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#81 | |
Blu-ray Prince
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As for Kojima putting out Death Stranding in 3 years, it finally shows when a fire gets lit under his ass to pay his own studio bills, he seems much more incentive to get it out the door sooner. Although i still think with Sony funding it somewhat, he still dawdled around. Ultimately i think he's talented but he's a diva in my eyes and takes way too long being a perfectionist to output a game in a typically good timescale if he can drag his feet. I think a much more acceptable development time is probably 2 years MAX for a big AAA studio release with the amount of resources and man power they have. For god sake, we had like 3+ mainline GTA entries on the PS2 era. Things have gone down the pan and imo gamers have become too lenient for the trash games we have got. Cyberpunk 2077 is probably a key example of what's wrong with the modern gaming landscape when companies can build goodwill to then completely nuke it with a crap bug ridden release to try please shareholders. Exceptions i guess are in some ways GTA V and the constant milking they done. |
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#82 | |
Blu-ray Archduke
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![]() I don't disagree that it can sometimes take too long for games to come out nowadays, and how we sometimes only get one game in a series each gen now. Only one Gran Turismo, although they can keep the microtransaction grind fest now, and even only one Ratchet & Clank game for PS4. Hopefully we get more of the latter this gen, especially with the possibilities Rift Apart set up now for the franchise. |
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#83 | ||
Blu-ray Duke
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There never needs to be more than one Gran Turismo per console generation. We shouldn't be seeing GT8 until PS6 launches. They should just spend the rest of this generation improving and expanding on GT7. For starters, fix the damn servers and get the game back up and running! Last edited by Steelmaker; 03-18-2022 at 01:22 PM. |
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Thanks given by: | NoFro (03-18-2022) |
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#84 |
Blu-ray Champion
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not only that 2 years developing an AAA game is unrealistic, but also why would you event want them to do that?
games are too long and bloated now, but we also have post launch support, free or paid. so studios taking their times is a blessing for me, I think 3 should be the absolute minimum between sequels, but preferably they should take 4-5 years the Ryu Ga Gotoku Studio completely killed the joy of Yakuza for me, they need to take a 5 years break at this point Last edited by Talal86; 03-18-2022 at 03:22 PM. |
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#85 | |
Blu-ray Prince
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![]() Don't get me wrong, i love having games that hit a high quality but even if right now they could scale things back to pre-production being done by a small group to scout out the main outline of the games and then when they usually end the last project they go full pelt into the next IP etc. I think okay, if we account for much bigger complicated game worlds, we also have to realise that game engines have also evolved greatly to account for that too imo. Unreal Engine 5 is a great example. So, maybe let's say 2-3 years full on development and i'm not really gonna include the 1-2 year small pre-production they do sometimes. The way i judge it is that a game shouldn't be taking more than a console generation to make. Like i said, look at the PS2 era. We had a slew of GTA entries. Even PS3 managed GTA IV and V. We haven't had a new GTA for the entirety of PS4s gen and we never got a mainline Gran Turismo. They strung out Sport imo as a bit of a cash making attempt. |
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#86 | |
Blu-ray Archduke
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The advent and success of micro transactions within free games etc. or the ability to squeeze out revenue from decade old games (coughs rockstar) means they don't have the same incentives as back then. While I agree like during PS2 era we got 2 metal gear games (plus 2 substance games). -ps3 we got basically 1 game MGS4 and some remakes and rising -ps4 we basically got the same offerings Ground Zeros and MGS5 I don't think we'll ever go back to a model of 2-4 games for a series in a life cycle (maybe the exception might be spiderman from insomniac, and FPS series) |
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#87 | |
Blu-ray Duke
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#88 | ||
Blu-ray Archduke
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As for Gran Turismo, I'd still disagree, but now I could care less given how poorly they are managing 7. I'd still not play it even if I got it for free, and that's saying something given how impressed I was with their State of Play for it. Quote:
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#89 |
Blu-ray Archduke
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who cares if they threw a bone to prior gen lol
MGS5 wasn't even announced until 19 months before PS4/XB1 launched let alone development hell that it was in etc. For all intensive purposes it was for that era [ps4/xb1]. |
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#90 |
Blu-ray Duke
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What do you mean who cares? It came out on PS3/X360, giving that gen two mainline metal gear games. The list was wrong and I was correcting it. Thats all.
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#91 | |
Active Member
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I put 200+ hours into MGSV, so I was ok with what we were given, but I was actually expecting something closer to Witcher 3's expansions where we'd get additional chapters or content as DLC to expand on the vanilla game. With MGS1, we got the VR missions side-game. With MGS2, we got Substance which had Snake's Tales and more VR missions. With MGS3, we got Subsistence which added the moveable camera, MG1&2, and other things. The PSP games with their mission-based levels all seemed to be fleshed out with side-missions. Then, with MGS4 and MGSV, we were pretty much just given the vanilla games. I guess I could include MG online as side-content for them, but I'm not an online gamer. So, if MGS was ever revived, I wouldn't mind a release-plan similar to FF7 remake, Witcher 3, or other PC games that have planned expansions on a relatively consistent basis. They really could have done this with MGSV if the fallout didn't happen; instead, the Fox Engine was wasted on the Zombie game. |
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#92 | ||
Blu-ray Archduke
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#93 | |
Blu-ray Duke
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#95 | |
Blu-ray Champion
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the gap was anything but "dragging feet". the thing is good games take time, but Konami just wanted to license Metal Gear to shitty third rate western developers that would completely kill it like they did with Silent Hill |
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#96 | |
Blu-ray Prince
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P. T. was a pet project to get him to work with Guilermo Del Toro imo and because of it being a very small enclosed area to loop the stuff in, he didn't really have to do much. First person camera means they literally didn't have to worry about animation much either. I think the game engine definitely helped them but as we all know, there's probably a lot of stuff that this discussion would diverge into and tbh, i think we can see how Kojima made the choice to for Death Stranding use a 3rd party engine that simply did what he needed. Its definitely why i think Epic are really positioning themselves really well with Unreal Engine 5 and beyond. They're creating an engine that with a few tweaks can really help push the boundary and ease of open world games. MGS should probably get a full on reboot with tweaks here and there to really bring the series back with a bang but i feel with Kojima consulting, the original material to tweak. It should be something that can be done in 2-3 years per game of full on development. |
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#97 | |
Blu-ray Grand Duke
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Yes, Konami, with that MGSurvive online only game, what a waste of MGS. What's interesting is to know if the MGSV multiplayer mode online servers are still going to this day, or if they've been shut down forever. That alone probably took awhile to develop and test. |
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#98 |
Blu-ray Ninja
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Why remake it? For the casual who refuses to play anything older than ten years? There's a progression of graphics and gameplay mechanics that I like, beginning with Metal Gear in 1987. I wouldn't wanna go from an over the shoulder modern third person shooting perspective in the (second) Metal Gear Solid remake to MGS2 or 3's fixed cameras (I try to use that original camera as much as possible even in Subsistence.), face button actions and plainer graphics and then back to the modern over the shoulder shooting perspective with MGS4.
I'm sure they'd try to make the level design more complex, because of the new camera and inevitable reduced importance of stealth, and end up with a story that doesn't connect to the game design as well as the original game's. I'm sure they'd replace some of the codec conversations with in-game talking, making it harder to pay attention because you're still interacting. I'm sure they'd replace more of the cutscenes with in-game events, as is the norm now. Maybe force some walking too. I'm sure they'd replace the unique character designs with boring real life models. |
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#99 | |
Blu-ray Grand Duke
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I imagine they'd go for a MGSV style for MGS1. |
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