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Old 01-13-2010, 06:02 PM   #1
Terjyn Terjyn is offline
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Quote:
Originally Posted by BlackMamba View Post
As I mentioned it was a cool idea back in the day, but it's been 2 generations people! Are we still stuck on rumble?
The X-Station Wii 2100! Now with full body suit.

Flip over in a car? Your entire body goes through the sensation of going end-over-end!

Character gets shot? We actually stimulate pain sensors so you feel it!

Note: Not responsible for medical side effects.

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Old 01-13-2010, 06:12 PM   #2
BlackMamba BlackMamba is offline
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Quote:
Originally Posted by Terjyn View Post
The X-Station Wii 2100! Now with full body suit.

Flip over in a car? Your entire body goes through the sensation of going end-over-end!

Character gets shot? We actually stimulate pain sensors so you feel it!

Note: Not responsible for medical side effects.

lol!
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Old 01-13-2010, 07:36 PM   #3
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What, I want to fight a giant Egyptian lizard, even better would be to play as one!

Difficutly settings that don't increase the actual level of A.I. but simply = more hits to kills somebody, less hits to die, ridiculously accurate aiming, sports games where it is harder to knock them over, etc. Something like Perfect Dark where it had a wide variety of bots

Fps games with offline modes (thankfully Killzone 2 lets us play offline against bots)

Games like Far Cry 2 where if you alert one guy everybody is alerted, that is ultra lame.. And the lack of ability to hide in some games after being discovered..I understand A.I. routines are probably a really hard aspect but good routines have been done before..

Ok, yes, the lack of single player annoys me.. Warhawk for example is fun online but with that engine it could have had an amazing single player (co-op included) experience.

Turn based games... I want to play a game, not watch. There are so many other games I'd be interested in playing if they actually had gameplay.
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Old 01-13-2010, 07:40 PM   #4
supersix4 supersix4 is offline
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Quote:
Originally Posted by Monkey View Post
Games like Far Cry 2 where if you alert one guy everybody is alerted, that is ultra lame.. And the lack of ability to hide in some games after being discovered..I understand A.I. routines are probably a really hard aspect but good routines have been done before..
True it makes it so fake, I at least liked in uncharted 1 that if you were quite they wouldn't get alerted, but I can't stand that!

Ultra Lame is an understatement.
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Old 09-11-2011, 01:23 AM   #5
DarkFang94 DarkFang94 is offline
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Games that take out missions or objectives in the main game and release them as DLC (L.A. Noire, Assassin's Creed II).
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Old 09-14-2011, 12:03 AM   #6
MikeCL MikeCL is offline
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I will chime in.. 2 years ago I was still into video games for the pc.. so console gamers were like oh console games don't need as many patches.. blah blah.. yeah I found that out to be true...

Getting shot in in video games and unable to move it's like as soon as you ger hit you feel like you are pulling a 500 Lb weight..

Screen that turns fully red..

Have to pay for DLC for consoles in which the PC version you don't (Battlefield bad company 2)

Sometimes the rumble can be really overdone
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Old 09-14-2011, 03:27 PM   #7
Nerdkiller likes BD Nerdkiller likes BD is offline
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Quote:
Originally Posted by MikeCL View Post
Have to pay for DLC for consoles in which the PC version you don't (Battlefield bad company 2)
A pity though, that the devs seemed to have caught wind of this and then essentially started charging for DLC on PC and the fact that proper expansion packs are becoming rarer than ever.

As for publicly released SDK's, I'm pretty certain that the major publishers will start trying to phase them out in future PC games (at least the multiformat ones). Battlefield 3 seems to be one of them, stating that the engine would be too much of a hassle for users to create content (I don't believe them for one moment, it might be a hassle, but I'm almost certain that they'll get the hang of it). Since then, DICE has gone back to considering if they should release it after all.

So yeah, greed.
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Old 09-14-2011, 03:53 PM   #8
MikeCL MikeCL is offline
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Yeah that makes me mad.. a good way to kill that market off..
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Old 01-13-2010, 06:25 PM   #9
Y3k Bug Y3k Bug is offline
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Quote:
Originally Posted by Terjyn View Post
The X-Station Wii 2100! Now with full body suit.

Flip over in a car? Your entire body goes through the sensation of going end-over-end!

Character gets shot? We actually stimulate pain sensors so you feel it!

Note: Not responsible for medical side effects.

You guys make fun, but I would love one of these:
Force Feedback Vest/Helmet
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Old 01-13-2010, 06:48 PM   #10
Wreck Wreck is offline
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Quote:
Originally Posted by Y3k Bug View Post
You guys make fun, but I would love one of these:
Force Feedback Vest/Helmet
they already sell these for pc, same brand. about $139
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Old 01-13-2010, 07:16 PM   #11
Icemage Icemage is offline
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A lot of the things that are being complained about in this thread either make practical or commercial sense.

- Sequels? People who bought and loved one game are likely to buy another. This is a known behavior inherited from Hollywood, and given the costs and difficulties of launching new IP, I don't see this trend changing at all; nor do I see a need to, as long as new IPs don't stop coming completely, and as long as the sequels themselves are of good quality.

- Rumble? Yeah, yeah, Sony said it was last gen tech, but the truth about that was that they were in a lawsuit with Immersion over the licensing of the tech and couldn't put it in the original SixAxis controllers because of it. There's an option to turn it off if you don't like it, and it's obviously important enough that Sony reversed course and made the DS3 standard.

