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Old 01-26-2009, 01:09 PM   #21
CYMBOL CYMBOL is offline
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Yeah, there is still no text in the text chat window - so this isn't Edam. Didn't seem to affect anything - the guess that it has to do with the GoW costume pack seems likely. They probably had to patch it to make it so the game doesn't need a pre-order code to have it.

Too bad they couldn't give people a heads up that this would be available for purchase later - I'm sure many people would have gotten Nariko and waited to buy GoW later to get both.
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Old 01-26-2009, 01:14 PM   #22
Marine Mike Marine Mike is offline
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I wonder if this means that once its patch my LittleBigPlanet disc will start working again?

I mean, it loads LBP, but after 15 minutes I can still move and so on, but the little guy running on the lower left (HD reading), it still spins, but the little sackboy disappears. Also all the icons on the world map turn to pink MM buttons.

I know its my disc as I borrowed a co-worker's and it had no issue.
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Old 01-31-2009, 11:40 PM   #23
caliblue15 caliblue15 is offline
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I was perusing Media Molecule’s Flickr feed when I stumbled upon some very small dry erase marker in the background of one of the pictures. Using our proprietary PSLS decoding software (uh, looking closely at the picture) combined with our knowledge of the cheese-based naming of upcoming patches for LittleBigPlanet, we will attempt to shed some light on what you can expect for the game in the coming months.

We know Media Molecule has already delivered some cheese (patches), such as Roquefort, the 1.07 patch. From the image, we can see patch 1.08 at the top of the image (slightly cut off). That was already delivered most recently and it added in textures and other content for upcoming DLC/costumes.

Next on the list is Jarlsberg, with what appears to say “2000 AD” next to it, listed as TBC (to be confirmed). It looks like Media Molecule has teams working on multiple patches at the same time, with some listed as “to be confirmed” before they get a patch number, and are submitted to Sony QA Testing. In addition, Jarlsberg seems to consist primarily of data for the game, or content, and is currently held up in “legal” - could this be a feature that was cut out due to legal concerns (e.g., photo importing)?

Next on the list we see the sequential follow-up to the current 1.08 version of LittleBigPlanet, which is version 1.09, the Edam patch. This chart confirms that Edam contains “priority bug fixes” for the game’s code and is currently in testing. Media Molecule has mentioned that they’d like to get the Edam patch out by mid-february, and it fixes the “user profile full” issue, object capture bug, failed to load profile error, slow rewind due to moderation check, save file corruption, and the text chat window not displaying properly.

Next on the list is the Cornish Yarg patch, which Media Molecule teased us with saying it contains “new creative capabilities” which may require extensive testing and should be out in 6-8 weeks. We can now confirm by looking at this image, that the new creative capabilities include new tutorials and ONLINE CREATE! Media Molecule made it seem like they would have some sort of closed beta for selected users to test it out in some of their previous blog posts, so we’re having trouble interpreting the dates on this leaked schedule. Maybe it was submitted 28/29 January and they hope to announce it by “END JAN?” … that would be today. What do you guys think those lines mean?

Next we see the Leerdammer update, which we can now tell includes code fixes, specifically networking (TCP/IP) fixes. This should help with those gamers experiencing packet loss and online lag. “Amy” at Media Molecule is working on it and we can expect announcements throughout February.

Now, the most exciting exclusive PlayStation LifeStyle news is that another cheese is in the works! The Stinking Bishop patch! Unannounced as of yet from Media Molecule, all we know is that this patch includes the Arcade Pack. Rarely does a piece of DLC require a new patch, so we’re hoping this will be another game-changing piece of DLC, like the MGS4 pack. I am willing to bet this cheese won’t stink.

