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Old 08-30-2025, 10:36 PM   #1
PhysicalMediaMaestro PhysicalMediaMaestro is offline
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Default Gran Turismo 8 Ideas

Eventually Polyphony Digital will release Gran Turismo 8. Here are my ideas for what Gran Turismo 8 should feature when it comes out:

A Better Penalty System.-Earlier versions of Gran Turismo had a penalty system where if you went off track, hit the wall, or hit another car, the car you were racing in would slow down to 30 mph for 5 seconds. That penalty system actually encouraged people to hit the wall or hit other cars to slow down for particularly tight turns. So here's my idea for a penalty system. If you go off the track, hit the wall, or hit another car, your car comes to an instant stop and goes transparent (other cars can drive through your car as if you were a ghost) for three seconds. Yes, that would mean both cars would come to a complete stop if another car hits you, but people in online races have been complaining for years that someone gives them a slight touch that sends them into the wall, and they get punished way more than the driver who hit them. By having both cars come to a complete stop and go transparent for three seconds, it would prevent the massive chain reaction wrecks that are all too common in NASCAR.

Custom Car Paint Jobs with AI Filtering for Online Multiplayer.-The "Forza Motorsport" series has allowed players to create custom paint jobs for years now. Many of them are works of art, but not all of them are appropriate for all viewing audiences. If you're just racing by yourself in the privacy of your own home, you can paint your car however you please. And the painting system should allow you to select a color, and use the joysticks on the PlayStation controller to move a brush around the car as smoothly and naturally as you would use a mouse in Microsoft Paint.

But if you're going to showcase your car in online multiplayer, it should be scanned by an AI algorithm and if it finds a problem, it should tell you "Your car's paint job may not be suitable for all audiences. Would you like to:
A-Edit the car's paint job
B-Go to a solid colored paint job"
I know that this is possible because Google Gemini is able to evaluate what MPAA ratings a still image would receive, and it can detect things that parents would object to such as:
-Logos for alcoholic beverages and/or tobacco products
-Nudity
-Bloodshed/gore

Distribute the game on a disc that holds more data. There's a company called Folio Photonics that is working on manufacturing optical discs that can hold an entire terabyte of data. Right now, the highest capacity optical discs that the PlayStation 5 can recognize only hold 100 gigabytes. By putting Gran Turismo 8 on a one-terabyte optical disc for the PlayStation 6 (whenever that comes out), there will be room for more cars and tracks. One track I think should be included in Gran Turismo 8 is Mid-Ohio Sports Car Course.

https://www.tomshardware.com/news/ne...dollar5-per-tb

https://www.midohio.com/

So those are my ideas for Gran Turismo 8. What ideas do you have? Please let me know. Have a nice day, a great weekend, and a Happy Labor Day.
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Old 08-30-2025, 11:04 PM   #2
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I think making the single player fully playable offline and installed 100% off the disc. That's all.
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Old 08-30-2025, 11:23 PM   #3
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Quote:
Originally Posted by NARMAK View Post
I think making the single player fully playable offline and installed 100% off the disc. That's all.
Absolutely. Put a single-player version of the game on disc. Don't lock the single-player content of the game behind server connectivity. Doing this with GT Sport and GT7 pretty much killed my interest in the series, which I had followed since GT2.
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Old 08-31-2025, 01:23 AM   #4
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Make all the cars fictional, because licensed cars that can't be wrecked are WORTHLESS and make races far blander and more static.
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Old 08-31-2025, 04:32 AM   #5
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Make all the cars fictional, because licensed cars that can't be wrecked are WORTHLESS and make races far blander and more static.
The changes you propose will hurt the game becauae it can no longet be called "The Real Driving Simulator".

If you like seeing cars wrecked so much, play Butnout or BeamNG.drive.
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Old 08-31-2025, 05:30 AM   #6
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The changes you propose will hurt the game becauae it can no longet be called "The Real Driving Simulator".

