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Old 12-01-2023, 11:26 PM   #1361
Zivouhr Zivouhr is offline
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Quote:
Originally Posted by master gandhi View Post
That’s interesting that you say that. I felt a slight sense of queasiness playing GT7, but nothing too pronounced. I definitely felt it a lot more with Resident Evil, but I enjoyed the immersion so much that I will try to build up more of a tolerance for it.

If GTA VI has a VR mode, that’s going to be a lot to take in as well. If it’s anything like Resident Evil, it could be really impressive too. Resident Evil feels like an amusement park ride or something. My brain knows the zombies can’t actually harm me, but it makes it no less overwhelming physiologically.
Cool, congratulations on your PSVR2 purchase! By this time with PSVR1, it was already 50% off for 2 weeks only by Christmas December 2017 (launched 2016), but not even a slight drop on PSVR2 for the very steep price IMO. The headset looks good though for the specs and I actually preferred a wired headset versus one that requires constant recharging. Although how long does the charge on the handgrips last if all force feedback is shut off? Hopefully as long as 10+ hours. That would be great. I shut off force feedback on my PS5 controller too.

Sorry to hear you felt dizzy/nauseous a little bit on RE8. I was playing RE7 in PSVR1, and I was fine walking slowly down the halls, but as soon as I got to the boss garage car stage, I had to keep dodging, turning and fast movements, and instantly felt like vomiting. I had to rest on my side with my eyes closed for an hour that day. Then had to defeat that boss in 2D mode with my TV set to by pass it.

What I did notice, is that if I'm jumping and suddenly landing, or rapidly turning too often, then within seconds, my balance perceptors are saying there's something off and illness sets in instantly, feeling dizzy and needing to stop immediately. Or if there's the option, putting on the narrow view tunnel vision filter, which helped to my surprise, but it ruins the visuals.

One thing is for certain, I wasn't able to "play through the dizziness", as it only got worse playing at all. The only solution I found if still playing, is to close my eyes when jumping, and avoid seeing the landing. That sudden halting of motion is the major factor for me.

The rollercoaster sections on Bound for PSVR1 also made me dizzy, along with turning my face around in the car while driving in Drive Club VR, and in Xing PSVR1, jumping and landing, bad combo for me. When I don't see my character landing, much better. No issues then.

Some say they can practice and get used to it over time with proper resting away from the VR set, and I do believe that is possible to a degree. Some say they feel zero nausea at all times, which would be pretty cool.

VR is definitely a niche audience, and would take some major work to get to a point where a certain percentage of us never feel nausea, ill, dizzy.

Thankfully there are a good number of slower paced games and 3rd person games like Moss, that result in zero dizziness for me and others susceptible.

Enjoy the headset and consider taking rests if needed.
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Old 12-05-2023, 09:28 PM   #1362
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I should give an update.

So I revisited RE Village in VR the other night, and I was starting to feel a little off again at first, so I planned to not play much longer. Then at some point I just started pushing through that feeling and ended up playing for a couple hours without issue. I guess I acclimated.

Very happy I can handle playing it now. It’s really like no other video game experience for me. I see that RE4 is going to also receive a VR update, so I’ll pick that up when it happens, after I’ve finished Village.
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Old 12-06-2023, 01:27 AM   #1363
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Quote:
Originally Posted by master gandhi View Post
I should give an update.

So I revisited RE Village in VR the other night, and I was starting to feel a little off again at first, so I planned to not play much longer. Then at some point I just started pushing through that feeling and ended up playing for a couple hours without issue. I guess I acclimated.

Very happy I can handle playing it now. It’s really like no other video game experience for me. I see that RE4 is going to also receive a VR update, so I’ll pick that up when it happens, after I’ve finished Village.
Good to hear you're doing better with the sense of balance in VR. Practice does help in small amounts.
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Old 01-03-2024, 02:16 AM   #1364
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I thought I’d see if my 3D movies on VUDU would play in 3D on the PSVR2 today. Of course, it immediately said that 3D playback is not supported on this device. Disappointing, but not surprising. I thought perhaps maybe it just couldn’t play 3D Blu-rays, but unfortunately it’s no 3D movies of any kind apparently.

