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#4201 | |
Senior Member
May 2007
Calgary, Alberta, Canada
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I guess, in hindsight, it was unfair to do a double-whammy penalty of blocking prize bubbles, and forcing a player to explode to get out from under the stairs. It never occured to me that someone might use up all the lives trying to get to the next gate, so the double life checkpoint is a good idea. On the Firefly level, at the warehouse section, there is a way to get to the objective crate by using only one of the switches. It's a trick, and much faster than using all of the levers, and completely unintentional. I'd try to fix it, but with all of the switches in the area, I'm more scared of completely screwing up that section, so I decided to leave it in. As for fixing "The Wall" area so people don't get trapped under the staircases... I decided to go with your double life checkpoint idea instead, as it is a lot of work having to redesign the blocks, and re-tweaking the emitters to put the right blocks in the right place, so I'm taking the lazy way out. ![]() |
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#4202 |
Banned
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#4204 |
Special Member
Jan 2008
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#4205 | |
Blu-ray Knight
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#4206 |
Blu-ray Champion
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Oh, yeah, I've definitely made levels, but my first two filled up less than half the thermometer, and the large maze one only began to fill up when I started dumping random objects around in the maze, to sort of serve as checkmarks/guideposts to help people find their way around the maze (i.e. 'I think I need to go down when I get to the white flower'). So I basically just wish I could see examples of other levels that filled up the thermometer, to get more of an idea of what can be done within the limits.
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#4207 | |
Senior Member
May 2007
Calgary, Alberta, Canada
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#4208 | |
Blu-ray Champion
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Do you notice any difference in the thermometer if you load up a custom object from your pop-it menu, vs actually making it? While I'm not sure this is the case, it DID seem like maybe if you made something like, I don't know, a spaceship car, it would take up less space than if you made the spaceship car, saved it as an object, deleted it, and then loaded up the spaceship car object you just saved. |
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#4209 | |
Senior Member
May 2007
Calgary, Alberta, Canada
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Could the weight of different materials affect the temperature? Use of Stone or Steel vs. Wood and Cardboard? What about the use of Dark Matter (come to think of it, I use boat loads of Dark Matter on my levels, and each of them are over the 60%threshold), which makes me wonder if the properties of materials also come into play. |
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#4210 |
Blu-ray Knight
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Alright, well - I finally published my second level:
"Winter Wonderland - Part I, (Meeting the Villians)" I got 8 plays so far, 0 hearts and tag, "Frustrating". Haha. Oh well, I thought the part racing against the cold air and Jack Frost might be too hard for some people - but, I beat it twice in a row (I really had to fine tune it to make it just perilous enough to make you sweat, while still being beatable). It may be off-putting to some folks though, but I stand by it. It's definitely beatable, and I even gave a hint written on graffitti on the wall. Soooooo, Anyway, please take a moment and play it and give me your honest feedback. Decent, stupid, crazy, What the hell was I thinking, etc. If something is wrong (part or the whole thing), just give it to me straight. Anyway, about the themometer - I definitely believe that creating, capturing then pasting an object (vs. just creating) using way more of your temp. Large objects take up a lot - it's best to paste smaller sections together then to create on big one and then edit - you're less likely to get the "This shape is becoming too complicated" message. Also, I used TONS of emitters in this level making my snow. I probably have over 100 emitters firing at once at varying speeds and distances all over the board during the entire time of gameplay. The snow alone took up almost half my themometer. In fact, I used up so many of the resources that I got to the point where I could not even add one more sticker - I added a sticker and my level overheated and it would not let me save my level. I had to delete my sticker. ![]() ![]() I'm glad to be done with this level - it may be shorter than my other one, and the time I took may not "show", but coming up with alot of those designs was a real time killer. I hope to take time off creating tomorrow and making a list of all the levels you guys have made and playing some of those. Can't wait! |
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#4211 |
Special Member
Jan 2008
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wow. i just played some levels by a person with an ID of amblaze, and they are all amazing. i think he/she only has 3, but they are all longer levels that have a ton of content and decent amount of creativity. the amazing thing is that not many people have played he's levels. i think its cause he just published them recently.
anyways, you should ALL play these levels. they are awesome! EDIT: CYMBOL: i just got done playing your level. good job! i can appreciate how much effort must have been put into it. i didn't think it was too difficult. you should add a checkpoint in the beginning after you come down from the sky. can't think of anything else, if i play through it again ill pay more attention to detail. but it was really good! Last edited by air_max; 11-25-2008 at 05:32 AM. |
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#4212 |
Senior Member
May 2007
Calgary, Alberta, Canada
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CYMBOL,
Winter Wonderland looks amazing! I really like how it starts with total darkness, moving into light, and then your opening credits. Unfortunately for me, the level becomes too unplayable at the platform jumping part with the stone pillars positioned over the fire. I don't know if it was me (my connection, which is odd because it is usually rock solid), the servers (hope this was the problem), or something else, but the lag absolutely killed me. I couldn't time my jumps right with my screen freezing/jumping everytime I moved. I'll give it another shot tomorrow night, as I really want to finish playing the level after what I got glimpsed. Hopefully it was just some server instability that was causing the lag. |
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#4213 | |
Blu-ray Champion
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I wonder if there is no lag for you, if you are playing it within your moon, assuming the levels are somewhat stored on a person's hard drive. Anyhow, I managed to beat the level despite the lag, because I noticed it stuttered on a very repeatable pattern. So I would make one jump, pause and wait for the stutter, then make the next jump, etc. How do you go about planning your levels? I spend a lot of time playing some of these levels just wondering how they were ever planned out. The way you stack parts on top of each other seem really well done, and an efficient use of the space. And I'm always fascinated when an area is re-used, but with an all new look (like when the frost pixie showed up by the time you return back to that one room). |
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#4215 | |
Blu-ray Guru
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#4216 | |||
Blu-ray Knight
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#4217 |
₯
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#4218 | |||
Blu-ray Knight
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I do have an idea to reduce it - not sure if it will work since I can't even paster a sticker without the level overheating. I might work on that. However, I have gone back and made the stone pillar area even easier since the lag makes it harder than it should be. Should be totally passible now. Suuuure it's a little too easy, but I don't want to make it a punishment to play. Quote:
The only thing planned was the "Reveal" and the fact that you would meet the 3 pixies - LOTS of things did not happen that I had general ideas for (meeting Rudolph and Frosty - who help you through the level, battling the Pixies, and lots of other big, but general ideas). I really need to learn to scale back my ideas for these things. ![]() Btw, did you think the race against Jack Frost's cold air was too difficult? Last edited by CYMBOL; 11-25-2008 at 01:04 PM. |
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#4220 | |
Senior Member
May 2007
Calgary, Alberta, Canada
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I have a question, for you. How do you change the colour of the lethal gas. In all of my levels it is that sickly green colour, but you had yours as blue, and I think on geosautus' level "World of Colour", he had red lethal gas. I can't figure it out. |
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