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Old 02-17-2011, 10:14 PM   #2401
supersix4 supersix4 is offline
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Quote:
Originally Posted by jomari View Post
can someone list the 'perks' that each class has? sorry folks, im at work, cant search due to work filter dwarf...

i really wish they could show it like the KZ2 version did. The layout was perfect.
I did a few back let me go get it

Below is a list of all the "perks" , guy over at gamespot did them.
[Show spoiler]
Quote:
KILLZONE 3 - MULTIPLAYER CLASSES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The following will look at the abilities of the ENGINEER, MARKSMAN, TACTICIAN, INFILTRATOR and FIELD MEDIC classes, as well as their primary and secondary weapons. Use Ctrl+F to quickly jump to a specific class. This information has been obtained from the KILLZONE 3 BETA.


ENGINEER
¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Repair Tool
Repair damaged or destroyed ammunition dispensers, mounted guns and automated turrets.
Repair Tool+
Increases repair speed.
Repair Tool++
Hack enemy placed turrets, transferring ownership until the Engineer is killed or the turret is re-hacked. Stacks with previous abilities.

SECONDARY ABILITIES
Sentry Turret
Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret+
Turret’s firing rate is increased and can be deployed twice as fast as before.
Sentry Turret++
Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds.

PRIMARY WEAPONS
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA3 LMG
Accuracy is overrated. The StA3’s high rate of fire and large clip size will clear out a room in seconds. A formidable close-range weapon.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.


MARSKMAN
¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Cloak Suit
Stay cloaked for a limited time. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit+
Stay cloaked indefinitely. Firing any weapon will disable the cloak and moving around will reduce its effect.
Cloak Suit++
Stay cloaked indefinitely while firing weapon. Damaging an enemy player or moving around will cause the cloak to ripple for a short time. Mortally wounding or killing an enemy will disable the cloak unless using a silenced weapon.

SECONDARY ABILITIES
Scramble
The Marksman and any allies within 15 meters will not show up on the enemy’s radar, even when firing weapons.
Scramble+
Marksman will not be revealed when an enemy Tactician uses their Recon ability. Stacks with previous ability.
Scramble++
Enemies within 15 metres of the Marksman will have their radars disabled. Stacks with previous ability.

PRIMARY WEAPONS
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
VC32 Sniper Rifle
With a long-range zoom (UP on D-Pad) and high accuracy, this rifle is capable of felling most foes in a single shot.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
VC8 Shotgun Pistol
The best weapon for a close-quarters fight, nothing says ‘up close and personal’ like the VC8.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.

TACTICIAN
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PRIMARY ABILITIES
Tactics
Can capture Tactical Spawn Areas in the level which, once captured, allow all faction members to spawn there. Some Tactical Spawn Areas may unlock special level-specific objects, like jetpacks or mortar beacons.
Tactics+
Reduces the time it takes to capture a Tactical Spawn Area by half.
Tactics++
Capture and Hold mission areas can be captured at twice the normal speed. Stacks with previous abilities.

SECONDARY ABILITIES
Recon
Temporarily mark enemy positions on the mini-map by pressing left on the D-PAD. Any enemies within 30 metres of you will be revealed.
Recon+
Activate [RIGHT on the D-PAD] and throw a beacon to call in a flying Sentry Drone to attack enemies. If no enemies are present the drone will patrol the vicinity for threats.
Recon++
Upgrades the Tactician’s Sentry Drone, allowing it to track and fire faster.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
M224-1A LMG
Friend to bunkered soldiers everywhere, the LMG’s iron sights and large clip size will make the enemy think twice before storming any position.
STA14 Rifle
A scoped semi-automatic rifle capable of felling most targets before they can get near you.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.


INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Disguise
Infiltrators can disguise themselves as a member of the opposing faction.
Disguise+
In addition to being disguised, Infiltrators are undetectable by Engineer Turrets, Sentry Drones and Medi-Droids.
Disguise++
Perform melee attacks without breaking disguise. Stacks with previous abilities.

SECONDARY ABILITIES
Survivalist
Increase stamina by 50% and sprint faster than normal.
Survivalist+
Unlimited stamina.
Survivalist++
‘Use’ actions, such as placing and disarming explosives, are completed 50% faster.