By the way, if you want to help Media Molecule get these patches out, they just posted 2 new job openings: Senior QA Technician and Gameplay Programmer. One rule, if you get the job, you must tell them to send PlayStation LifeStyle a copy of their next game!

http://playstationlifestyle.net/2009...edia-molecule/

Last edited by Shin-Ra; 02-01-2009 at 01:52 AM.
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Old 02-02-2009, 03:18 AM   #24
Stephie_is_a_dork Stephie_is_a_dork is offline
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can't wait 'til online create is enabled! I need it like 3 months and 1 week ago!!!
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Old 02-02-2009, 01:32 PM   #25
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Quote:
Originally Posted by Stephie_is_a_dork View Post
can't wait 'til online create is enabled! I need it like 3 months and 1 week ago!!!
Yeah, can't wait till this is enabled. I still wonder how certain things will work.

I actually can't imagine designing an entire level with someone though. Maybe a piece, or a an object, etc. but not an entire level. I don't know - I just know I'm very particular and I could see having some very differring views. For instance, you design something, and then I start going and putting lights all over it - who's design remains - maybe that isn't at all what you wanted. I don't know, I guess you'd just have to design with someone that you trust for it to work out.

Besides, what happens when I or the person I'm working with have been working steadily for 10-15 minutes and then one of us realizes we made a huge mistake and have to do tons of rewinds to fix it. Now, the other person who made no mistakes looses all their progress.

But I would definitely like to have this available. It would be so much easier to either help someone (show them what I mean) - or show someone the issue I'm having in a section without having to play the entire level to get to is. During creating, I play my level in sections again and again. I had someone go into Puzzle Wheels II this weekend, but I had to have them play through most of the first wheel just to get to that part that I had a question on (was it too difficult).

Looking forward to dual creating.

Last edited by CYMBOL; 02-02-2009 at 01:36 PM.
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Old 02-09-2009, 08:32 PM   #26
caliblue15 caliblue15 is offline
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Without further ado, Edam goes live tonight (9pm UK time). This is a little earlier than expected thanks to the Molecules & the testing team who gave it their extra special attention. It contains the following bug fixes:

* Failed to save profile’ message not being displayed when a users profile is full.
* Object Capture Bug: switch connectors being deleted when an object is captured.
* Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
* Text not displaying in the text chat window.
* Slow rewind due to moderation check.
* Save file corruption which caused the game to crash when placing any object in an emitter in any level.

Hurrah!! I will post with a full cheese board update at the end of this week. Until then enjoy a nice bite of Edam on us!!

http://www.mediamolecule.com/2009/02/09/edam-rolls/
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Old 02-09-2009, 08:53 PM   #27
Chris60119 Chris60119 is offline
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New update on the game right now. 23mb.. Anyone know what this is?
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Old 02-09-2009, 08:54 PM   #28
caliblue15 caliblue15 is offline
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Quote:
Originally Posted by frettless5 View Post
New update on the game right now. 23mb.. Anyone know what this is?
read my post, does anyone ever read my posts?
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Old 02-09-2009, 08:56 PM   #29
Chris60119 Chris60119 is offline
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Quote:
Originally Posted by caliblue15 View Post
read my post, does anyone ever read my posts?
Sorry. Didn't see it.
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Old 02-09-2009, 08:59 PM   #30
Shin-Ra Shin-Ra is offline
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Quote:
Originally Posted by caliblue15 View Post
Without further ado, Edam goes live tonight (9pm UK time). This is a little earlier than expected thanks to the Molecules & the testing team who gave it their extra special attention. It contains the following bug fixes:

* Failed to save profile’ message not being displayed when a users profile is full.
* Object Capture Bug: switch connectors being deleted when an object is captured.
* Failed to load profile issue :where the user is thrown out to the XMB due to a texture that is not registered in their profile being present in their pod.
* Text not displaying in the text chat window.
* Slow rewind due to moderation check.
* Save file corruption which caused the game to crash when placing any object in an emitter in any level.

Hurrah!! I will post with a full cheese board update at the end of this week. Until then enjoy a nice bite of Edam on us!!

http://www.mediamolecule.com/2009/02/09/edam-rolls/
I can confirm this is available now, in Europe at least. v1.09 23MB.

edit: Now I can read what I'm typing with my USB keyboard!

