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#1 | |
Blu-ray Ninja
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#2 |
Blu-ray Duke
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If you never played 2 it would be fun. But as someone who has beaten every Diablo + Expansion storyline wise what Blizzard did pissed me off. Not to mention what they did every patch with there balancing and horrible itemization kept killing the game for me. All the builds which were good are toast, the game never should have been released as it was and thats the problem.
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#3 | |
Blu-ray Knight
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Please elaborate. |
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#4 |
Power Member
Nov 2007
Chicago, IL
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AH aside, the big difference between D2 and D3 is character development and skills. In D2, you had skill trees and pretty much permanent choices. If you wanted to play around and experiment, you had to make a new character (until the latest patch that added a farmable respect potion). In D3, you are free to change skills at anytime, but if you do, you lose a buff and have to rebuild it, but its far from game breaking.
I love the new skill system in D3. I love being able to change my skills and tailor them to my game session. I have builds for solo, group play, UBER bosses, high mp, low mp, and leveling alts. |
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#6 | |
Blu-ray Knight
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#7 |
Power Member
Nov 2007
Chicago, IL
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To be fair, D3 was probably the biggest game ever to launch. Also, it was playable on launch day and pretty stable by the next day. It was nothing like SimCity. That was a terrible launch.
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#8 | |
Blu-ray Ninja
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Edit: Yeah, I guess so... Sorry Mods. |
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#9 | |
Blu-ray Baron
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I could go on and on. |
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#10 | |
Blu-ray Knight
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#11 | |
Blu-ray Ninja
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Diablo 3 suffers from a fundamentally flawed vision at its heart. They started the design from the viewpoint of "Well, how do we monetize all these people on Diablo 2's Battle.Net". While the console version removes some of the symptoms, it doesn't fix other issues, like how useless character customization really is. For instance, every time you level up in Diablo 3, your character gets the same stat gains that any other player would. You don't assign skill points, you don't assign stats, you don't assign anything, so you make no decisions about your character. The only thing you can choose is which skills to bring to the table, and what modifiers to use (but these are all available to any character of the same class at the same level), and you can choose to change at any time. This doesn't sound so bad until you realize that the only 'permanent' choice about any character in Diablo 3 is the equipment you acquire and use. That's it. If you recall the backlash over Mass Effect 3's ending taking choices and consequences away from the player, Diablo 3 pulled the exact same stunt over the entire game design, not just the ending. |
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#12 | |
Blu-ray Duke
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[Show spoiler] Now on to things I can discuss openly Rehashed Acts - I didnt mind the first Act where they rebuilt the town on top of the ruins of old Tristram. It actually added to it, gave you hope that they were taking the story somewhere good. The Reemerence of the Skeleton King, Butcher, etc I had no issues with that. However Act 2/3 were nothing but acts 2 and 5 from Diablo 2 with better graphics. 1 dimensional - In Diablo 2 the world changed somewhat, if I logged into the camp to farm, the map might have been different, it might have been the same., In Diablo 3 you took the same route to everything. Nothing changed. Itemization and Drop Rate - While the drop rate in D2 wasn't fantastic at least when something dropped you could exchange it for gold with no issues, and in turn use that gold to gamble or buy whatever. In D3 gold had purpose but you spent it repairing most of the time because gear you needed was so overpriced on the AH and drop rates were directly linked to what was on the AH. Crafting - Served little to no purpose on launch, has since been somewhat fixed but to little to late. Removal of some of the Artisiant stuff for customizing and adding skills to various crafted weapons Runes tuned into skills - WTF one of the great things about Diablo 2 was building Rune Words. In D3 the skills were the Runes which made no sense. Skills should have been unlocked and allowed customization. The biggest issues were as people figured out how to use skills Blizzard Nerfed them instantly IE WW Barbs, because that's not how it was intended to be played apparently. AH - Good idea in purpose horrid execution, totally removed the bartering system and player interaction from the game, also cause an influx of scammers. No PVP at launch - Yeah self explanatory No Ladder Music sucked - Why remove original music no idea but new music wasn't half as good as the music from 1/2 No fear of death - in D1/2 you had a fear of death because when you died you gear dropped to the floor and you had to rescue it, here was WOW easy mode just had to get it repaired. Theres more im just going to list no dont feel like explaining Nerfing Magic Find All mobs same drop rate - Good idea in purpose bad execution Nerfing Inferno No ability to create games like original battle net Could not move from act to act without creating a new game |
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#13 | |
Power Member
Nov 2007
Chicago, IL
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Other than weapons, crafting is much better. You can make best in slot armor in 5 slots. There was no ladder at launch of D2 because it wasn't needed then. A ladder will probably come to D3 in time. And WTF with item droprates tied to stuff on the AH. That is a blatant lie. Blizz said they tuned drops with the AH in mind, but drops are not a dynamic system based on whats in the AH. People took that out of context on the Blizz forums. Also, the AH DID NOT make bartering harder or scamming people easier. Its sole function was to do the exact opposite. People just hate it because they see the stuff that can drop, but it doesn't drop for them. Its jealously and nothing more. People traded, bought, and got scammed all the time in D2, just through in game trading or 3rd party sites. I do agree with runes and static-ish zones. Only a few random tiles and monsters change in zones and its kinda poopy. Music is an opinion, so meh I don't pvp, so meh, but I do agree that it should be there. Inferno needed to be nerfed. They probably went a bit overboard, but it needed to happen. On that, all monsters being able to drop the same stuff is a good thing, otherwise everyone would only be farming the highest level spot, and that's it, you know just like Baal runs in D2. Boy, that was exciting to do over and over and over and over... What nerf to MF? Them putting a cap on it? I fully agree and say WTF to no D2 style lobby and custom games. I understand the no custom games since there were millions play at the same time and the list would have been huge, but no chat lobby is fkn weird. |
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#14 | |||
Blu-ray Duke
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[quote=hellmonkey;7955560]
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Customers were very vocal from the get go and had they not made it so linear things would have been worked out as they were with D2 once the 1.10 patch came out. Drops are tied to the AH, if there is X number of Legendary then there is a reduced chance of Legends dropping. Also for some reason whether they have an algorithm issue or what Items drop for about 6 hours after patches then they fail to drop again for a very long time. Quote:
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#15 | |
Blu-ray Knight
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[quote=R3P0;7956232]
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#17 | |
Blu-ray Ninja
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#18 |
Blu-ray Guru
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I've played a little bit of Diablo III on PS3 but not gotten deep into it. It was a gift and came with the Infernal Helm.
My question is, is it worth getting the Ultimate Evil edition it on PS4 if I traded in my PS3 version? The PS3 version is $20 less in retail than the PS4. For the PS3 version, my saves and progress should carry over and presumably the Infernal Helm. Would the graphics be that much better? |
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#19 |
Blu-ray Duke
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