As an Amazon associate we earn from qualifying purchases. Thanks for your support!                               
×

Best PS3 Game Deals


Best PS3 Game Deals, See All the Deals »
Top deals | New deals  
 All countries United States United Kingdom Canada Germany France Spain Italy Australia Netherlands Japan Mexico
Syndicate (PS3)
$15.05
20 hrs ago
Grease Dance (PS3)
$14.99
 
Greg Hastings Paintball 2 (PS3)
$39.96
 
Transformers Devastation (PS3)
$28.46
 
Destiny (PS3)
$26.80
 
Cabela's Adventure Camp (PS3)
$19.50
 
Atelier Rorona: The Alchemist Of Arland (PS3)
$26.69
 
Metal Gear Rising: Revengeance (PS3)
$16.88
 
Batman: Arkham City (PS3)
$29.02
 
Bulletstorm (PS3)
$59.95
 
Rock of the Dead (PS3)
$39.99
 
Battle vs Chess (PS3)
$39.99
 
What's your next favorite movie?
Join our movie community to find out


Image from: Life of Pi (2012)

Go Back   Blu-ray Forum > Gaming > PlayStation > PS3
Register FAQ Community Calendar Today's Posts Search


View Poll Results: How would you rate this remastered collection?
Platinum 69 60.53%
Gold 38 33.33%
Silver 6 5.26%
Bronze 0 0%
Trash 1 0.88%
Voters: 114. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 01-17-2010, 09:50 PM   #1121
Psybits Psybits is offline
Blu-ray Guru
 
Psybits's Avatar
 
Jul 2009
16
316
2
Default

Quote:
Originally Posted by lbloodojunkieg View Post
Call of Duty World at War on veteran was easier than this, and I'm not joking.
no way!! CoD:WaW on veteran was ridiculous..It doesn't even compare

Quote:
Originally Posted by JAS View Post
LOL!! It sux right? Badass ending though!!

By the way, when I beat GOW2 COLLECTION the same glitch happen to me that happen to others. U know, the boss batch glitch. I do have a game saved right before Cletho. Are there any suggestions to try and get that trophy fixed?

THANKS!!
->
Quote:
Originally Posted by Blu-Curry View Post
After reading a lot of forum posts, it seems the best way to guarantee that you get the trophy is to start another run in Bonus Play.
I got mine in bonus play..I had a save file before the krakken, before the 2sisters, and before clotho..no matter what I did the trophy would not pop..so yeah had to play through for that last trophy
  Reply With Quote
Old 01-17-2010, 09:59 PM   #1122
Groo The Perverted Groo The Perverted is offline
Blu-ray Champion
 
Groo The Perverted's Avatar
 
Aug 2008
109
8
272
Default

So where at should I save the game and start a new game save, in case I don't get that boss tropy again?

I can't remember the save point BEFORE that boss right off the top of my head.
  Reply With Quote
Old 01-17-2010, 10:36 PM   #1123
Psybits Psybits is offline
Blu-ray Guru
 
Psybits's Avatar
 
Jul 2009
16
316
2
Default

well the last save point before the krakken fight would be after you revive the phoenix before you have to blow the horn to free the phoenix..

that would probably be the safest save point
  Reply With Quote
Old 01-17-2010, 11:18 PM   #1124
Euribo Euribo is offline
Senior Member
 
Euribo's Avatar
 
Aug 2007
Default

Quote:
Originally Posted by Psybits View Post
no way!! CoD:WaW on veteran was ridiculous..It doesn't even compare
Yea, World at War was definitely ridiculous. For some reason, I just had extreme difficulty with Challenge of the Gods, and at the time I thought it was the hardest thing I've ever done(Mortal Combat anyone?). I found something that worked for me and was able to get it, and if I were to do it again, I think I'd have a much easier time. If I had to do World at War again, it'd still be just as hard as the first time.
  Reply With Quote
Old 01-19-2010, 02:42 AM   #1125
KB24SD KB24SD is offline
Power Member
 
KB24SD's Avatar
 
May 2007
San Diego
166
3
Default

Hey guys 1up is doing a retrospective look back of the God Of War franchise. Here is part 1 with God of War director David Jaffe.

Really a great read. Highly recommend taking the time to read it.

