy should the wifi ever go out.

Last edited by Nostromo; 06-29-2016 at 09:29 AM.
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Old 06-29-2016, 12:57 AM   #8582
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As much as I like the ability of the IPOD for running and also while I'm traveling on the bus, but I love having the physical copy of my music (CD)
Yes, me too, but people like us are quickly becoming a minority. For me, if I don't see it in front of me (the physical binding), it doesn't really exist and that goes for video, music and books. And yet I also think that if one purchases a CD or physical video and only watches it once, that's also a bit of a waste.

When I was a kid, I had a reel-to-reel tape recorder and I used to make compilation tapes of all my singles (among other things). I would have killed for a device that could hold even a few hundred songs in a small space with very high quality. And yet, I don't consider anything on my smartphone to be "real".

The difference between us and most younger people is that a) they don't need the physical to believe that it exists and b) even if it stops existing, they don't really care - they just move on to the next thing because there's relatively little so distinctive today that it matters.

I think in part, although some people would accuse me of bias, is that in the case of music, most music today is disposable. It's not going to be canon. People collect the entire works of Springsteen, Dylan, the Beatles, the Stones, Pink Floyd, the Eagles, Michael Jackson, Billy Joel, AC/DC, Garth Brooks, Led Zeppelin, Metallica, Mariah Carey, Aerosmith, Guns N'Roses, Elvis Presley, Madonna and others (and I'm not claiming that all of those acts created great music every time - it's just what happened to sell the most), but will the music of today be considered 'canon' and important in even 20 years?

Will music fans still be talking about Drake, Justin Timberlake, Desiigner, The Chainsmokers, Calvin Harris, Sia, Fifth Harmony, Rihanna, Kent Jones, twenty one pilots, P!nk, Lukas Graham, Ariana Grande, etc., in 20 years? I don't think people will care about most of that music in 2 years. Or even in a few weeks.

And in spite of the information available online about artists, I think younger people are really missing out by not having liner notes. I learned so much about music makers (artists, producers, studio musicians, writers, etc.) from reading liner notes. I remember a friend asking me once, "who is this McKinley Morganfield guy?" and me proudly answering back "that's Muddy Waters!"

And even regarding movies, is any one comic book/superhero movie really so different from another? Because of the change in the theatrical business, where 80% of the business is in the first two weeks, the cultural impact of movies has changed. It's not like the days when films like Star Wars played for up to a year. Do any of today's films leave such an impression that the masses HAVE to own one if it's probably always going to be accessible online?

With books it's a bit different. ebooks have not done well and sales have been declining the last few years. That surprises me. IMO, non-graphic books are the one thing that makes complete sense in a virtual form, although even there, when I have part of a series in virtual form and part in physical form, it makes me a bit nuts. And we've already seen the collapse of Barnes & Noble's "Nook" and I have to believe at some point, I'm not going to be able to re-download those titles.

In the U.S. in 2015, physical media constituted only 30% of the music market and that's going to keep declining every year. The music market in total, including downloads, streaming, and Sound Exchange payments is only one-third its former peak size, adjusted for inflation. My advice if one loves physical media is to start buying up anything you want now because there's going to come a point when the labels are going to start deleting most of the physical catalog (which they also did in the 1970's when the IRS ruled that inventory was a taxable asset). Only 122.9 million CDs were sold in the U.S. last year, compared with 942.5 million at the industry's peak. Even back in 2011, 94% of albums that sold at least one copy sold fewer than 1000 copies. Only 0.5% sold more than 10,000 copies. Even with digital downloads, in that year, 7.5 million out of the 8 million digital tracks available sold fewer than 100 downloads.

For me personally, there's nothing that replaces a great music boxed set or a Criterion or other Blu of similar quality. I'd never give up the special editions of Citizen Kane, Seven Samurai, Lawrence of Arabia, Casablanca, etc.
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Old 06-29-2016, 12:58 AM   #8583
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I found this article at Variety very compelling...its encouraging and thrilling to hear that UHD is growing 4x faster than blu-ray did in the same time span a decade ago. Not only that, it appears that blu-ray sales are increasing as well. Here is the full article and the link is included.
************************************************** *******************************

New format growing four times as fast as Blu-ray Disc a decade ago

Studio executives are cheered by early Ultra HD Blu-ray sales numbers.


A total of 45 Ultra HD titles have been released on Blu-ray Disc since March — and according to Home Media Magazine market research, consumers bought more than 228,000 discs as of June 24.

