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Old 09-02-2025, 08:07 PM   #1
Zivouhr Zivouhr is offline
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I often wonder what takes PD so long to make these games as they keep rehashing out a lot of the same content each time. Same tracks, same cars many times, more license tests, etc. I think they are full time staff paid for by Sony and just take their time. No rush until the next console type situation.



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Originally Posted by PhysicalMediaMaestro View Post
That he did. I think IndyCar racing is a much classier and more professional form of auto racing than NASCAR. Because of the way the cars are designed, drivers are much more careful not to hit each other, and when there are wrecks, a smaller number of cars are involved.



The Xbox 360 game "Project Gotham Racing 4" had races where cars and motorcycles raced each other. But the disclaimer before the game's main menu and at the beginning the game's manual had a sentence which read: "Depictions of motorcycles and cars racing against each other are unrealistic and must not be attempted in real life while on a public road, closed course, racetrack, or in any other situation."

https://www.yumpu.com/en/document/re...0-achievements
Thanks. Driveclub too.
Crew 2 with cars vs bikes, real manufacturers. No damage physics in that game.

Nascar, I wonder why there are so many crashes each race. Almost like it's expected.

The fast speeds really affect physics and controls.
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Old 09-03-2025, 02:43 PM   #2
PhysicalMediaMaestro PhysicalMediaMaestro is online now
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Quote:
Originally Posted by Zivouhr View Post
I often wonder what takes PD so long to make these games as they keep rehashing out a lot of the same content each time. Same tracks, same cars many times, more license tests, etc. I think they are full time staff paid for by Sony and just take their time. No rush until the next console type situation.
The Gran Turismo series is sharply focused on visual polish. The improvements in graphics were clearly noticeable when we went from PlayStation 1 to PlayStation 2, and even from PlayStation 2 to PlayStation 3. Now that hardware advancements seem to have hit a brick wall, there seems to be very little improvement in graphics now. I have a feeling a lot of the visual improvements in recent releases of Gran Turismo have gone unnoticed by most people.

The Forza Motorsport series has released a new version every 2 years since 2005. It may not have been as photorealistic as Gran Turismo, but most Forza Motorsport fans either didn't notice or didn't care. What Forza Motorsport fans did care about was that Forza Motorsport offered several features that Gran Turismo didn't initially offer, including:

-A livery editor for custom paint jobs
-More freedom in customizing car parts for better performance, such as swapping engines and drivetrains from one car to another
-Damage that could not only be seen, but could degrade the vehicle's performance
-A racing line that showed where to drive and turned yellow and red to indicate that you needed to hit the brakes (turning green when you slowed down enough)
-An automatic braking feature for novices
-The ability to buy and sell customized cars online

Now if Gran Turismo or Forza Motorsport gave players the ability to pick a city and design a race course through the streets of that city, that would be awesome.
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