Quote:


Looking Back at God of War 1

God of War director David Jaffe reminisces about the game that made him a household name, and tells us what he would do if he were making God of War 3.


The God of War series wouldn't exist -- at least, not in any form resembling what it is today -- without David Jaffe. He served as the original game's director at Sony Santa Monica, and chances are if you know his name, you probably first heard it in conjunction with the series. After helping with God of War 2 in an advisory role, he moved on to other projects -- a cancelled PSP first-person shooter, and the PSN car combat game Calling All Cars -- before leaving from Sony to help found independent development studio Eat Sleep Play.

To kick off this week's three part God of War retrospective -- in which we'll feature interviews with Jaffe, God of War 2 director Cory Barlog, and God of War: Chains of Olympus director Ru Weerasuriya leading up to a God of War 3 preview blowout -- I spoke to Jaffe about his thoughts on the series now that he's had time to distance himself from it.

1UP: Looking back at God of War 1 now, what are you happiest with?


David Jaffe: I think I'm probably happiest with its place in geek culture, in that it's traveled well beyond the game and the sequels and the action figures and the T-shirts. I think one of the biggest thrills is, I'll go to Vegas or Comic-Con or wherever, and I'll see people wearing a God of War T-shirt. That's a pretty big thrill -- not just because they're wearing the shirt, but because it means we did something that spoke to them and resonated with them. That's probably all you really have when you work on something that's a creative project... in a lot of ways, I don't even remember God of War. Yeah, I can go through the game level by level, but I didn't experience it like gamers experience it. So for me it's more of the aftermath of it and seeing how people seem to have taken to it.

1UP: And then the reverse question -- what are you most disappointed by? Oh, and you're not allowed to say climbing the wall in Hades, because that's the obvious answer...

DJ: Gosh I don't know. It all went so well. I was so happy with it. You know, I did have a sort of a bigger story that I personally was hoping to tell, and a bigger game that I was hoping to make. I think the fact that the realities of day-to-day production, and the financial realities of the game business, made it so it really wasn't practical or realistic for me to stay on to sort of continue telling the story of God of War in the way that I wanted to, even though I've been very happy with the sequels we've done so far. So that's sort of a global thing I've been disappointed in.

As for the individual game, if I can't say Hades... I really wanted to have a little helper fairy kind of character in the opening that was kind of like Navi in Zelda. I wanted to do a play on that, where Kratos basically got annoyed with it in the first half of the first level and killed it. I thought that would be really fun, and we just never had time to set up that whole thing.

1UP: What's your favorite moment in God of War 1?

DJ: Probably when Kratos hugs his family and transfers his energy to them. I came to Cory [Barlog, lead animator on God of War 1] and said, "Look, I want to create more of a story-based boss battle versus just gameplay." And he actually was the one -- I'm pretty sure it was him -- that came up with that idea. But when I saw it, not only did it cement in my mind that he was the guy to direct the next game, but there was also a sense that it was probably the best example in that game -- and we tried it in a couple of different places -- but it was the best example in that game of the real fusion between storytelling and gameplay, and that they could be the same thing. I really, really liked that we were able to get at least a couple of those off in that first game. And you know, the series has continued with that attempt [spoiler alert] -- there's the sequence in Chains of Olympus where Kratos is pushing his daughter away and that's interactive -- so I like the fact that we continue to try to do that. I wish we could do more of it, but those are really hard to do.

1UP: One thing I thought was interesting is if you play that scene from God of War 1 on a normal difficulty setting, you can get by without hugging them, but when you play on God Mode, the only realistic way to pass it is by continually hugging them to refill your Rage of the Gods meter.


DJ: I've never played it on God Mode. We had our two combat designers go through and tweak God Mode. I was like, "Look, make a mode for all the crazy hardcore people, because I will never play it." I maybe played three screens in, and said, "OK if you guys can beat it, I'm fine, but I have no interest in it."

1UP: I was replaying God of War 1 last weekend, and one thing I had forgotten was how many Indiana Jones similarities there were. So I'm curious, how much of this was you wanting to make an Indiana Jones game -- but obviously in a different setting -- and how much of it was just you wanted to pull in a few inspirations here and there?


