Quote:
Originally Posted by Warm Gun
"The Real Driving Simulator" is hardly real if smashing into a wall at 150 miles per hour barely does anything cosmetically to your car and if you don't have to evade realistic wreckage. If cars don't flip, crumble and twist into hundreds of pieces like they are supposed to accord to physics. Pathetic. No different than a kid smashing toy cars into each other, for they remain as intact. It's not that I like seeing cars wrecked so much, it's that it plays an essential part in making this dangerous high speed sport feel realistic. They can give the fictional cars similar looks and attributes to their real life inspirations and let the players try to figure out which one is supposed to be which. The only alternative is massively reducing the selection of cars to those whose makers approve of their virtual destruction. That would be better than this shit. My last purchases were Assetto Corsa and Project Cars 2 in 2018. I dropped them both before making much progress, partly because of this reason.
|
I mean, to be frank, you're not
supposed to be crashing the cars around like that. I don't think Polyphony is avoiding realistic damage out of manufacturer demands, but rather because it's just not necessary for the type of game they're trying to make. It sounds like you want them to make Wreckfest or something.