If you like seeing cars wrecked so much, play Butnout or BeamNG.drive.
"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic. They can give the fictional cars similar looks and attributes to their real life inspirations and let the players try to figure out which one is supposed to be which. The only alternative is massively reducing the selection of cars to those whose makers approve of their virtual destruction. That would be better than this shit. My last purchases were Assetto Corsa and Project Cars 2 in 2018. I dropped them both before making much progress, partly because of this reason.
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Old 08-31-2025, 10:32 AM   #7
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"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic. They can give the fictional cars similar looks and attributes to their real life inspirations and let the players try to figure out which one is supposed to be which. The only alternative is massively reducing the selection of cars to those whose makers approve of their virtual destruction. That would be better than this shit. My last purchases were Assetto Corsa and Project Cars 2 in 2018. I dropped them both before making much progress, partly because of this reason.
I mean, to be frank, you're not supposed to be crashing the cars around like that. I don't think Polyphony is avoiding realistic damage out of manufacturer demands, but rather because it's just not necessary for the type of game they're trying to make. It sounds like you want them to make Wreckfest or something.
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Old 08-31-2025, 01:14 PM   #8
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I mean, to be frank, you're not supposed to be crashing the cars around like that. I don't think Polyphony is avoiding realistic damage out of manufacturer demands, but rather because it's just not necessary for the type of game they're trying to make. It sounds like you want them to make Wreckfest or something.
You're not supposed to, but you will, because you suck, and AI should not be infallible either. It happens.

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Old 08-31-2025, 02:51 PM   #9
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You're not supposed to, but you will, because you suck, and AI should not be infallible either. It happens.

Ultimate Racing Crash Compilation Part 2 - YouTube
Ok, so what? Would that actually make the game better to play? Is this any different, in terms of the actual experience of playing, from just making you restart if you go off the track? Is your issue the visuals of the damage modeling, or the way you can get away with rougher play because the game doesn't have consequences for it?
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Old 08-31-2025, 03:22 PM   #10
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Ok, so what? Would that actually make the game better to play? Is this any different, in terms of the actual experience of playing, from just making you restart if you go off the track? Is your issue the visuals of the damage modeling, or the way you can get away with rougher play because the game doesn't have consequences for it?
If these games obsess so over realistic graphics, then they have to render destruction too, or the realism feels like a facade. You also have to drive more defensively when other drivers crash because more pieces fly, big pieces, so yes, it does impact gameplay.
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Old 08-31-2025, 03:43 PM   #11
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Originally Posted by Warm Gun View Post
"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic.
I see. Well, I think it's still possible to make the game realistic and still do more to discourage players from intentionally hitting other cars in online racing. The Forza Motorsport series calculated how much it would cost to fix the damage you did to your car, and it would deduct that amount from your race winnings. Harder difficulty settings caused damage to affect your car's performance, such as slowing your car down dramatically or making it harder to steer. That stopped players from hitting the wall or hitting cars that weren't moving very fast or in a skid. What I'm trying to stop or at least reduce are instances where one car gently touches another car just enough to make the other spin out and lose control, but not so much that it does very much damage to their car. And the car that spins out and loses control is so badly damaged that it loses the race, while the car that caused it gets off relatively scot-free.

When police officers and soldiers train for gun fights, they wear equipment that delivers electric shocks to simulate the pain of getting shot. They also train for knife fights with the Shocknife, a knife that does not cause tissue damage, but delivers an electric shock ranging from 600 volts to 7500 volts if you touch the blade.

https://www.virtra.com/tool/law-enfo...t-threat-fire/

http://www.shocknife.com/

So why not develop PlayStation controllers and racing wheels that can deliver an electric shock if you hit the wall or hit another car? It's possible to do this without causing tissue damage. I've unintentionally touched frayed wires, and while it was painful, I was not burned. Just keep the voltage and amperage low.

If that sounds too extreme for you, here are some other ideas. Why not measure how many miles you have driven since going off the road, hitting the wall, or hitting another car? And then when you do go off track, hit the wall, or hit another car, certain races and game features become inaccessible until you earn enough clean miles to regain access to those races and features.

