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Old 01-08-2009, 09:13 PM   #5181
Toxa Toxa is offline
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Quote:
9:44: Kaz talks PSN. 17 million registered accounts all over the world. 2.1 million new accounts in the last month. Talks about LittleBigPlanet as great
example of Sony's PSN flexibility in motion. Says 1.3 million people playing LBP. 300,000 levels online Brief demo.

Little Big Planet has sold 1.3 million units worldwide.
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Old 01-08-2009, 09:21 PM   #5182
Rike255 Rike255 is offline
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That's great news. I'm glad to see a game from such a small studio doing so well!
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Old 01-08-2009, 10:44 PM   #5183
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Quote:
Originally Posted by CYMBOL View Post
Well, if about 10 other people want to join in - I'll join. But if it's just 3 of us or something, it wouldn't be much of a comparison/game.

Maybe you should start a seperate thread and see who is interested if you want to try something like this.
In the Future, when I'm done Madonna's.

I've just set up the cage to descend for you to "jump". It's funny because 90% of people won't really care for my level... But if i can make just one or two madonna fans happy, I win.
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Old 01-09-2009, 01:15 AM   #5184
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Originally Posted by master_8ball View Post
Really hope we see something good in the PSN update today, and hopefully something from MM about a patch....
DLC update

We ended 2008 with a big bang (or maybe we should say ‘a big bucket of paint’), and hope you’ve enjoyed our weekly deliveries of a wide array of downloads. Between the free goodies, costumes from our PlayStation family of games, and Sticker/Level packs, we hope there was something on the PlayStation Network that took to your liking.

In 2009, more goodies are on their way to the PS Store, but you’re gonna have to hold tight for a few weeks. We’re planning to start our weekly deliveries on Jan 22 with a lot of new stuff, returning stuff and big surprises — Lets just say it’ll be a big year.

http://blog.us.playstation.com/2009/...gover-edition/

So no LBP DLC this week OR next week. Sorry, bro. Which is ok as I'm still playing the MGS level pack constantly.
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Old 01-09-2009, 02:10 AM   #5185
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I wanna buy this game, but I dunno. lol
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Old 01-09-2009, 05:08 PM   #5186
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I think I have an hour left (once I get home and finish) till my Puzzle Wheels level is ready for primetime. Just some quick fixes to make.

I have 3 wheels so far.
  • "The Glass Slipper"
  • "In the Wall"
  • "Colorful Collossus"

I actually got a warning message I had never received before. "This area of your level is becoming too complicated - try spacing things further apart". . . . I got that message on Colorful Collossus. I'll try and post of a pic of it tonight. But yeah, it a pretty complicated structure.

Going to have a buddy play it and go from there. Based on what they say - I may add one more wheel or call it a day and publish. It will be hard not to use all that themometer space available (since I usually bust it) - but I'm thinking you guys might thank me for not adding more.
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Old 01-09-2009, 05:28 PM   #5187
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Quote:
Originally Posted by CYMBOL View Post

I actually got a warning message I had never received before. "This area of your level is becoming too complicated - try spacing things further apart". . . . I got that message on Colorful Collossus. I'll try and post of a pic of it tonight. But yeah, it a pretty complicated structure.
Looking forward to it, as I like puzzles. If you need a 2nd play-tester/level-breaker, let me know.

I got a similar message in my Mega Maze level, after putting lots of stickers/switches/blocks in one area. I'm not sure if it eventually stops you from adding more, or just serves as a warning that that part of the level might lag.
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Old 01-09-2009, 05:45 PM   #5188
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Quote:
Originally Posted by CYMBOL View Post
I actually got a warning message I had never received before. "This area of your level is becoming too complicated - try spacing things further apart". . . . I got that message on Colorful Collossus. I'll try and post of a pic of it tonight. But yeah, it a pretty complicated structure.
I got that error when i was zoomed out over the haunted house part of stormy night. It didnt block or prevent me from making changes though. I think i just had to zoom in further.
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Old 01-09-2009, 08:58 PM   #5189
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Yikes - someone in another forum posted "CYMBOL's Puzzle Wheel level is up!"

