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Old 06-11-2009, 03:37 AM   #24
Anthony P Anthony P is offline
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Jul 2007
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Quote:
Originally Posted by toefer View Post
I'm assuming you've never thrown paint at a wall if you think it just splats into circles like that.
I did not say the physics and paint properties where realistic. Like I said in the previous post, is anyone looking to create paintings on a console. What I am interested in is accuracy and motion capture.

if I am driving and I turn the wheel 5 degrees I want the device to register that, I don't want it to register 90 or nothing at all.

if I am trying to shoot someone and it is not on target by a bit I don't want to have to move my arm as if the guy is beside me nor do I want the opposite (small movement from me = big movement on screen)

if I am using a sword I want the game to mimic my moves

that is what I was looking to see in the presentations I used the paint example because both used painting to show what can be done (and I considered them good representations of the rest of the performances). The guy painting on the PS3 showed accuracy and finesse on the other hand on the 360 it showed the opposite, but the same was true for the rest of the presentations, look at the girl playing with the ball, big character big ball, small room and she moved like crazy while the character barely moved. On the other hand on the PS3 the guys movement and character movement looked more in synch. Like I said in my previous post, maybe this was a setting to make it more visible on screen (after all MS wanted to show your whole body is the controller)but until they show how it can make gamming better I am not interested
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