I did discover the screen size adjuster under the Cinematic Mode settings. That was a game changer. I thought it looked cool already, but now it’s an IMAX screen. At least it supports 4K HDR, so that looks really cool. I watched some of Ready Player One, and it was quite impressive.

Now, if there was an option for a wraparound/curved screen, that would be awesome too. Hoping with the impending release of the Apple Vision Pro, with its 3D movie support, Sony will feel pressured to add 3D support to the PSVR2. It could help them to steal some of Apple’s thunder in that department.
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Old 01-03-2024, 02:33 AM   #1365
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Unfortunately, the PSVR2's sales got nowhere near expectations for Sony or developers of software for the device. Sony's disappointment will result in lack of future updates and a lack of many more decent games for the platform.

This product is/was a bust and Sony doesn't have the balls to do what it takes to make it successful. Sorry. It's the hard truth.

I hate to see it too. I loved the product when it was released. It had a ton of potential.
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Old 01-03-2024, 02:42 AM   #1366
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It was just priced too high.
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Old 01-03-2024, 02:47 AM   #1367
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Quote:
Originally Posted by dogofwar View Post
It was just priced too high.
Bingo.
Priced too high.
No Half-Life Alyx
No 3D Blu-ray Support
No Astrobot
Horizon Call of the Mountain gameplay kinda sucked. Too much climbing.

Sony had no interest in listening to their customers.
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Old 01-03-2024, 03:52 AM   #1368
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For those with PSVR2, are you still playing games on it, and looking forward to 2024's Indie game VR line up this year?

I haven't been keeping track lately, and only have PSVR1 but don't plan on selling it. It's a cool device I'll keep with the games and PS4. Plus its blu ray 3D playback.

Quote:
Originally Posted by master gandhi View Post
I thought I’d see if my 3D movies on VUDU would play in 3D on the PSVR2 today. Of course, it immediately said that 3D playback is not supported on this device. Disappointing, but not surprising. I thought perhaps maybe it just couldn’t play 3D Blu-rays, but unfortunately it’s no 3D movies of any kind apparently.

I did discover the screen size adjuster under the Cinematic Mode settings. That was a game changer. I thought it looked cool already, but now it’s an IMAX screen. At least it supports 4K HDR, so that looks really cool. I watched some of Ready Player One, and it was quite impressive.

Now, if there was an option for a wraparound/curved screen, that would be awesome too. Hoping with the impending release of the Apple Vision Pro, with its 3D movie support, Sony will feel pressured to add 3D support to the PSVR2. It could help them to steal some of Apple’s thunder in that department.
Yes, unfortunate that blu ray 3D playback was not an option for PSVR2, as it thankfully was for PS4 and PSVR1.

They were once the leaders of blu ray 3D, with Sony 3D Worlds...... For them to not even acknowledge the VR PSVR1 and PSVR2 are stereo 3D visual gaming devices, says it all IMO. Nowhere in Sony's literature, did I ever find anything for "Stereo 3D" for the games and interface. Lots of talk about 3D Audio though....

Quote:
Originally Posted by ckenisell View Post
Unfortunately, the PSVR2's sales got nowhere near expectations for Sony or developers of software for the device. Sony's disappointment will result in lack of future updates and a lack of many more decent games for the platform.

This product is/was a bust and Sony doesn't have the balls to do what it takes to make it successful. Sorry. It's the hard truth.

I hate to see it too. I loved the product when it was released. It had a ton of potential.
Are you still buying new PSVR2 games now and then?
No Christmas sale at all, wasn't an incentive for new customers at all sadly.

Sony invested in the research and construction, a few games and then abandons things when they're not huge hits for them, as Sony's pattern.