Sorry for any confusion - I post a locked copy as a backup in case of a level crash on my moon. So, even though it might say "CYMBOL published Puzzle Wheels" - chances are it is just me creating a backup.

When it's published unlocked, I'll give you guys a heads up here with a couple of pics.

I'm starting to get worried some people's expections are a bit high on this. Not sure how or why that happened - but please lower your expectations back down.

Last edited by CYMBOL; 01-09-2009 at 09:40 PM.
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Old 01-12-2009, 12:01 AM   #5190
Lepidopterous Lepidopterous is offline
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how do you get this?!? I had LBP during the first week and never saw this on the playstation store.
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Old 01-12-2009, 02:55 AM   #5191
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Quote:
Originally Posted by DjMethod View Post
how do you get this?!? I had LBP during the first week and never saw this on the playstation store.
i think it was europe only
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Old 01-12-2009, 02:45 PM   #5192
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I found this game at my local blockbuster and decided to give it a rent.

First things first.. Cymbol Excellent Job I tried several of your maps and they were excellent.. thought I always got my butt kicked... or I would do something stupid...

I would give your great race 100/5 just truly remarkable.. and your winter wonderland a masterpiece of the ages, in fact your maps should be marked as wonders of the world...

5 stars and hearted...

Now bigredsc you have some cool maps as well, my favorite was the xbox map that was very unique and gave me quite a chuckle.

And now for the more boring stuff, I tried making a few maps, one is called wheeler and the other is swinger... Im tempted to convert them to races as a after thought, swinger is a collection of swinging sponges set on a series of towers and you swing and swing and swing to get to the other side.

Wheeler was actually my attempt of creating a wheel that you roll... it rolls across the stage pretty well its possible the climb the mountain with it by jumping up and pulling on the right side.. I mentioned this in a magical mouth.. but I noticed after I published it the mouth did not function..

Now the terrible secret of wheeler its totally possible to just walk the stage..
I noticed I need to do some extra camera angles because some of my design gets lost with scale.. so in a revision im going to zoom the camera out during certain sequences..

Both very simple yet very dark.. because I like dark scenes...
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Old 01-13-2009, 12:22 AM   #5193
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I need some help here. I'm trying to get the "Expert Creator" trophy. I've gone through every single tool and item and done every tutorial (as far as I know), but it hasn't unlocked. I have 50 videos available in the "Videos and Voice Overs" section. Does anyone know how many tutorials there are--how many videos I should have in there??

EDIT: I have collected 100% prize bubbles. The only other thing I can think of is if any of the "Aced" prizes have associated tutorials.

Last edited by khaotika; 01-13-2009 at 12:24 AM.
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Old 01-13-2009, 12:39 AM   #5194
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by khaotika View Post
I need some help here. I'm trying to get the "Expert Creator" trophy. I've gone through every single tool and item and done every tutorial (as far as I know), but it hasn't unlocked. I have 50 videos available in the "Videos and Voice Overs" section. Does anyone know how many tutorials there are--how many videos I should have in there??

EDIT: I have collected 100% prize bubbles. The only other thing I can think of is if any of the "Aced" prizes have associated tutorials.
Check some of the items in your tools section. Some items are "given" to you when you complete a tutorial. Look for a question mark on any of those tools. If it has one, view the tutorial on it. Once you view all the standard video tutorials, and all the tools with question marks you'll get the trophy for going through all the creation tutorials.
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Old 01-13-2009, 02:16 PM   #5195
khaotika khaotika is offline
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None of my items have question marks. And they all have an underlined tut. name under the "? Tutorial" bubble/button. Some of the non-tool build items (rubber, sponge, etc) have 4-5 tutorials in there.
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Old 01-13-2009, 05:25 PM   #5196
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~~Posting this here, because I didn't want to strike up much of a conversation in the other thread~~

Quote:
Originally Posted by CYMBOL View Post
Here are some general tips for creating levels and is only my opinionated "two cents":
(Feel free to take it or leave it).

