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Originally Posted by Anthony P
Now don't get me wrong some people act as if they are lobotomized and can't think beyond a couple of hours at a time and might not realize all the incredibly bad implications the scheme included. But for the rest of the people there is no spinning that would change the facts.
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I concede, at least for now. I wager that by the end of the new generation, the console business is pretty much like the originally proposed Xbone. We shall have to wait and see. They really should not have said anything about it. Rather just say you have to buy one to see what it does. That's what Americans like, anyway.
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I don't think he is the outlier. I just think (like him) most people don't care enough to spend their money in a way that would make a difference.
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You think more than about 5% of gamers who pay retail for their games have a strong interest in split screen gaming? I don't. If you do, then we simply disagree. That's all I mean by outlier. Part of a small minority.
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I don't think it is that (i.e. so that you don't get to play a different game, since that other game could be from the same studio). I think you are over thinking it. Have you never heard anyone say ____ is not worth XX$ because it is too short. It is to make it seam that the game is better /has more to it than what it is there because it eats up more of your time.
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They do buy DLC for trophies, though, whether it's in-game stuff or add-on content. And at the conception of trophies, there were those who complained vocally when games did not have them. It's a fair bet that a lot of guys would say I'm not buying _____, because it has no trophies. I'll take your point, though. If the game seems longer, it adds perceived value, and keeps you playing this game rather than another one at the same time; it's still about money. Is a trophy any different than, say, a Skill Point in Ratchet and Clank or an Abstergo Challenge in AC4 or Dark Knight Challenges in Batman? Most of them are not. They all serve the same purpose. Just as unlockable difficulties. There is no other purpose to preventing you from playing a game on the hardest difficulty the first time through other than to capture your time.