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#422 |
Blu-ray Ninja
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Thanks given by: | Derb (10-30-2020), KilloWertz (11-01-2020) |
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#423 |
Blu-ray Guru
Jul 2011
Naples, Italy
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Serious question. Is this the 1st game in history that's gone gold,then gets delayed? I just cant think of any other.
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#424 |
Blu-ray Guru
Jul 2011
Naples, Italy
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#425 | |
Gaming Moderator
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Long known as NBA Live, EA’s basketball franchise underwent a name change in 2010, in an effort to “leave the past behind” and “usher in the future of basketball video games.” The first (and only) NBA Elite was scheduled to be released on October 5, 2010. Just a week before launch, with copies already in the hands of press and retailers, it was delayed. A little over a month later, EA announced NBA Elite 11 was canceled. Speaking to IGN, EA’s Andrew Wilson offered a candid explanation for the cancellation: "Ultimately, it was just going to be a bad game." A limited number of copies made it out into the wild and have become highly sought-after collector’s items — a PS3 copy is currently listed on eBay for $10,000 USD. A decade later, EA has yet to regain its footing with the series. A revival attempt in 2012 ultimately failed. Its return in 2013 was a critical disaster, earning a 43 on Metacritic. Four more NBA Live games were released between 2014 and 2018, though none measured up, critically or commercially, to 2K’s rival NBA series. The franchise’s latest planned entry, NBA Live 20, was also canceled. EA said it’s reworking the series for next-gen consoles, but the company has yet to announce concrete plans for its return on Xbox Series X and PS5. Army of Two 22 days before November 13, 2007, Army of Two's initial release date, EA delayed the co-op shooter to March 6 of the following year. The company said it needed a bit more time for polish, according to the delay announcement (via Reuters), with then head of EA Games Frank Gibeau adding, “Army of Two has potential to become a lasting EA franchise — so getting the first title right is essential.” It’s all pretty standard as far as delay announcements go, except for one thing: review copies of Army of Two had already been distributed, indicating the game had gone gold before the delay, as recounted by IGN’s Ryan McCaffrey, who reviewed one of those original copies in 2007. Army of Two went on to hit that March 6, 2008, release date. It received a 7.9 in IGN’s review. Propeller Arena The cancellation of Propeller Arena wasn’t due to quality issues or developmental woes, but rather a case of extraordinary and tragic circumstance. Propeller Arena was an aerial combat game developed by Sega for the Dreamcast. The game had gone gold ahead of its scheduled September 19, 2001, release date, as evidenced by this tweet from Sega producer Makoto Osaki, which shows a printed copy of Propeller Arena’s final build. However, a week before it was to be released, the 9/11 terrorist attacks occurred, and Sega delayed Propeller Arena indefinitely. “Although the game content does not deal with terrorism in any way, it is possible for a determined individual to deliberately play the game in a manner that generates images similar to those we have seen on the news,” read Sega’s statement at the time. “We want to avoid causing any additional grief to those involved in this week's tragedy and feel this is an appropriate action.” Propeller Arena would never be released, and years later, details about the gameplay shed more light on Sega’s decision. Propeller Arena featured a Manhattan-inspired level called Tower City lined with skyscrapers that players could crash into, causing their planes to explode. Half-Life for Dreamcast In early 2000, Valve announced it was bringing the original Half-Life to Sega’s Dreamcast, following the success of its PC debut in 1998. The console version was to be released that summer and feature visual upgrades, as well as an all-new mission “custom created for Dreamcast,” according to the announcement. Half-Life would miss that initial release window, though it was still expected to be released by the end of 2000, according to publisher Sierra Entertainment (via GameSpot). Multiple delays later, Sierra landed on a new release window of June 2001. As June approached, rumors of a potential cancellation began circulating. Those fears were temporarily assuaged in May, when IGN received a copy of Half-Life for Dreamcast. This presumably meant the game had gone gold, and it was only a matter of time before it’d be released. But on June 15, with only a couple weeks remaining in that June window, Half-Life for Dreamcast was officially canceled. A detailed explanation was never given; Sierra only offered this one-sentence statement: “Sierra regrets the cancellation of Half-Life for the Dreamcast due to changing market conditions.” https://www.ign.com/articles/5-very-...ter-going-gold |
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#429 |
Blu-ray Prince
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Not gonna say 100% it's not going to get a further delay, but i'd peg it as a 95%+ likelihood this is the last one. I personally want this as a game to play because of the level of content it would have. There's few real games worth playing on PS5 come launch really.
You probably are going to get a lot of cross gen stuff to play, going by the fact Sony even have a selection of 20 PS4 titles in the collection and also a crappy PS+ game for the first month of PS5. Oh well, there's a console demo called Astro to entertain the children ![]() |
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#431 | |
Blu-ray Grand Duke
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The bikes look agile so that's hopeful for Cyberpunk 2077.
They never mentioned a release date for the PS5 version, so most thought the PS4 version would release first. And in fact it will, but those in charge of the developer want to be sure the game is bug free on the PS5 too, even though it's just the PS4 version of it. Quote:
"The game was originally slated for release on 25 September 2001. However, the fallout of the September 11 attacks forced Sony to postpone the release while modifying the marketing campaign. The game was released on 6 November. The game's original cover had Gabe and Lian in action inside a courtroom that had a U.S. flag in the background amidst a swirl of gas." https://en.wikipedia.org/wiki/Syphon_Filter_3 |
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#432 | |
Member
Oct 2020
Los Angeles, CA
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#433 | |
Special Member
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I'm assuming the upgrade will bring the game more in line to the PC experience that lucky bunch will get in Dec. So basically ray-tracing, probably some improved resolution options. |
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#434 |
Blu-ray Guru
Jul 2011
Naples, Italy
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I read somewhere that each time this game gets delayed they lose at least half a billion dollars!!
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#435 | |
Member
Oct 2020
Los Angeles, CA
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#436 | |
Member
Oct 2020
Los Angeles, CA
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"It is scheduled to be released for Microsoft Windows, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X/S on 10 December 2020." |
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#437 | |
Moderator
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#438 |
Blu-ray Ninja
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#439 | |
Moderator
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#440 |
Blu-ray Samurai
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Anywhere that specifically says PS5 updates will be available at launch? I was under the impression it was just "playable on PS5" with the actual upgrades coming next year some time.
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