Please let me know what you think when you get a chance. Have a nice day.
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Old 08-31-2025, 06:37 PM   #12
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If these games obsess so over realistic graphics, then they have to render destruction too, or the realism feels like a facade. You also have to drive more defensively when other drivers crash because more pieces fly, big pieces, so yes, it does impact gameplay.
Again, you seem like you'd be happier with Wreckfest. You'll be much happier playing a game that aligns with what you want rather than raging against a developer for making a game that doesn't.
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Old 08-31-2025, 11:33 PM   #13
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I heard from developers that the reason cars only get scraped up, is because manufacturers don't want their brand being represented as car wrecks. Imagine Ford cars in the game, and gamers show them as wrecks struggling along the track.

Half the fun is finding the car you drive in real life in a video game. I'm okay if they don't turn into mangled wrecks. That's better for other games IMO. As others said, GT is mostly about racing and staying on the track.

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I think making the single player fully playable offline and installed 100% off the disc. That's all.
Quote:
Originally Posted by Nunab18 View Post
Absolutely. Put a single-player version of the game on disc. Don't lock the single-player content of the game behind server connectivity. Doing this with GT Sport and GT7 pretty much killed my interest in the series, which I had followed since GT2.
Agreed. I still haven't bought Sport or GT7 since they're primarily online games. They lost me there, not interested in racing other drivers, many of which have exceptional skills and probably play 24/7.

Sport I hear finally added offline play if that's true. GT7, Polyphony Digital probably lost a good number of sales from those who don't want to be forced to connect online every time they want to access their game progress. That is BS just for the sake of microsales. Sony's big incentive after seeing the windfall of GTAV Online through Rockstar. Sony then going on to buy something like 12 multiplayer developers afterwards. Spending billions and so far, not much to account for.
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Old 09-01-2025, 12:07 AM   #14
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I personally don't think Gran Turismo has anything particularly wrong with the way the game handling is done for cars, damage etc. but it would be maybe visually interesting if they had cars that could deform as an option you could turn on but also have a separate option which keeps the performance impact off. So a car could scrape and show on the paint or even have bumpers fall off etc. but obviously nothing to the point of a car not looking like it should be able to drive.

However, that's a lot of complex animations required and completely fine if it wasn't in the game. Not a deal-breaker.

The interiors on vehicles included, I wish we could see a lot more fully mapped out because I think it would look amazing for a VR compatible play with how we see it in GT7.

I also think allowing us to play our own songs from a USB or something in single player only to avoid copyright infringement would be cool but also I think having played GT7, I think Polyphony need to give more tracks. They have a decent amount, but maybe adding more would also help if we wanted to do a custom race.
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Old 09-01-2025, 02:56 PM   #15
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I heard from developers that the reason cars only get scraped up, is because manufacturers don't want their brand being represented as car wrecks.
What you say is 100% true, but there are two more reasons they don't like to show too much damage. The second reason is that if you show damage that would result in the driver and/or passengers being injured (such as having the car burst into flames or get crushed as flat as a pancake, for instance), you can kiss the E rating from the Entertainment Software Ratings Board goodbye. The third reason is that to really accurately predict how a car would behave in a crash, you need a supercomputer, and even supercomputers probably can't simulate that in real time.

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Half the fun is finding the car you drive in real life in a video game. I'm okay if they don't turn into mangled wrecks.
I like seeing real-world cars in video/computer games too, but I don't like seeing them damaged. I don't like crashes in auto racing as a whole. That's the main reason I have a lot of respect for Jeff Gordon when he was a NASCAR driver. He never intentionally hit other cars during races to work his way to the front.

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I still haven't bought Sport or GT7 since they're primarily online games. They lost me there, not interested in racing other drivers, many of which have exceptional skills and probably play 24/7.
I've never done online gaming at all. So you are not alone in that respect.
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Old 09-01-2025, 03:10 PM   #16
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Quote:
Originally Posted by PhysicalMediaMaestro View Post
What you say is 100% true, but there are two more reasons they don't like to show too much damage. The second reason is that if you show damage that would result in the driver and/or passengers being injured (such as having the car burst into flames or get crushed as flat as a pancake, for instance), you can kiss the E rating from the Entertainment Software Ratings Board goodbye. The third reason is that to really accurately predict how a car would behave in a crash, you need a supercomputer, and even supercomputers probably can't simulate that in real time.