DJ: Well, there was, and will always remain until I get to do it, a desire to work with Indiana Jones in the interactive medium. I would still to this day love to do that. But really, I can't express, to the point that it borders on the absurd and potentially disturbing, the importance of Indiana Jones -- and specifically Raiders of the Lost Ark -- to my sort of creative development. So certainly, those movies, and specifically Raiders, are really important to me. And I think there was certainly intentional homage paid -- we knew we were making our own game, our own character, our own setting -- but there was definitely a sort of tip of the hat to Indy and sort of that great movie that Raiders was, absolutely.

1UP: Do you think realistically you'll ever make an Indiana Jones game, or is that just kind of a dream?

DJ: Well, I mean there's nothing planned right now. A lot of it has to do with, you know, what happens in the future. Do I think I will ever? I don't know. I have a great idea for how LucasArts could really take that property and do cool things with it, and if they're reading this, they should give us a call at Eat Sleep Play. We'd love to talk to them.

1UP: As a franchise, what do you see as the strongest single element of God of War?

DJ: Well, the question is interesting to me because the strongest element of God of War is, I think it does a handful of things really, really well. I can't say, "Oh it's the combat, or the puzzles." Because like I've said before, Devil May Cry has deeper combat, ICO has better puzzles -- but I think what we did is that the goal was to create a game that really gave me what I always thought games like those promised, which was a big adventure.

But the problem with those games for me, even though I loved them, is they always seemed a little deficient in one area. You had the great puzzles of ICO, but the combat wasn't as great. You had the great combat in Devil May Cry, but you were kind of running around halls, and there weren't a lot of puzzles and adventuring to do. And so to me, what makes the series so great is the fact that we've really been able to combine all of those things, and we've been given the time to execute all of those things really, really well. Certainly again, we're not going up against DMC for the depth of combat, but in terms of enjoyable combat I think we can stand toe-to-toe with those guys.

1UP: Alright, so the reverse then -- what's the weakest single element?

DJ: Coming off of God of War, and being able to sort of make my adventure game, which is what I always wanted to do, I always look back know and think, "What are the things I [would have done differently]?" The biggest thing that the game taught me -- at least for me -- is I don't know how successful linear storytelling is in videogames. I think the biggest weakness is, it failed in what it originally tried to do, which was to really take players on an adventure which was the equivalent of seeing a great action-adventure movie like Indiana Jones. That doesn't mean the game failed at all. It just means that when I look at it now, I still don't think either we were able to master the medium enough, or maybe the medium isn't simply capable of generating that kind of response in the audience.

1UP: I remember you talking about Gears of War 2 recently. Do you see the same problems there, and do you think as time goes on, games will get past that kind of stuff?

DJ: No, honestly... I love Gears of War 2. Like I've said before, Gears 2 and Metal Gear [Solid 4] are totally head-to-head for my favorite games in the last couple of years. I thought they were fantastic. But ultimately they're games, and by that I mean ultimately there are things that engage a certain part of your brain if they're good -- and those games are very good -- in a way that movies don't. And it doesn't mean they are less of an art form. They are in many ways more of an art form, but they're simply different. That's something I've had to come to terms with, and I'm grateful to be making games instead of movies, but what I wanted God of War to do was really create an experience that felt like a playable movie, and I think for me that's just a sort of a limitation -- or, "limitation" is the wrong word -- but that's not what games do well.

1UP: One of the things I always liked about God of War 1 in particular was the way it forced you to do certain things than in a more open-ended game you wouldn't be able to. You had to push the guy in the cage up the hill, and you had to kill civilians to gain extra life, and that kind of stuff.

DJ: Yeah, that was intentional. I remember we had lots of discussions about, "Oh let's give the player the option to be the good guy or the bad guy," and we were like, "No, no, no -- we want players to experience what it's like to be Kratos." So I'm glad you liked that; I liked that too. I'm not being down on God of War -- I'm very grateful -- it's just that when you asked "what are the deficiencies," if definitely makes me go, "OK if I were to take another crack at God of War as director or as lead designer or what have you, there definitely would be more of an embracing of what the medium does really well."