PRIMARY WEAPONS
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
STA52 Assault Rifle
Standard Helghast issued assault rifle equipped with reflex scope. Sturdy, easy to use and ideal for just about any combat situation.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
STA2 Battle Pistol
Increases grenade storage capacity and fires grenades farther than a soldier could ever throw.
VC9 Missile Launcher
Capable of destroying turrets and drones in a single shot, the VC9 missile launcher is the very definition of an anti-armor weapon.

FIELD MEDIC
¯¯¯¯¯¯¯¯¯¯
PRIMARY ABILITIES
Revive
Mortally wounded players are revived with full health and a clip of ammo.
Revive+
Mortally wounded players are revived with higher maximum health, 2 clips of ammo and 1 explosive.
Revive++
Mortally wounded players are revived with higher maximum health and maximum ammunition and grenades.

SECONDARY ABILITIES
Triage
An aura of health is emitted from the Field Medic, regenerating himself and nearby faction members.
Triage+
Deploys [Right on the D-PAD] a hovering Medi-Droid that will accompany the Field Medic until death.
Triage++
If still mortally wounded at the end of the respawn timer, the Field Medic will be given the option to respawn where he fell with full health and ammunition.

PRIMARY WEAPONS
STA11 SMG
No other automatic weapon is better suited to close-range, in-your-face encounters than the StA11.
LS13 Shotgun
The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope. Whatever this hits stays dead.
M82 Assault Rifle
Standard issue to all ISA combatants, the assault rifle is well-suited to most combat situations. Equipped with a reflex scope, this weapon is deadly in the hands of an experienced soldier.

SECONDARY WEAPONS
STA18 Pistol
Standard issue semi-automatic pistol.
M4 Revolver
One shot will severely cripple an enemy, or kill a wounded one.
M66 Machine Pistol
Equipped with a reflex scope and a silencer, the machine pistol is an ideal weapon for close-range, surprise encounters.


All primary and secondary abilities can be upgraded to ‘+’ and ‘++’ versions, which may provide different abilities entirely, mapped to a separate button, example; Recon (LEFT on D-Pad), Recon+/++ (RIGHT on D-Pad) or an upgraded version which stacks with previous abilities.
The ‘Career Selection’ screen has the following options:
CAREER (Class, example: Engineer, Field Medic, etc)
PRIMARY (Primary weapon)
SECONDARY (Secondary Weapon)
EXPLOSIVES (Explosive equipment type, example: Frags or Mines)
SKILL (Passive abilities, example: Extra Health, Extra Ammo)

All classes also have separate, passive abilities (skills) made available through the use of unlock points. They are the following:
Armor
Begin with armour that absorbs damage that would normally reduce your health.
Extra Health
Increases maximum health.
Extra Ammo
Weapons start with more ammunition.
Extra Primary Weapon
Substitutes a secondary weapon with a previously unlocked primary weapon.

There are also two types of explosives available to the player, which are:
M194 Frag Grenade
Equip and use Fragmentation Grenades.
Proximity Mine
Equip and use Proximity Mines.


Last edited by supersix4; 02-17-2011 at 10:16 PM.
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Old 02-17-2011, 10:56 PM   #2402
Bageara Bageara is offline
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Quote:
Originally Posted by supersix4 View Post
I did a few back let me go get it

Below is a list of all the "perks" , guy over at gamespot did them.
[spoiler]
I think that list was from the PS+ beta as far as I can tell the perks are right but some of the weapons have changed
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Old 02-17-2011, 11:21 PM   #2403
supersix4 supersix4 is offline
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Quote:
Originally Posted by Bageara View Post
I think that list was from the PS+ beta as far as I can tell the perks are right but some of the weapons have changed
Yeah the guy said it was from the beta I figured it would change a bit, but not much. Better than nothing
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Old 02-18-2011, 02:25 AM   #2404
Brandon. Brandon. is offline
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This game comes out exactly 1 year after i joined this forum.
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Old 02-18-2011, 07:31 AM   #2405
partridge partridge is offline
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PAH. I'll keep checking, but my HMV account is currently saying that my order hasn't arrived from the supplier yet

Oh, wait, I keep forgetting that release day is next Friday (25th), why do I keep thinking it's 22nd?
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Old 02-18-2011, 07:40 AM   #2406
Bageara Bageara is offline
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Quote:
Originally Posted by partridge View Post
PAH. I'll keep checking, but my HMV account is currently saying that my order hasn't arrived from the supplier yet