I like seeing real-world cars in video/computer games too, but I don't like seeing them damaged. I don't like crashes in auto racing as a whole. That's the main reason I have a lot of respect for Jeff Gordon when he was a NASCAR driver. He never intentionally hit other cars during races to work his way to the front.



I've never done online gaming at all. So you are not alone in that respect.
Thanks.
Severe crashes would completely stop the race for the caution danger flag too. Something not present in the GT games.

With the speed of 200+ mph, I think the slightest mishandling can catch a gust of wind and send those cars bumping other cars, which could explain how the slightest bump sends some cars spinning out and into the walls. Gordon was a talented (and lucky) driver to be able to avoid all the other cars so well and still win when he was a top Nascar racer.

I see Palou of DHL Team just won the Indycar championship yesterday.

The competition for online racing games looks unreal. Some of the best drivers in the world are playing many times, and I rather just race against the computer. I hope Sony and PDigital bring offline gaming back if/when there is a GT8 for PS6.

Remember PD made the game, Tourist Trophy for PS2? In an article, they said they wanted to consider merging motorcycles and cars into races, but that never was realized and was a passing idea. I wouldn't mind if that returned in some form. Even though they really should be separate as motorcycles and cars are not an even match most times.

Bikes, really fast acceleration and more fragile around fast corners, while cars take off slower in general (except some) and have 4 wheels to deal with any fast curving turns for balance.
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Old 09-01-2025, 03:33 PM   #17
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I see Palou of DHL Team just won the Indycar championship yesterday.
That he did. I think IndyCar racing is a much classier and more professional form of auto racing than NASCAR. Because of the way the cars are designed, drivers are much more careful not to hit each other, and when there are wrecks, a smaller number of cars are involved.

Quote:
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Remember PD made the game, Tourist Trophy for PS2? In an article, they said they wanted to consider merging motorcycles and cars into races, but that never was realized and was a passing idea. I wouldn't mind if that returned in some form. Even though they really should be separate as motorcycles and cars are not an even match most times.
The Xbox 360 game "Project Gotham Racing 4" had races where cars and motorcycles raced each other. But the disclaimer before the game's main menu and at the beginning the game's manual had a sentence which read: "Depictions of motorcycles and cars racing against each other are unrealistic and must not be attempted in real life while on a public road, closed course, racetrack, or in any other situation."

https://www.yumpu.com/en/document/re...0-achievements
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Old 09-01-2025, 04:00 PM   #18
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Originally Posted by PhysicalMediaMaestro View Post
What you say is 100% true, but there are two more reasons they don't like to show too much damage. The second reason is that if you show damage that would result in the driver and/or passengers being injured (such as having the car burst into flames or get crushed as flat as a pancake, for instance), you can kiss the E rating from the Entertainment Software Ratings Board goodbye.
I don't think anybody is asking for this. Just do what Forza does. That has an E rating and shows cosmetic damage.
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Old 09-01-2025, 04:44 PM   #19
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I also think allowing us to play our own songs from a USB or something in single player only to avoid copyright infringement would be cool but also I think having played GT7, I think Polyphony need to give more tracks. They have a decent amount, but maybe adding more would also help if we wanted to do a custom race.
"Need For Speed: Hot Pursuit 2" for the original Xbox allowed you to import your own music. So did the PC game "Ultimate Ride: Coaster Deluxe".

As far as custom race tracks go, Gran Turismo 6 had a course maker. Or, as they called it, a "track path editor". But you needed a second device, such as a tablet or PC to use it:

https://www.gran-turismo.com/us/gt6/.../application01

"Project Gotham Racing 3" allowed you to create race courses that ran through downtown city streets. "Midnight Club 3: DUB Edition" allowed you to do likewise. And both of those games let you create custom races inside the game itself. Gran Turismo 8 should let you create courses that go through downtown city streets.

If you're really into making your own custom race tracks, I recommend the "Trackmania" game series:

https://www.trackmania.com/?lang=en
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Old 09-01-2025, 07:19 PM   #20
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Better track variety. My biggest critique of GT7 is it is too top-heavy with circuit tracks. Where are all the interesting scenic and city tracks??
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