2024 is the 2nd year for PSVR2, so as with PSVR1, it all boils down to the Indie Developers, since the AAA developers show rare or zero interest in add ons most times.

Quote:
Originally Posted by dogofwar View Post
It was just priced too high.
Agreed. For the first person gaming library, I held off completely as this costs more than a PS5 console. That's going against my rule that an add on device should be less than the console it works on.
A year after PSVR1 hit shelves, it was on sale briefly for $199, which is when I jumped in. It's a cool VR system, though the appeal has worn off over time, but I'll play it now and then on my PS4. Plus it still can play blu ray 3Ds.

No blu ray 3D support, no sale Sony.



Quote:
Originally Posted by ckenisell View Post
Bingo.
Priced too high.
No Half-Life Alyx
No 3D Blu-ray Support
No Astrobot
Horizon Call of the Mountain gameplay kinda sucked. Too much climbing.

Sony had no interest in listening to their customers.
Good points. And where is the apparent update conversion of the incredible Astrobot Missions VR from PSVR1? It's almost a year later and nothing yet.
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Old 01-03-2024, 06:02 AM   #1369
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Quote:
Originally Posted by Zivouhr View Post
Yes, unfortunate that blu ray 3D playback was not an option for PSVR2, as it thankfully was for PS4 and PSVR1.

They were once the leaders of blu ray 3D, with Sony 3D Worlds...... For them to not even acknowledge the VR PSVR1 and PSVR2 are stereo 3D visual gaming devices, says it all IMO. Nowhere in Sony's literature, did I ever find anything for "Stereo 3D" for the games and interface. Lots of talk about 3D Audio though....

Sony invested in the research and construction, a few games and then abandons things when they're not huge hits for them, as Sony's pattern.

No blu ray 3D support, no sale Sony.
Sad, but true. 3D really is the draw for me with VR, it seems. I played the Star Wars Tales From Galaxy’s Edge Demo tonight and thought it was fun and loved the 3D. Every time I notice the dimensionality of the image in VR, I’m satisfied by the experience. Without the 3D, it’s just a private screen, which is a lot less exciting.

I hope Sony hasn’t actually abandoned this device already. It isn’t even a year old. That would be rather irresponsible of them as a company to spend all that time and money on developing a new VR headset, and instead of strategizing on how to help it succeed, they just let it languish. But, it does give the impression they are doing that somewhat, when they hardly promote it or offer very many unique experiences.

It could just be that it’ll be a slow build, and Sony will play the long game here, instead of showing all their cards upfront. I’m hopeful that there will at least be a few great VR games and experiences this year for the PSVR2.
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Old 01-03-2024, 01:46 PM   #1370
Steelmaker Steelmaker is offline
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Quote:
Originally Posted by ckenisell View Post
Bingo.
Priced too high.
No Half-Life Alyx
No 3D Blu-ray Support
No Astrobot
Horizon Call of the Mountain gameplay kinda sucked. Too much climbing.

Sony had no interest in listening to their customers.
I would add no backwards compatibility with VR1 to the list as well, at least not enough. There should've been a stronger initiative to make more VR1 games BC with VR2. How in God's name do you not bother to make sure Astrobot, still to this day one of THE best VR games in existence, is compatible with VR2?!? How do you not make the Batman experience compatible on VR2?? How do you not make Iron Man VR compatible with VR2?? What about Valkyrie? One of the coolest VR space combat games!! What else am I missing?

Last edited by Steelmaker; 01-03-2024 at 01:51 PM.
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Old 01-03-2024, 05:24 PM   #1371
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Having seen what Sony has done in the past with the PSP, Vita, Move, PSVR, PS Eye, and pretty much every other piece of non-primary console hardware, I'm not surprised that the PSVR2 is also seeing little support. But I am surprised by how quickly it appears to have been abandoned and how little effort they out into getting the best 3rd party VR games onto their platform. I was hoping that the PSVR2 would be the go-to VR set for someone like me with casual VR interest who just wanted to play the best games with little hassle. But now the PSVR2 is pretty much the only headset on the market that can't play any of the VR games I'm interested in. No Alyx, no Asgards Wrath 2, and not even the best games from the original PSVR.