By comparison, Blu-ray Disc, launched in June 2006, moved just 57,000 units in the comparable time frame.


Ultra HD is a new format that not only offers viewers four times the resolution of HD, but also includes high dynamic range (HDR), which produces brilliant highlights, vibrant colors and greater contrast on compatible displays. Observers expect the new format to trigger a resurgence in overall Blu-ray Disc sales, which already are tracking up 3% for the year in units and 6% in dollars, Home Media Magazine market research numbers show.

“2016 will be a phenomenal year for 4K Ultra High-Definition (UHD) TVs — driven in part by the market introduction of next-generation technologies — with shipments of 4K UHD displays projected to reach 13 million units (an 83% increase),” the Consumer Technology Association said in its latest research report. CTA expects revenue from 4K UHD displays in 2016 to top $10 billion, a 65% increase from last year.

“The new Ultra HD format with HDR allows us to give audiences the best-quality picture and sound available at home today,” said Ron Sanders, president of Warner Bros. Worldwide Home Entertainment Distribution. “With Ultra HD HDR televisions now widely available, filmmakers and consumers alike are excited about the way we are able to present our films to home viewers. It is truly the closest thing to what the filmmaker intended.”

At this point, there are only two Ultra HD Blu-ray players available, from Samsung and Panasonic, but that situation is expected to change — and fast. In June, the 10th birthday month for the Blu-ray Disc, Microsoft announced its new Xbox One S games console is Ultra HD Blu-ray and HDR compatible, while Sony said it is developing an upgraded version of its PlayStation 4 gaming console that will offer Ultra HD 4K resolution and richer graphics.

Other CE companies are expected to roll out players of their own in the coming months.

In January 2016, the UHD Alliance unveiled a consumer logo to identify devices, content and services capable of delivering a premium experience to an Ultra HD market expected to grow eightfold by 2019. The “Ultra HD Premium” logo is reserved for products and services that comply with performance metrics for resolution, HDR, peak luminance, black levels and wide color gamut, among others. The specifications also make recommendations for immersive audio and other features. These advances in resolution, contrast, brightness, color and audio combine to deliver a premium Ultra HD experience in the home. The UHDA includes most of the major Hollywood studios, consumer electronics companies representing the majority of today’s 4K Ultra HD TV market, cutting-edge developers of enabling technology and top players in content distribution.

The association in April 2016 expanded the range of products that can bear the Ultra HD Premium logo with the announcement of certification and logo licensing for Ultra HD Blu-ray Disc players.

Next-generation immersive, object-based sound formats also will be delivered via the Ultra HD Blu-ray specification. Additionally, with the optional digital bridge feature, the specification enhances the value of content ownership by embracing the notion that a content purchase can enable consumers to view their content across the range of in-home and mobile devices.

The specification also mandates all new Ultra HD Blu-ray players be capable of playing back current Blu-ray Discs, giving consumers access to the vast library of more than 12,000 titles currently available on Blu-ray Disc.

Thomas K. Arnold is editorial director of Home Media Magazine.

Correction: An earlier version of this story said the initial Blu-ray Disc titles began shipping in June 2016; they actually first hit the market in June 2006.

FILED UNDER: Home Media MagazineRon SandersSony Pictures Home EntertaimentThomas K. ArnoldTwentieth Century Fox Home EntertainmentUHD AllianceUltra HD Blu-ray DiscWarner Bros.


http://variety.com/2016/digital/news...or-1201804322/

Last edited by steev210; 06-29-2016 at 01:03 AM.
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Old 06-29-2016, 01:11 AM   #8584
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Originally Posted by PrestigeWorldwide View Post
You know that all PS3's can play PS1 games, right? Sony only removed PS2 BC from the PS3. I've played MGS1 on a PS3 and it played just fine.
No, I didn't know that. I heard a ton of bellyaching about it not being backwards compatible cause it couldn't play PS2 games, but no one ever mentioned that. That's interesting. I don't have one, though! Not sure it's worth it at this point, when I had an Xbox 360 and am still deciding between xb1 and ps4. Looks like PS4 has horrendous backwards compatibility, where you have to pay for PS2 games even if you have the disc, and only a handful are available, and NO ps1 games are available even in that expensive manner? That's pretty lame. Maybe it IS worth getting a PS3 for the handful of PS3 exclusives I wanted to play and for a PS1 that will last longer.