Oh, wait, I keep forgetting that release day is next Friday (25th), why do I keep thinking it's 22nd?
Its released 22nd in the US




This gives me an idea for a new tattoo
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Old 02-18-2011, 08:04 AM   #2407
partridge partridge is offline
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^ Fantastic! I tried to find a Helghan alphabet ages ago but to no avail. Well done! I used to wonder if it was all made up graphics, but now I can have a go at translating some of the text in KZ2 (and 3)
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Old 02-18-2011, 09:09 AM   #2408
G1ggs G1ggs is offline
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Quote:
Originally Posted by Bageara View Post
Its released 22nd in the US




This gives me an idea for a new tattoo
Brilliant find!!!
Do you know if it is available as a downloadable font for the PC?
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Old 02-18-2011, 11:22 AM   #2409
AikonEnt AikonEnt is offline
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Quote:
Originally Posted by Rike255 View Post
The only downside I can see to the added distance for revives is that now a medic can revive me from cover right as the guy who killed me the first time kills me again...
I have no problem with that
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Old 02-18-2011, 12:11 PM   #2410
G1ggs G1ggs is offline
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Quote:
Originally Posted by AikonEnt View Post
I have no problem with that
Sometimes when being a Medic you have to judge which guys should be revived and which you should leave. As Rike said, and I've had this done to me, you've turned a corner and been mowed down by about 5 guys that are waiting for you, and then a Medic comes along and revives you right in front of the same 5 guys waiting, so you and him end up getting mowed down again.
This doesn't help your team especially in Bodycount or Guerrilla Warfare as you've just given them 3 kills.
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Old 02-18-2011, 12:16 PM   #2411
Bageara Bageara is offline
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Quote:
Originally Posted by G1ggs View Post
Sometimes when being a Medic you have to judge which guys should be revived and which you should leave. As Rike said, and I've had this done to me, you've turned a corner and been mowed down by about 5 guys that are waiting for you, and then a Medic comes along and revives you right in front of the same 5 guys waiting, so you and him end up getting mowed down again.
This doesn't help your team especially in Bodycount or Guerrilla Warfare as you've just given them 3 kills.
This is were mics come in handy Im going to have to look for mine
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Old 02-18-2011, 01:15 PM   #2412
StereoMike StereoMike is offline
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http://blog.us.playstation.com/2011/...lzone_3_021811
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Old 02-18-2011, 01:27 PM   #2413
G1ggs G1ggs is offline
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Quote:
Originally Posted by StereoMike View Post
LMAO BRILLIANT!!!
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Old 02-18-2011, 01:58 PM   #2414
Rike255 Rike255 is offline
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Quote:
Originally Posted by AikonEnt View Post
I have no problem with that
Oh I see how it is!
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Old 02-18-2011, 02:13 PM   #2415
Harpua Harpua is offline
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For those on the fence (and in the US), Amazon has a $20 promo credit for preordering now.
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Old 02-18-2011, 02:18 PM   #2416
BluStation 3 BluStation 3 is offline
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IMG00041-20110218-0955.jpg
So apparently the game is out already. Stopped by Target this morning to pick up a prescription and saw this.
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Old 02-18-2011, 02:27 PM   #2417
Beefbowl Beefbowl is offline
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so is Zumba!
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Old 02-18-2011, 02:34 PM   #2418
StereoMike StereoMike is offline
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Game will be $50 on release day at Zellers-soon-to-be-Target in Canada.
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Old 02-18-2011, 02:35 PM   #2419
Goodintentions Goodintentions is offline
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Quote:
Originally Posted by BluStation 3 View Post
Attachment 29883
So apparently the game is out already. Stopped by Target this morning to pick up a prescription and saw this.
I think everyone realisex the game was already at the stores. But whe n they try to sell it the register will beep and they wont b able to. Had that with lbp1 on the shelf but the register wouldnt allow the sale of it ....
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Old 02-18-2011, 02:35 PM   #2420
Boston Litigator Boston Litigator is offline
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Quote:
Originally Posted by Harpua View Post
For those on the fence (and in the US), Amazon has a $20 promo credit for preordering now.
what I was waiting for
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