That doesn't mean we wouldn't try to push more cinematic presentation, and more of the desire to make players feel like they feel when they're watching a great movie, but I think there would be an acknowledgement of, "You know what? This is what videogames do well, and let's embrace that more than we've done in the previous games." Whether that means more open space to explore -- I don't even like big open worlds, but more like Metal Gear where they give you a number of ways to get through obstacles and choices and things like that -- I think it would play more to interactive's strengths in the future.

[That said,] I don't know if I would change God of War 1. I do think I would have to really sit and have a long conversation with myself about how much of our success can be attributed to the fact that we take the player's hand and say, "Here, we're going to take you on an adventure. And we don't get you stuck a lot. And we give you tons of checkpoints. And we drop the difficulty down if it gets too hard." I think there's a lot of value to that, so I don't think it's as easy as saying, "Oh I'll just make it more like Metal Gear," or "I'll make it more like Zelda." There's something about interactivity and what games do well that I would infuse into it, but I don't think I would do it if it came at the expense of user friendliness and a guaranteed experience. A lot of people finished God of War compared to other games because we built it to be finished.

1UP: If you were directing God of War 3, what's the one main thing you would really want to do with it?

DJ: Well, I did a design for God of War 3 when I was still creative director, but I don't know... I would love to tell my story of Kratos and what happens. You know, Cory [Barlog] and I -- even though Cory absolutely was the main writer on God of War 2, along with Marianne [Krawczyk] -- moment to moment, we all fashioned the core story together based on where we saw the plot going, which we figured out back on God of War 1. And God of War 3 is doing a really great story, and like I've said in the press so far, it has amazing graphics and it's going to be an awesome game. But they're not telling the story that I wanted to tell. They're still telling an awesome story, but for me that's what I would do -- I would still go back and dust off that design document and say, "You know, this is where I think the story should go."
Link:

http://www.1up.com/do/feature?pager....=0&cId=3172686
  Reply With Quote
Old 01-19-2010, 01:12 PM   #1126
A Tortured Duckling A Tortured Duckling is offline
Blu-ray Ninja
 
A Tortured Duckling's Avatar
 
Aug 2008
510
3358
17
51
Default

Sure glad i got the Collection last night. What a difference, it's like playing it for the first time again.
  Reply With Quote
Old 01-19-2010, 04:18 PM   #1127
Shin-Ra Shin-Ra is offline
Super Moderator
 
Shin-Ra's Avatar
 
Feb 2007
5
1
Default

Got my import copy at last! Rumble heartbeat on the Santa Monica Studio logo, now that's innovation!

Only played the demo of GoW and start of GoWII so it's all fresh to me.
  Reply With Quote
Old 01-19-2010, 04:32 PM   #1128
Septimus Prime Septimus Prime is offline
Blu-ray Samurai
 
Septimus Prime's Avatar
 
Jan 2008
164
2
Default

Double Plat!
  Reply With Quote
Old 01-19-2010, 04:43 PM   #1129
PA_Kid PA_Kid is offline
Blu-ray Guru
 
Jan 2008
Dallas/Ft. Worth, TX
Default

Quote:
Originally Posted by Shin-Ra View Post
Got my import copy at last! Rumble heartbeat on the Santa Monica Studio logo, now that's innovation!

Only played the demo of GoW and start of GoWII so it's all fresh to me.
Right there with you Shin!

I finally beat Uncharted so I broke down and picked up the GoW Collection. I had never played 1 or 2 so this is my first hands on experience with them. (Just got past the oracle and into the temple last night.)

It is a testament how well the original holds up on the PS3. I think if you showed it to someone who had never heard of the franchise and told them it was just a PS3 game they wouldn't batt an eye.
  Reply With Quote
Old 01-19-2010, 04:47 PM   #1130
jono_0101 jono_0101 is offline
Blu-ray Ninja
 
Aug 2008
St. Louis
164
7
Default

Quote:
Originally Posted by Septimus Prime View Post
Double Plat!
congrats sir!
  Reply With Quote
Old 01-19-2010, 06:05 PM   #1131
Snake_XRS Snake_XRS is offline
Blu-ray Guru
 
Snake_XRS's Avatar
 
May 2009
Chicago
Default

Awesome, just found out the harpy infinite orb trick from the PS2 still works on the collection for GOW1!