Last edited by cakefactory; 06-29-2016 at 01:16 AM.
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Old 07-01-2016, 08:07 AM   #8585
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Originally Posted by cakefactory View Post
While this "removed from electronic store, now you have to keep it on your harddrive forever and hope it doesn't fail!" is infuriating and I've experienced it myself, I dunno how much better the discs are when nothing is backwards compatible. Also, considering the miserable build quality of the PS1/PS2 compared to say, the N64 (I feel like those might still be working in a hundred years), I kinda think the physical media is nearly as unreliable as the digital in these cases...seems like the closest thing to a permanent solution are disc images and emulators!! It's too bad there aren't any 100% accurate emulators for PS1, or anything even remotely close for PS2. I'm glad I got a computer version of silent hill, as the PS version emulates like crud and my PS1 is dead. I wish I could experience Metal Gear Solid again with all the gimmicks like the moving controller, but thanks to Sony's crappy hardware I might never again unless I want to be constantly buying them off of ebay as they fail.
I am concerned about not being able to play certain games because there are no working consoles. But with tens of millions of each console being made it is unlikely that it will be difficult to find a working one in the future.

For an Xbox 360 game on disc every Xbox 360 has to stop working or every copy of the game has to stop working for it to become unavailable. For an Xbox Live Arcade game just your Xbox 360 has to stop working after the game is delisted for it to become unavailable.

Plus most consoles are repairable. The sole reason I don't have an Xbox One is because it will not be repairable after Microsoft shuts down the servers. An internet connection is required to use the system so if it is repaired and returned to its default state it will be useless without connecting to Microsoft's servers. They already shut down the original Xbox servers in 2010 so I'm sure the Xbox 360 servers will be gone pretty soon and the Xbox One servers won't last long after it's successor.

That's not a concern with Playstation 4, Xbox 360, Wii U, Playstation 3, Wii, Gamecube, Playstation 2, Nintendo 64, Dreamcast, or any other console. As long as some of the systems remain working and/or there are people who know how to fix them all physical games will remain playable.

Last edited by PenguinMaster; 07-01-2016 at 08:20 AM.
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Old 07-01-2016, 10:27 AM   #8586
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Originally Posted by PenguinMaster View Post
For an Xbox 360 game on disc every Xbox 360 has to stop working or every copy of the game has to stop working for it to become unavailable. For an Xbox Live Arcade game just your Xbox 360 has to stop working after the game is delisted for it to become unavailable.
I've been reading up on this and there just might be a chance to back them up, which I sure hope is true:

Apparently, when you download an Xbox Live Arcade game, you get two licenses: One tied to the console you bought it on and another tied to the profile you downloaded it from. So you can either:

1. Play your XBLA games on the console you downloaded it with any profile.
2. Play your XBLA games with the profile you downloaded it with on any console.

So I think (or rather, I hope) is that if you backup all your XBLA games on one or multiple USB drives as well as back up/copy your profile/gamertag on a USB device, you should be able to play them on a new console.

And IF the Xbox Live service still exists, which is a big "if", you will be able to transfer the license of all your XBLA games to that console so that you can play with any profile as well.

Now, you can't "copy" your profile on a USB key, you can only "move" it. So you have to move it, save the USB key for the worst case scenario if your console breaks down and then retrieve your profile from Xbox Live. But in order to prevent abuse, apparently you can only retrieve your profile 6 months after you "move" it.

So overall it's one giant complicated mess to backup your Xbox Live Arcade games, but nevertheless I still hope that all this is true because at least you would still be able to archive your games even though it would be a complicated pain in the ass process.
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Old 07-01-2016, 08:43 PM   #8587
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Originally Posted by I KEEL YOU View Post
I've been reading up on this and there just might be a chance to back them up, which I sure hope is true:

Apparently, when you download an Xbox Live Arcade game, you get two licenses: One tied to the console you bought it on and another tied to the profile you downloaded it from. So you can either:

1. Play your XBLA games on the console you downloaded it with any profile.
2. Play your XBLA games with the profile you downloaded it with on any console.

So I think (or rather, I hope) is that if you backup all your XBLA games on one or multiple USB drives as well as back up/copy your profile/gamertag on a USB device, you should be able to play them on a new console.

And IF the Xbox Live service still exists, which is a big "if", you will be able to transfer the license of all your XBLA games to that console so that you can play with any profile as well.