  • Have a theme/story BEFORE you start creating: I see a lot of people who start creating a level - build large contraptions THEN consider a story to link random areas together. Create your story or theme before to avoid spending time creating things that don't fit in, or finding a large section that does not fit in with your level. Chances are the story/theme will never quite match what you envisioned, but it will keep you focused on your goal and result in a much more coherent level.
  • Drop the items provided in Story Mode: I used several items in my first level when learning how creation worked. However, if you can (as you start making more levels), avoid using pre-made objects. We've all played on those - and let's be honest, MM probably used them much more effectively then we do. Spend the time to create your own objects/hazards. People want to see and play on what YOU made, not MM.
  • Glue down your objects: If I start a level and start knocking everything over (the close gate, paintonator, characters) - my first thought is "sloppy". Also, when objects aren't glued they could be knocked over and block entrances/exits that you don't intend to for your players. (Especially if the object is grabbable.)
  • Play your own level: After you make something - test it, then test it again, then test it again. Try to break it! Don't play your level the way it's "supposed" to be played. Try to jump off the wrong section - do you get stuck? do you go off the level? Play, play, play.
  • Get a trusted group of beta-testers: Get a solid group of beta testers to try your level before you release it. You'll be surprised what they find. Trust me, you'll never find every issue yourself. The Great Race spent a whole other week and a half in design because of issues discovered in beta testing. I don't make perfect levels and chances are you don't either. Ask for help.

I'll make another post on themometer usage if anyone is interested.
Some good tips. I think I failed at all of them in most of my levels.

Actually, I tend to do ok with the story/theme, as I usually don't start even making a level until I have a story idea, and then figure out how to build a level around that.

I'm definitely guilty of not gluing everything down (most of the Director figures in Chaplin are not glued down, and I never bothered to go fix that).

Also, I've mentioned before that I hate play-testing my level, because after putting in a lot of time, I almost feel scared that I'll play it and it won't work at all (though I always end up giving in, and suffering through a play-test).

Recently, I re-named the Mega Maze after the person who was in 1st place, and changed the "Enter at Own Risk" sign in the beginning of the level, to add their name to it. After republishing the level a few times for the next week, I noticed nobody seemed to be playing it, and the rating was going down (dropped from 4 stars to 3).

So I gave the level a play, and found out that when I changed the "Enter at Own Risk" sign, it was now too big, and got wedged into the opening for the maze, preventing you from bringing Mr. Mouse down to the door to unlock it (because the mouse's tail and the wedged sign were in the same plane).
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Old 01-13-2009, 05:38 PM   #5197
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by toefer View Post
Recently, I re-named the Mega Maze after the person who was in 1st place, and changed the "Enter at Own Risk" sign in the beginning of the level, to add their name to it. After republishing the level a few times for the next week, I noticed nobody seemed to be playing it, and the rating was going down (dropped from 4 stars to 3).

So I gave the level a play, and found out that when I changed the "Enter at Own Risk" sign, it was now too big, and got wedged into the opening for the maze, preventing you from bringing Mr. Mouse down to the door to unlock it (because the mouse's tail and the wedged sign were in the same plane).
Funny - no one left a comment like - "Hey, I couldn't start the maze!" What's funny is - after not being able to enter they probably tried going right. No wonder they gave it a low rating!
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Old 01-13-2009, 05:53 PM   #5198
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Quote:
Originally Posted by CYMBOL View Post
Funny - no one left a comment like - "Hey, I couldn't start the maze!" What's funny is - after not being able to enter they probably tried going right. No wonder they gave it a low rating!
Haha. I forgot about that part. I'll convince myself that must be the reason for the drop in the ratings. Now it's a race between Chaplin and Mega Maze, to see if either ever earns a 4th star again.
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Old 01-13-2009, 06:01 PM   #5199
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Just out of curiosity how much time do you spend on a good level? I have the game, and I'm currently trying to get 100% in story mode before trying to build something but I must say that it seems to be very time consuming to do a good level.
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Old 01-13-2009, 06:14 PM   #5200
Rike255 Rike255 is offline
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Creating a good level takes a long time. I don't even know how many hours it took to make a couple of my levels, and they not nearly as involved as some are.
I wouldn't be surprised if I spent over 30 hours on my MGS level and I'm sure many have gone way over that.
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