Update--just did it, max weapons and magic FTW!!
  Reply With Quote
Old 01-19-2010, 06:32 PM   #1132
PA_Kid PA_Kid is offline
Blu-ray Guru
 
Jan 2008
Dallas/Ft. Worth, TX
Default

Quote:
Originally Posted by Snake_XRS View Post
Awesome, just found out the harpy infinite orb trick from the PS2 still works on the collection for GOW1!

Update--just did it, max weapons and magic FTW!!
Is that the section where the harpies come out of the wall endlessly until you plug the holes? How long do you end up spending trying to max out your weapons on a bunch of individual mobs in one place?

(The "max out everything" trophy is one of the few I'm concerned about getting in my first playthrough)
  Reply With Quote
Old 01-19-2010, 06:43 PM   #1133
phranctoast phranctoast is offline
Power Member
 
phranctoast's Avatar
 
Aug 2006
Long Island, NY;psn:phranctoast
78
Default

Quote:
(The "max out everything" trophy is one of the few I'm concerned about getting in my first playthrough)

It's easiest to do it at the end while fighting Ares.

During phase one of the fight after you deplete his health low enough to start struggling with him with the grappling (hitting o) you stab him once, but don't stab him again. You are awarded with tons of orbs and he throws you off so it doesnt begin phase two of the fight (saving family)

Keep doing that over and over and you can max out all your stuff.
  Reply With Quote
Old 01-19-2010, 07:16 PM   #1134
ngkf7 ngkf7 is offline
Special Member
 
ngkf7's Avatar
 
Jan 2008
Baltimore, MD
4
161
104
1
54
Default

Quote:
Originally Posted by PA_Kid View Post
Is that the section where the harpies come out of the wall endlessly until you plug the holes? How long do you end up spending trying to max out your weapons on a bunch of individual mobs in one place?

(The "max out everything" trophy is one of the few I'm concerned about getting in my first playthrough)
No, it's in the Challenge of Atlas I believe. When you cross the bridge after the saw blades room you climb a wall with a broken ladder below it. You have to attract the harpy to attack you then kill it against the wall/right above the broken ladder and then just sit and reap the rewards. If you do it wrong, just restart from the last checkpoint. Did that on my first playthrough as well. Put my controller down, did some homework, came back 15 minutes later with plenty of red orbs.

EDIT: phranctoast's plan works well too
  Reply With Quote
Old 01-19-2010, 07:23 PM   #1135
jono_0101 jono_0101 is offline
Blu-ray Ninja
 
Aug 2008
St. Louis
164
7
Default

Quote:
Originally Posted by ngkf7 View Post
No, it's in the Challenge of Atlas I believe. When you cross the bridge after the saw blades room you climb a wall with a broken ladder below it. You have to attract the harpy to attack you then kill it against the wall/right above the broken ladder and then just sit and reap the rewards. If you do it wrong, just restart from the last checkpoint. Did that on my first playthrough as well. Put my controller down, did some homework, came back 15 minutes later with plenty of red orbs.

EDIT: phranctoast's plan works well too
this is what i believe he was talking about

Quote:
Originally Posted by PA_Kid View Post
Is that the section where the harpies come out of the wall endlessly until you plug the holes? How long do you end up spending trying to max out your weapons on a bunch of individual mobs in one place?

(The "max out everything" trophy is one of the few I'm concerned about getting in my first playthrough)

but this works as well, if you put on statue all the way in, then the other just enough out so the they can sneak out, then just stand there and wail on them, it works too, just not as quick

the trick to the challenge of atlas orb glitch is
[Show spoiler] to get a harpee between you and the wall, then do a combo like square square triangle thatll pop the harpie up in the air as it dies, then walk forward and take a step or two up the ladder, with the harpie above kratos, the harpie will never hit the ground, so it will just die over and over and over, giving you more and more red orbs until you move, its a really easy way to max out everything, just set it up and go make a sandwich or something, and youll be good to go the rest of the game


the ares orb move works easily too
  Reply With Quote
Old 01-19-2010, 07:32 PM   #1136
Snake_XRS Snake_XRS is offline
Blu-ray Guru
 
