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#1 | |
Blu-ray Count
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![]() Quote:
the majority of the games in that list are not 1080p |
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#2 | |
Active Member
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![]() There's more than a couple by the way, plus the original guy over at B3D has not done this with all games (as it is very time consuming to count all the pixels on screen) Marvel: Ultimate Alliance (PS3) 1920×1080 FullHD Full Auto 2: 1920×1080 AA 4x, bad framerate - PS3 NBA Street: 1920×1080 AA 4x (30-60fps) - 360 LocoRoco Cocoreccho 1920×1080 MSAA 2x -PS3 NBA 07: 1920×1080 - PS3 NBA 08: 1920×1080 - PS3 Blast Factor Demo: 1920×1080 PS3 Remember this is early in the PS3's life. Once they learn how to take advantage of the SPU's were going to start seeing some really amazing things in another years time. Last edited by user friendly; 11-17-2007 at 08:42 PM. |
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#3 |
Blu-ray Count
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i guess i worded it very badly lol. i wanna see worthwhile games at 1080p. and so far that hasn't happened. and it seems if graphics are going to continue to get better, it'd be harder to get 1080p with the limited amount of ram. but i suppose it was dumb of me to think that it wouldn't happen. the ps2 sure had some pretty graphics late in its life
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#4 |
Senior Member
Jan 2006
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Uncharted is 1080i.
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#5 |
Blu-ray Samurai
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1080p is just a standard and by no means does it account for quality.
Most games on current gen machines could pull off small arena games in 1080p, I would imagine the Tekkens, Virtua fighters, stadium games and the like would accomadate great gameplay, animation and 1080p. A game such as God of War 3 could achieve this simply by having fixed cameras, relatively small arenas with loading in between (sometimes oblivious to the gamer). So you have a trade, you can have 1080p, as long as the loading is frequent and you don't want long drawing distances. If you want long drawing distances and less frequent loading, you have to downgrade the resolution that allows it all to be managable. On the 360, if you take Halo 3 vs Gears of War. GOW has smaller arenas and much higher detail, halo 3 has bigger maps and less detail. As both consoles seemingly get more powerful through coding, its just a simple equation of biting smaller pieces off at a time, dumping waste, being more efficient. The problem being MS seem to focus on making great games, Sony on delivering great specs. Eventually the tide will change though. |
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