And that's the biggest problem I have with VR now--there are very few games I'm interested in and they're split between different platforms. Other than a handful of titles, there's just too much mediocre VR content. I think you really need to be a VR enthusiast to get much out of the medium right now.
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Old 01-03-2024, 10:28 PM   #1372
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Just want to say thank you to the PSVR1 indie developers. If not for them, there wouldn't be much of a PSVR1 library to play, as the big developers barely showed up.
Same is true for PSVR2's library.

I have looked at the PS Store thumbs up for many PSVR1 and PSVR2 games, and it does give an indication of potential sales or the audience for the game. If a game only has a few votes, or under a hundred, sales are potentially lower for that game, as a general rule but not absolute fact.

If a game has 1000+ votes on the PS Store, that suggests the game sold well and is more popular among gamers for some reasons. Those developers hopefully can return with the money earned if it was enough, and make more PSVR2 games potentially.

Overall though, I wonder if the sales are enough incentive to keep making more indie games these days? I don't know, but we'll see what the 2024 and 2025 PSVR2 library looks like. The Indie developers are the ones who save these add on VR units.
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Old 01-03-2024, 10:59 PM   #1373
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Quote:
Originally Posted by Zivouhr View Post
Just want to say thank you to the PSVR1 indie developers. If not for them, there wouldn't be much of a PSVR1 library to play, as the big developers barely showed up.
Same is true for PSVR2's library.

I have looked at the PS Store thumbs up for many PSVR1 and PSVR2 games, and it does give an indication of potential sales or the audience for the game. If a game only has a few votes, or under a hundred, sales are potentially lower for that game, as a general rule but not absolute fact.

If a game has 1000+ votes on the PS Store, that suggests the game sold well and is more popular among gamers for some reasons. Those developers hopefully can return with the money earned if it was enough, and make more PSVR2 games potentially.

Overall though, I wonder if the sales are enough incentive to keep making more indie games these days? I don't know, but we'll see what the 2024 and 2025 PSVR2 library looks like. The Indie developers are the ones who save these add on VR units.
Very happy memories of first gen, 6 years worth of great experiences.

Just enjoying playing flat games on the PS5 for now, but a future purchase of the Apple vision line is on the cards. It depends on what they can do to advance the tech and if they can give us a cheaper but still very capable next gen model.
Maybe even a Meta if they can impress me sufficiently.

Oh, and it was a pleasure sharing experiences and views of gen 1 with you and the regular guys in the PSVR thread.
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Old 01-03-2024, 11:04 PM   #1374
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I tend to think the real problem was releasing so soon. Q4 2024 or early 2025 would have been better. People are still getting their finances together after buying a PS5 and all the accessories. Way too soon for me. Poor strategy from Sony imo.
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Old 01-04-2024, 12:11 AM   #1375
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Quote:
Originally Posted by Steedeel View Post
Very happy memories of first gen, 6 years worth of great experiences.

Just enjoying playing flat games on the PS5 for now, but a future purchase of the Apple vision line is on the cards. It depends on what they can do to advance the tech and if they can give us a cheaper but still very capable next gen model.
Maybe even a Meta if they can impress me sufficiently.

Oh, and it was a pleasure sharing experiences and views of gen 1 with you and the regular guys in the PSVR thread.
Quote:
Originally Posted by Steedeel View Post
I tend to think the real problem was releasing so soon. Q4 2024 or early 2025 would have been better. People are still getting their finances together after buying a PS5 and all the accessories. Way too soon for me. Poor strategy from Sony imo.
Totally agree. I think Sony looked at the cost of R&Development, and said, "Get it out there already, we are competiting with Quest!" The SonY PSVR2 library pales in comparison to the Quest 2 and 3 library in a major way sadly.