Snake_XRS's Avatar
 
May 2009
Chicago
Default

Yes, it's the Challenge of Atlus section, just after the saw blades. Youtube has tons of vids on how to do it. Personnally my biggest problem was I already had done some farming in the Medusa section (with infinite magic), so my blades were level 5 and killing the harpies too quickly. I ended up using the level 1 blade

The harpies that you have to plug the wall with are not a good place to farm, as eventually they stop giving orbs out.
  Reply With Quote
Old 01-19-2010, 10:19 PM   #1137
Blu-Curry Blu-Curry is offline
Blu-ray Ninja
 
Blu-Curry's Avatar
 
Mar 2008
Winnipeg, Canada
115
409
72
7
5
Default

Quote:
Originally Posted by Shin-Ra View Post
Got my import copy at last! Rumble heartbeat on the Santa Monica Studio logo, now that's innovation!

Only played the demo of GoW and start of GoWII so it's all fresh to me.
Man, i STILL don't have a Dualshock 3 controller hahaha! I've been playing COD4, MW2, InFamous, GOWC, UT3, GTA4 (and yes, LBP) all without the awesomeness of rumble! Then, when i go to my friends' houses they have it automatically with the 360. Oh well, i'll probably get a silver one for my birthday in 2 weeks.
  Reply With Quote
Old 01-19-2010, 10:34 PM   #1138
PA_Kid PA_Kid is offline
Blu-ray Guru
 
Jan 2008
Dallas/Ft. Worth, TX
Default

Quote:
Originally Posted by jono_0101 View Post
this is what i believe he was talking about




but this works as well, if you put on statue all the way in, then the other just enough out so the they can sneak out, then just stand there and wail on them, it works too, just not as quick

the trick to the challenge of atlas orb glitch is
[Show spoiler] to get a harpee between you and the wall, then do a combo like square square triangle thatll pop the harpie up in the air as it dies, then walk forward and take a step or two up the ladder, with the harpie above kratos, the harpie will never hit the ground, so it will just die over and over and over, giving you more and more red orbs until you move, its a really easy way to max out everything, just set it up and go make a sandwich or something, and youll be good to go the rest of the game


the ares orb move works easily too
Thanks guys - the buzz saw things is just where I left off last night - so it sounds like I'm right there. Maybe I'll try that a few times and if that doesn't work just use the ares thing at the very end.
  Reply With Quote
Old 01-19-2010, 10:41 PM   #1139
Dirk504 Dirk504 is offline
Blu-ray Samurai
 
Dirk504's Avatar
 
Jul 2008
25
152
367
4
Default

Quote:
Originally Posted by Blu-Curry View Post
Man, i STILL don't have a Dualshock 3 controller hahaha! I've been playing COD4, MW2, InFamous, GOWC, UT3, GTA4 (and yes, LBP) all without the awesomeness of rumble! Then, when i go to my friends' houses they have it automatically with the 360. Oh well, i'll probably get a silver one for my birthday in 2 weeks.
You should def invest in one. I bought one specifically for the Collection. And now playing games like Killzone 2 is way better with the rumble. Some people don't like Dualshock, but I like it waaay more than the regular controllers.
  Reply With Quote
Old 01-19-2010, 11:00 PM   #1140
Groo The Perverted Groo The Perverted is offline
Blu-ray Champion
 
Groo The Perverted's Avatar
 
Aug 2008
109
8
272
Default

Quote:
Originally Posted by phranctoast View Post
It's easiest to do it at the end while fighting Ares.

During phase one of the fight after you deplete his health low enough to start struggling with him with the grappling (hitting o) you stab him once, but don't stab him again. You are awarded with tons of orbs and he throws you off so it doesnt begin phase two of the fight (saving family)

Keep doing that over and over and you can max out all your stuff.
Yep....I figured that one out and posted about it many pages ago. lol. I found it by accident, although I'm sure others have found it before me.
  Reply With Quote
Reply
Go Back   Blu-ray Forum > Gaming > PlayStation > PS3

Similar Threads
thread Forum Thread Starter Replies Last Post
God of War collection for PS3 now $29.99 Canadian Deals acid_reflexx 4 01-30-2010 05:04 PM
God of War Collection (PlayStation 3) Canadian Deals Jellybeans 28 11-18-2009 07:21 PM

Tags
god of war


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:17 PM.