Now, you can't "copy" your profile on a USB key, you can only "move" it. So you have to move it, save the USB key for the worst case scenario if your console breaks down and then retrieve your profile from Xbox Live. But in order to prevent abuse, apparently you can only retrieve your profile 6 months after you "move" it.

So overall it's one giant complicated mess to backup your Xbox Live Arcade games, but nevertheless I still hope that all this is true because at least you would still be able to archive your games even though it would be a complicated pain in the ass process.
While some downloadable games and movies can be backed up my thought with physical media is that they don't need to be backed up: my back-ups are the millions of other people who own a copy. But best case scenario with digital media is even if I am able to get a copy from someone else who still has one it would be illegal to do so.
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Old 07-01-2016, 09:08 PM   #8588
cakefactory cakefactory is offline
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Originally Posted by I KEEL YOU View Post
I've been reading up on this and there just might be a chance to back them up, which I sure hope is true:

Apparently, when you download an Xbox Live Arcade game, you get two licenses: One tied to the console you bought it on and another tied to the profile you downloaded it from. So you can either:

1. Play your XBLA games on the console you downloaded it with any profile.
2. Play your XBLA games with the profile you downloaded it with on any console.

So I think (or rather, I hope) is that if you backup all your XBLA games on one or multiple USB drives as well as back up/copy your profile/gamertag on a USB device, you should be able to play them on a new console.

And IF the Xbox Live service still exists, which is a big "if", you will be able to transfer the license of all your XBLA games to that console so that you can play with any profile as well.

Now, you can't "copy" your profile on a USB key, you can only "move" it. So you have to move it, save the USB key for the worst case scenario if your console breaks down and then retrieve your profile from Xbox Live. But in order to prevent abuse, apparently you can only retrieve your profile 6 months after you "move" it.

So overall it's one giant complicated mess to backup your Xbox Live Arcade games, but nevertheless I still hope that all this is true because at least you would still be able to archive your games even though it would be a complicated pain in the ass process.
What a huge pain in the butt. I think I'd rather just never play them again, haha.
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Old 07-01-2016, 09:28 PM   #8589
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What a huge pain in the butt. I think I'd rather just never play them again, haha.
It's actually quite a simple process to transfer licenses.

-Buy new xbox.
-Login to new xbox with existing xbox live account that games were purchased under.
-Navigate to the Settings Hub and select Account.
-Select License Transfer.
-Carefully read the prompt and select Continue.
-Enjoy games.

This process can be completed online as well. A user can transfer licenses once every 4 months currently. (When this process started it was once per year, and then once per 6 months.)

I've owned 7 different xbox 360's thanks to being an early adopter.
-First unit RROD after 9 months.
-Second Unit RROD as well after a year
-3rd Unit lacked hdmi and was traded away for a ps3 because...
-4th unit was free with Samsung DLP tv in 2007. (First HDMI model)
-5th Unit was traded to me for a Sherwood Region Free Blu Ray Player (How I regret that trade now)
-6th Unit was was the result of me selling unit #5 to get an Xbox 360s when they launched.

I have completed the license transfer only 3 times but it's been simple and quick each time. I still own an HDMI equiped white original model and my black 360s.

Last edited by TripleHBK; 07-01-2016 at 09:52 PM.
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Old 07-01-2016, 09:47 PM   #8590
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Quote:
Originally Posted by TripleHBK View Post
It's actually quite a simple process to transfer licenses.

-Buy new xbox.
-Login to new xbox with existing xbox live account that games were purchased under.
-Navigate to the Settings Hub and select Account.
-Select License Transfer.
-Carefully read the prompt and select Continue.
-Enjoy games.

This process can be completed online as well. A user can transfer licenses once every 4 months currently. (When this process started it was once per year, and then once per 6 months.)

I've owned 7 different xbox 360's thanks to being an early adopter.
-First unit RROD after 9 months.
-Second Unit RROD as well after a year
-3rd Unit lacked was traded away for a ps3 because...
-4th unit was free with Samsung DLP tv in 2007. (First HDMI model)
-5th Unit was traded to me for a Sherwood Region Free Blu Ray Player (How I regret that trade now)
-6th Unit was was the result of me selling unit #5 to get an Xbox 360s when they launched.

