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#7741 |
Member
Aug 2007
where the salt lake is
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Hey I dont do this very often, but im looking for some fair minded individuals to critique my levels based on creativity and design. A couple levels are more than rediculously difficult by design which is why i need a fair critique and not just "your level sucks because i cant beat it." Im going for the create trophy so any helpful criticism is welcome. You can find them under my psn: Justbugin. Thanks in advance.
![]() Last edited by justbugin; 04-08-2010 at 08:59 AM. Reason: typo |
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#7742 | |
Blu-ray Knight
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Let me know which level you want specifically, and I'll give it a try. Although, I won't bump it down because I "can't beat it" (trust me, my levels are known for being difficult and loooooong) - but I'm more of a creator than a player, so I can't promise that I'll get through the whole thing - since I may not be able to beat it. ![]() ![]() Last edited by CYMBOL; 04-08-2010 at 01:42 PM. |
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#7743 | ||
Blu-ray Knight
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![]() ![]() ![]() Yeah, Fsavoie - if I see you on I'll see if you're around - still completing the ending - just need a good solid hour or two to complete it. Can't wait to be done. |
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#7744 | |
Member
Aug 2007
where the salt lake is
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The create trophy can be attained through your compilation of levels but if i had to put one up specifically it would be Ace Skillzzz. The theme for it being can you ace this level. If not that one it would be Sunkin Cave Adventure. Just dont critique Traitor. its a joke level for my friend. |
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#7745 | |
Blu-ray Knight
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![]() ![]() ![]() What do you need for the create trophy? 50 plays on one level? Or 50 creator hearts? I can't remember - again sorry, I mis-read that - that changes how I would look at your level and what I'd recommend. Creator hearts are the hardest to get - a lot of people on this forum traded hearts for that. I don't care about trophies personally, so I never bothered - but I know their important to a lot of people. |
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#7746 | |
Member
Aug 2007
where the salt lake is
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it takes the 30 creator hearts. I mainly just want to drive more plays to my levels. im not usually a trophy guy but i enjoy LBP so much that i want all its trophies. ![]() |
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#7747 | |
Blu-ray Knight
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I made a big post several pages back on how to get your level stuck on the "Cool pages", but it takes work. From what I've seen - addictive, well made survival levels get the most plays - heck, even a lot of cr@ppy ones get thousands of plays. Or, make a "contempory level" - meaning, something that is in the media - a recent movie or something. Start creating that "Iron Man 2" level right now! ![]() Make a well made survival level and add community keys to your other levels. That would be the simplest way. My last level (The Great Race 3D) - added hundreds of plays to each of my previous Great Race levels (about 100 on 1 level and about 500 on another one). I'll see if I can find my old post - but I have limited time at work right now. But like I said, creator hearts are the most difficult to get. I have around 15,000 plays from my 7 levels (combined) - and only have 278 creator hearts (just got another one the other night). I'm guilty of not giving people creator hearts - even those that totally deserve them. It's just not something you think to do after you've played it - and hearted the level and/or made a comment. How many do you need? Last edited by CYMBOL; 04-08-2010 at 05:10 PM. |
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#7748 | |
Member
Aug 2007
where the salt lake is
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#7749 | ||
Blu-ray Knight
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Let me know if you have any questions after reading it. Quote:
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#7750 | |
Blu-ray Archduke
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FEEL THE LOVE - A level you published was hearted by 10 or more people. I'm sure that I can get this one easily just from people on my friends list that have the game. I just need to publish a crappy level and get them to heart it for me and then I can just delete it. CREATE - The levels you published were hearted by 50 or more people and you were hearted by 30 or more people. THIS ONE will be a pain in the arse to get for me. |
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#7751 | |
Member
Aug 2007
where the salt lake is
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![]() Last edited by justbugin; 04-08-2010 at 06:39 PM. |
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#7752 | |
Member
Aug 2007
where the salt lake is
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#7753 | |
Blu-ray Knight
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I did the same thing with my latest level I plan on publishing soon, The Dream Catcher, I have to end it waaaaaay earlier than I ever thought I would - now I'm wondering if I could even finish it in 2 parts - would probably need a trilogy to do it properly. ![]() ![]() ![]() Seriously, I don't know why I do that to myself. ![]() Ok - if I get time tonight I'll try and find you on LBP and play a level or two. If they are super hard, I probably won't get far - I'm just not a good player - although, I can beat my own levels. ![]() |
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#7754 | |
Blu-ray Knight
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That will get the level hearts - creator hearts are very, very, very rarely given. |
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#7755 | |
Member
Aug 2007
where the salt lake is
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#7756 | |
Blu-ray Knight
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I played the two levels of yours you recommended - I notice you had some of the crabs from the Pirates levels, etc. - using those MM created objects makes your thermo shoot up. My advice - create your own objects, structures, characters, etc. Sure, they probably won't be as good as MM's, but they will be original (something we haven't all seen) - and keep you're thermo a bit more under control. All my levels are long - and every single one of them had to be ended early due to the thermo. Which is probably a good thing - I let someone play my new level last night (still not finished) - their main complaint was that it was too long - they recommended that I split it up - I told them, I already did, this is only the first half! ![]() ![]() I will try and post a link to keeping your thermo down. By the time I found it, I had already discovered all those issues - but there might be some helpful info for you. Thanks for trying my level - yeah, I'm big on lighting. Most of my levels are dark cause I love working with lighting effects. When I get some time I'll let you know what I thought about your levels. ![]() |
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#7757 | |
Blu-ray Knight
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The ACE SKILLZ level was difficult - which is fine - but the camera angles need some tweaking - I restarted a few times because I got killed before I could even see what the danger was (the bullets). Two tools I really recommend you get more familiar with are the camera angle tool and the corner editor. I noticed a lot of your structures are fairly basic. I personally never used the corner editor till this current level I'm working on and it's made a HUGE difference allowing me to really get some much better structures and angles. For the second level - I'll apologize ahead of time, I didn't have much time - I was hoping to play it real quick but I couldn't figure out exactly where I was supposed to go. I jumped off the boat to search below and got killed by one of the crabs - which made me spawn back at the beginning of the level - unfortunately, the boat wasn't there anymore making me have to swim the level. As I said, I didn't have time to really explore and couldn't figure out where I was supposed to go in the time I had. So, my basic recommendations are to get more familiar with the corner editor to start to enhance your architecture/creations, and try out different camera angles to adjust how your level is viewed/played. ![]() |
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#7758 |
Member
Aug 2007
where the salt lake is
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thanks for the feedback. ill work on the cornering and camera angles, for the boat ive been tinkering with a way to get it to return but havent got it working yet.
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#7759 | |
Blu-ray Knight
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Oh yeah, one more suggestion - always use infinite portals. LBP players don't like levels that are too challenging - and they HATE it when they have to start a level over. Most will never try it again and probably give your level a low rating out of frustration. I went back and updated most of my levels with infinite spawns checkpoints. It's hard enough to get people to play your level - why kick them out before they want to leave. ![]() |
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