- Shovelware on the Wii isn't a trend. The most popular system always attracts moneygrubbing cheapskates and cash-ins in every console generation (see: Atari 2600, NES, Super Nintendo, PS1, PS2). It's only more noticeable on the Wii because there's such a relative dearth of actually good titles to counter-balance the mudslide of filth.

- Like the above, Movie/Game tie-ins are nothing new. *cough* E.T.: The Extra-Terrestrial for Atari 2600 *cough*

- I love how there's hate for music gaming and love for co-op gaming in the same thread. Do some of you realize that music games are amongst the best co-op experiences to be had?
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Old 01-13-2010, 07:25 PM   #12
Terjyn Terjyn is offline
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I don't think you are telling people things they don't know Icemage.

People continue trends because they work. You rarely hear about trends being continued in spite of failure.

But clearly "working" and "good" aren't the same thing.
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Old 01-13-2010, 09:29 PM   #13
Icemage Icemage is offline
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Quote:
Originally Posted by Terjyn View Post
I don't think you are telling people things they don't know Icemage.

People continue trends because they work. You rarely hear about trends being continued in spite of failure.

But clearly "working" and "good" aren't the same thing.
That's the thing, though. "Good" is subjective in terms of game features. Some people like linear games because they give the opportunity to have relatively good storytelling. Other people skip right past the single player and jump into multiplayer for the adrenaline rush. There is no "right" way to do that, there's simply personal preference.

Turn-based versus real-time is also another sticking point; there's a reason why Civilization is one of the longest-running game franchises, just as first person shooters have become so ubiquitous. They cater to different audiences, that's all.

Really the only issue that has been brought up here that I can get behind is the sliding standard on graphical quality (bad frame rates, tearing).
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Old 01-13-2010, 11:46 PM   #14
Terjyn Terjyn is offline
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Quote:
Originally Posted by Icemage View Post
That's the thing, though. "Good" is subjective in terms of game features. Some people like linear games because they give the opportunity to have relatively good storytelling. Other people skip right past the single player and jump into multiplayer for the adrenaline rush. There is no "right" way to do that, there's simply personal preference.

Turn-based versus real-time is also another sticking point; there's a reason why Civilization is one of the longest-running game franchises, just as first person shooters have become so ubiquitous. They cater to different audiences, that's all.

Really the only issue that has been brought up here that I can get behind is the sliding standard on graphical quality (bad frame rates, tearing).
This thread isn't asking for a universal truth that all gamers should agree feature X should go.

It's asking people what their personal opinions are.

If you are asking for a universal truth you'll never get it. Even with bad frame rates/screen tearing some people will tell you that companies shouldn't waste more time on graphics than they did, because after all graphics don't matter.

Last edited by Terjyn; 01-13-2010 at 11:48 PM.
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Old 01-13-2010, 07:32 PM   #15
BlackMamba BlackMamba is offline
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Quote:
Originally Posted by Icemage View Post
- Rumble? Yeah, yeah, Sony said it was last gen tech, but the truth about that was that they were in a lawsuit with Immersion over the licensing of the tech and couldn't put it in the original SixAxis controllers because of it. There's an option to turn it off if you don't like it, and it's obviously important enough that Sony reversed course and made the DS3 standard.
Rumble is last-gen tech! People have just grown too accustomed to having it. Sony reversed course because of fan outcry, but you have to understand the source of the complaints... 360 users. Demand for rumble largely emanated from PS3 fans who were sick of 360 fans lording it over them like some sort of AAA exclusive IP.

Next time Sony, use that $120-200 million you paid to Immersion to develop 2-3 new AAA titles! Rumble doesn't sell systems (the most I'll concede is it helped to stem PR bleeding which Sony needed at the time. But, give it a couple more months and people would have forgotten about it anyway).
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Old 01-13-2010, 07:38 PM   #16
mknanas mknanas is offline
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I think single player concept needs to change. It should be more of GTA games where each time I play can lead to different experience. Games like Uncharted 2, you play once and then you are done.
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Old 01-13-2010, 07:40 PM   #17
BlackMamba BlackMamba is offline
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Quote:
Originally Posted by mknanas View Post
I think single player concept needs to change. It should be more of GTA games where each time I play can lead to different experience. Games like Uncharted 2, you play once and then you are done.
Totally disagree... I need direction in my games. Makes for better narrative and a more enjoyable experience.
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Old 09-12-2011, 09:23 PM   #18
volcomsocal volcomsocal is offline
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Quote:
Originally Posted by mknanas View Post
Games like Uncharted 2, you play once and then you are done.
Huh??? You might be the only person who's played this game through once and never played it again. I don't know anyone who's done that. Treasure hunting, trophy acquiring, Crushing difficulty, incredible storyline and voice-acting, and online (including co-op) play are all great reasons for replaying Uncharted 2 over and over and over. I'm still playing this game almost 2 years after I bought it.
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Old 01-13-2010, 07:38 PM   #19
BlackMamba BlackMamba is offline
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Movie/game tie-ins are in a precarious situation so I'm not surprised by their (lack of) quality. Development time is short and games are often hamstrung by source material. However, they're a good business proposition because even the most mediocre movie-based videogame can sell more copies than the best original titles.
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