A tough situation for Sony and they could've waited longer rather than risking a release at such a high cost with a weak library of games for PSVR2.

Same could be said for PS5 in November 2020. Things finally picking up in 2023.

Yes, that was fun going over the new PSVR1 games in that PS4 PSVR thread, thanks! 2016 through 2021.
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Old 01-04-2024, 12:19 AM   #1376
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Quote:
Originally Posted by dogofwar View Post
It was just priced too high.
Plus you needed the whole new console to run it on, which was a big expense in itself. For people who were interested in the new VR, but not the console for any other reasons, there was no way this was viable.

I bought my PS4 solely for the VR. There was no way I could afford to by a big expensive console & vr package all over again.
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Old 01-04-2024, 12:27 AM   #1377
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Originally Posted by Eidolon View Post
Plus you needed the whole new console to run it on, which was a big expense in itself. For people who were interested in the new VR, but not the console for any other reasons, there was no way this was viable.

I bought my PS4 solely for the VR. There was no way I could afford to by a big expensive console & vr package all over again.
Good summary about the double cost. Console & a VR headset. Too expensive for a weak library of games IMO so far anyway.

The fact the PSVR2 didn't get the purchase of past PSVR1 gamers like you, me and Steedeel says something about Sony's questionable strategy with PSVR2.

Unless they made a genius set of games for VR that I must-play no matter what, there's no rush to spend $600+ for a VR headset for just okay games or some good ones like GT7 VR.
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Old 01-04-2024, 05:35 PM   #1378
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Quote:
Originally Posted by Zivouhr View Post
For those with PSVR2, are you still playing games on it, and looking forward to 2024's Indie game VR line up this year?
Oh for sure, I’m on flat games right now though as there’s only so much time to spend in VR, but I didn’t buy the VR2 to not invest in games and keep playing it. What a dumb waste of money if I just did a handful of things with it. When stuff like GT7, No Man’s Sky and RE4 on PS VR2 are game changers.

Games like Vertigo 2, Arken Age, Bulletstorm, Ultra Wings 2 all coming soon and then whatever Sony finally decides to announce hopefully as well. And VR games have seemingly been in PSN sales all year. I got RE4 recently at 57% off.

My only hope is the pace of new games keeps up as the library is already more than PS VR1 had in its first year. And maybe also some sort of backward compatibility patch to extend the library further as would be good to try Star Wars Squadrons and some other things that aren’t ported yet.

Switchback VR is now S tier btw, it got graphics updated and a horde mode on a speeding rollercoaster.
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Old 01-04-2024, 05:49 PM   #1379
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Quote:
Originally Posted by ckenisell View Post
Unfortunately, the PSVR2's sales got nowhere near expectations for Sony or developers of software for the device.

This product is/was a bust and Sony doesn't have the balls to do what it takes to make it successful. Sorry. It's the hard truth.
Ok? I’m not seeing where Sony has remarked this is the case anywhere or even reported any sales figures outside of initial launch time.

Do you have a link to your data possibly? If not and you’re basing this on your conjecture then the on-going doom mongering over this device adds no value to anything whatsoever.
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Old 01-04-2024, 06:47 PM   #1380
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The headset itself blew my mind. It is so immersive and great! I own a few fantastic titles on PSVR2. Kayak, Gran Turismo 7! Resident Evil Village is totally insane scary! I recently got the vrpatch for Resident Evil 4, and every single VR enthusiast SHOULD buy that game! It's awesome in 2D but spectacular in VR!

This has got soooo much potential! And the graphics can be top notch too. But Sony really really really shit their pants when they dropped stereoscopy 3D support for PS5! They destroyed it's chance of survival with this decision alone! And for so many great PSVR1 games not being patched to work with PSVR2, was the second ball dropped. I had a huge collection of awesome vr games and demos on vr1. I miss the Shark dive experience demo, I miss Resident Evil 7 on VR2! That would have been sooo good on PSVR2!

I'm hoping for some more great vr games in the future.
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