I have completed the license transfer only 3 times but it's been simple and quick each time.
Yeah, it's pretty simple as long as it's done online while Xbox Live still exists. The problems begin if you want to back up your games so that you will be able to play them years down the line completely offline, without needing to log into Xbox Live, because Xbox Live itself might not exist down the line. Or it might not exist for Xbox 360.
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Old 07-02-2016, 12:22 AM   #8591
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Yeah, it's pretty simple as long as it's done online while Xbox Live still exists. The problems begin if you want to back up your games so that you will be able to play them years down the line completely offline, without needing to log into Xbox Live, because Xbox Live itself might not exist down the line. Or it might not exist for Xbox 360.
Exactly. While you can currently keep back-up games that are delisted for use on a new Xbox 360 once the Xbox 360 servers are shut down you'll never be able to use any of your downloaded games on another Xbox 360. But all the games on physical media will continue to work for decades after Microsoft has dropped all support just as they do for all of the older systems which are no longer supported.

All downloadable content for the original Xbox is already unavailable so it's foolish to think the same won't happen with all downloadable content on Xbox 360 at some point.

Last edited by PenguinMaster; 07-02-2016 at 08:29 AM.
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Old 07-02-2016, 01:41 AM   #8592
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Quote:
Originally Posted by PenguinMaster View Post
All downloadable content for the original Xbox is already unavailable so it's foolish to think the same won't happen with all downloadable content on Xbox 360 at some point.
Yep. And on PC there are already examples of download stores closing down and taking your purchases with them. It's far from scare-mongering to raise it as an issue. Most people never play old games though, so most people don't care.
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Old 07-22-2016, 12:16 PM   #8593
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Sh!t! Now what are we going to do!?

Last VCRs to be made next week

https://www.yahoo.com/news/last-vcrs...72.html?ref=gs
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Old 07-22-2016, 03:35 PM   #8594
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Sh!t! Now what are we going to do!?

Last VCRs to be made next week

https://www.yahoo.com/news/last-vcrs...72.html?ref=gs
and yet they are pressing LP's once again
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Old 07-22-2016, 03:44 PM   #8595
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and yet they are pressing LP's once again
Apples to oranges. LPs are much more reliable than VHS tapes. I have some LPs from as early as the 60s that still play flawlessly.
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Old 07-22-2016, 04:11 PM   #8596
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2016 proving to be another great year for catalogue titles on Blu-ray
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Old 07-22-2016, 04:30 PM   #8597
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Apples to oranges. LPs are much more reliable than VHS tapes. I have some LPs from as early as the 60s that still play flawlessly.
I know, I'm just generalizing. Somewhere in the near future there will always be a VHR available if someone really needs one - which will be very few, and it will be more expensive - just like turntables which never really went away.
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Old 07-22-2016, 04:33 PM   #8598
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Originally Posted by Musicguy View Post
I know, I'm just generalizing. Somewhere in the near future there will always be a VHR available if someone really needs one - which will be very few, and it will be more expensive - just like turntables which never really went away.
My point in posting the article, was that, people are afraid that if blu-ray dies, where will they get replacement blu-ray players when the time comes to replace their machines? Look at VHS? It's been dead for years, and machines/players are/were still being made all this time later
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Old 07-22-2016, 05:46 PM   #8599
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Quote:
Originally Posted by eiknarf View Post
Sh!t! Now what are we going to do!?

Last VCRs to be made next week

https://www.yahoo.com/news/last-vcrs...72.html?ref=gs
Doesn't seem to bother that SDCC Limited Edition Deadpool VHS for selling in the $300 range on the 'bay.
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Old 07-22-2016, 06:00 PM   #8600
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EXERPT - The difference between us and most younger people is that a) they don't need the physical to believe that it exists and b) even if it stops existing, they don't really care - they just move on to the next thing because there's relatively little so distinctive today that it matters.
That is spot-on. I teach graphic design at a large university, and my students look at me like I've got three heads when I talk about my movie collection. For example, I was going to show them THE IRON GIANT in my illustration class, and was having trouble with the dvd player in the classroom, when one of the students suggested I go to youtube. I infomed him I wanted the class to watch the film, not pixels swimming. They just don't get it, especially when it comes to always seeking out the best quality presentation. If they can watch it, it's good enough.

With that said, I'm starting to burn out on physical media myself, particularly when it comes to format evolution. I've said Blu-ray was the last stop for me, but now I'm thinking about the eventual release of PLANET OF THE APES, STAR WARS and THE DARK KNIGHT TRILOGY on UHD. This is particularly distasteful to me, considering that I've purchased POTA 13 times, across SIX different formats (Beta, VHS, Laserdisc, DIVX, DVD, and Blu!)

But like all good obsessives, I can't stop...
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