Last edited by Shin-Ra; 02-09-2009 at 09:23 PM.
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Old 02-09-2009, 09:09 PM   #31
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i wish they would raise the ammount of objects you can keep in your popit.

the things this patch fixes, none of them have ever been a problem for me
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Old 02-09-2009, 10:45 PM   #32
master_8ball master_8ball is offline
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Great news about the profile full message, never had the message before but lost plenty of things.

But I really wish they would have fixed the restarting on exit issue. Every time I quit the game my ps3 does a real long shutdown then restarts.
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Old 02-09-2009, 10:48 PM   #33
Shin-Ra Shin-Ra is offline
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If that's not a common issue (hasn't ever been a problem for me) you may need to delete your LBP game cache and download the updates again.
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Old 02-09-2009, 11:04 PM   #34
Stephie_is_a_dork Stephie_is_a_dork is offline
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Quote:
Originally Posted by master_8ball View Post
Great news about the profile full message, never had the message before but lost plenty of things.

But I really wish they would have fixed the restarting on exit issue. Every time I quit the game my ps3 does a real long shutdown then restarts.
Are you sure the auto-save/loading icon isn't displayed on the bottom left corner of the screen when you quit? Quitting while that icon is spinning usually results in data not saving and/or shutdown.
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Old 02-09-2009, 11:07 PM   #35
master_8ball master_8ball is offline
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Always careful of that in all games, don't want to lose progress or corrupt the save file.

I have read of other peoples ps3's restarting instead of quiting to the xmb.
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Old 02-10-2009, 12:43 AM   #36
cmp1976 cmp1976 is offline
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Quote:
Originally Posted by Stephie_is_a_dork View Post
Are you sure the auto-save/loading icon isn't displayed on the bottom left corner of the screen when you quit? Quitting while that icon is spinning usually results in data not saving and/or shutdown.
I have the same issue. 9 times out of 10 when I exit the game it resets the PS3. I never quit when there is a spinning icon. It's rather annoying.
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Old 02-10-2009, 01:51 AM   #37
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by master_8ball View Post
Always careful of that in all games, don't want to lose progress or corrupt the save file.

I have read of other peoples ps3's restarting instead of quiting to the xmb.
This happens to me also - it used to happen more often - but in the last month or so it hasn't happened at all.

Very strange.
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Old 02-10-2009, 11:13 AM   #38
Goodintentions Goodintentions is offline
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ive never had any of those problems either ..

for those who have the system restart .. how do you quit the game ?? do you hold the PS button and chhose quit game in the controller menu or do you tap it and choose the quit game icon on the XMB ??? i noticed when i used to hold hte PS button and use that quit is sometimes when the system would restart on me .. since ive been using the XMB quit i havent had an issue
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Old 02-10-2009, 12:12 PM   #39
cmp1976 cmp1976 is offline
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Quote:
Originally Posted by Goodintentions View Post
ive never had any of those problems either ..

for those who have the system restart .. how do you quit the game ?? do you hold the PS button and chhose quit game in the controller menu or do you tap it and choose the quit game icon on the XMB ??? i noticed when i used to hold hte PS button and use that quit is sometimes when the system would restart on me .. since ive been using the XMB quit i havent had an issue
For me it did it no matter which method I used to quit the game. After the update yesterday though it did not reset on me at all.
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Old 02-10-2009, 04:41 PM   #40
CYMBOL CYMBOL is offline
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Quote:
Originally Posted by Shin-Ra View Post
I can confirm this is available now, in Europe at least. v1.09 23MB.

edit: Now I can read what I'm typing with my USB keyboard!
Hey Shin-Ra - I played your level - nice effects.

Do you still play this game at all? You should try some of the user created levels from the guys on this site when you get a chance. If you play one of mine - I recommend Puzzle Wheels (or The Great Race if you want a multiplayer level that is not terribly challenging).

Really enjoying the text displaying in the text chat window. Sooooo much nicer. Surprised it took that so long to implement this fix, but glad to have it!
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