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Old 02-15-2013, 04:55 PM   #3001
slick1ru2 slick1ru2 is offline
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I got my first 4 kills at once medal a couple of days ago, and a second medal for having all the kills posted uninterrupted on the game feed. Got it with a sub machine gun too, not any explosive device. Started trying out the shotguns recently got a double kill with the pump. So funny.
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Old 02-15-2013, 05:20 PM   #3002
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Quote:
Originally Posted by slick1ru2 View Post
I got my first 4 kills at once medal a couple of days ago, and a second medal for having all the kills posted uninterrupted on the game feed. Got it with a sub machine gun too, not any explosive device. Started trying out the shotguns recently got a double kill with the pump. So funny.
can that medal be obtained using Killstreaks too? or has to be regular weapon?
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Old 02-15-2013, 05:39 PM   #3003
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How many kills is a BloodThirsty? I have some but do not remember when or how. And it is per weapon, not just total correct?
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Old 02-15-2013, 05:45 PM   #3004
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Quote:
Originally Posted by Phatjedi View Post
How many kills is a BloodThirsty? I have some but do not remember when or how. And it is per weapon, not just total correct?
5 kills without a death. merciless are 10.

i prefer a pump shotty
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Old 02-15-2013, 05:59 PM   #3005
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Quote:
Originally Posted by dwane5 View Post
5 kills without a death. merciless are 10.

i prefer a pump shotty
Thank you. It happens so rarely for me I guess I never noticed.
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Old 02-15-2013, 06:01 PM   #3006
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Quote:
Originally Posted by Phatjedi View Post
Thank you. It happens so rarely for me I guess I never noticed.
im closing in on 400 bloodthirstys.
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Old 02-18-2013, 07:28 PM   #3007
xXI GaMe IXx xXI GaMe IXx is offline
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Old 02-18-2013, 07:45 PM   #3008
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by Lacit170 View Post
can that medal be obtained using Killstreaks too? or has to be regular weapon?
I think its by regular weapon because I've gotten double and triple kills with missile strikes and nada.
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Old 02-18-2013, 08:00 PM   #3009
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Originally Posted by xXI GaMe IXx View Post
Are they all ready talking about another DLC and we have not received the first one yet?
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Old 02-18-2013, 08:23 PM   #3010
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Quote:
Originally Posted by Phatjedi View Post
Are they all ready talking about another DLC and we have not received the first one yet?
Probably. They gear it all towards that other console though, which is 30 ahead of us in the DLC dept.

Sent from my DROID RAZR using Tapatalk 2
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Old 02-19-2013, 03:34 PM   #3011
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Quote:
Originally Posted by Phatjedi View Post
Are they all ready talking about another DLC and we have not received the first one yet?
Lol when do ps3 get the first dlc again.
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Old 02-19-2013, 03:37 PM   #3012
Mavrick Mavrick is offline
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Orientation was a fake by the way.

Quote:
Thanks to MP1st community member MasonMei (originally discovered by “Wolf”), we’ve learned that many of the images used in this poster are, in fact, ripped directly from the promotional material of Call of Duty Online, a free-to-play version of Call of Duty aimed at the Chinese audience.

Compare the “leaked” poster below to the Call of Duty Online images underneath. You’ll see that all four soldiers in the “Orientation” poster are simply reversed images of the soldiers used in the Call of Duty Online wallpapers.
http://mp1st.com/2013/02/18/black-op...-pack-is-fake/
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Old 02-19-2013, 06:02 PM   #3013
Jud64209 Jud64209 is offline
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Quote:
Originally Posted by Blu-rob77 View Post
Lol when do ps3 get the first dlc again.
Feb 28th
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Old 02-20-2013, 01:37 AM   #3014
Blu-rob77 Blu-rob77 is offline
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Quote:
Originally Posted by Jud64209 View Post
Feb 28th
Thanks cant wait for some new zombies map.
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Old 02-20-2013, 08:54 PM   #3015
Lacit170 Lacit170 is offline
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gonna gold my sniper tonight... bout damn time!!
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Old 02-21-2013, 03:04 AM   #3016
Blu-rob77 Blu-rob77 is offline
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Just been playing zombies but decided to play some MP . Play bout 45 minutes and the dam thing froze up three times GRRR!!!!
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Old 02-21-2013, 09:31 AM   #3017
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by Blu-rob77 View Post
Just been playing zombies but decided to play some MP . Play bout 45 minutes and the dam thing froze up three times GRRR!!!!
Is that before or after the new patch? I haven't had any issues post patch. I think they rolled something out on the servers early Sat am and I was having lots of issues of freezing after they did that but none post Tues patch.
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Old 02-21-2013, 06:20 PM   #3018
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Double XP this weekend!
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Old 02-21-2013, 06:56 PM   #3019
Blu-rob77 Blu-rob77 is offline
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Quote:
Originally Posted by slick1ru2 View Post
Is that before or after the new patch? I haven't had any issues post patch. I think they rolled something out on the servers early Sat am and I was having lots of issues of freezing after they did that but none post Tues patch.
All after the lastest patch.
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Old 02-21-2013, 08:21 PM   #3020
slick1ru2 slick1ru2 is offline
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Quote:
Originally Posted by Blu-rob77 View Post
All after the lastest patch.
Hmm. I've been solid since Tues.

This was the patch on Tues,

The team at Treyarch are still working behind the scenes to try and iron out any kinks and re-balance things in Black Ops 2. Today, the latest Black Ops 2 update has gone live on the Xbox 360 (patch 1.06) and PlayStation 3 (patch 1.07) bringing feature improvements, Multiplayer and Zombie Mode issue fixes, and gameplay balancing.

Here are the full patch notes:

Feature Improvements

Party Members now appear on the mini map as purple when colorblind assist is turned on.
Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed

Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message.
Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
Addressed an exploit where players could gain XP privately without matchmaking.
Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
Players will no longer fly into the air when knife lunging other players on certain types of inclines.
Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
Resolved an issue with dog spawns in Slums.
Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
Fixed an issue where the player may not die by the train running over them in Express.
Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
The System Link/LAN Party server list now sorts the available games by Host name.
Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
Resolved an issue with care packages bouncing unusually high.
Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
Addressed an issue where players could get on top of a tent in Grind.
Fixed an issue in Grind where the player could see outside of the map.
Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

Reduced the red flash damage indicator when using the Toughness Perk.
Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

Addressed an issue where the players could not access the in game store.
Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
Addressed issue where Sliquifier would create too many slippery spots.
Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
Addressed several locations where players can survive a landing in unplayable space.
Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
Fixed an issue where users could not play the game in offline mode.
Players will now hear announcer dialogue in the Turned game mode.
Addressed an issue where players are able to start a game of turned with only one player.
Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
Addressed an issue with taking screenshots in Theater mode
Addressed issues with the Buildables system
Addressed issues where players would say the wrong dialogue
Addressed several issues in Die Rise where Zombies had trouble pathing to players.
Addressed an issue where players could jump out of the playable space in Die Rise.
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