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#162 | |
Blu-ray Archduke
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#163 | |||
Blu-ray Champion
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![]() This is in desperate need of modernizing and considering how it was originally released, a remake would have to be a brand new experience. I would take the basic story premise and model the environments like the original MGS1 and MGS2 with gameplay mechanics from latter games Quote:
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Last edited by Havok83; 08-28-2023 at 08:22 PM. |
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#164 |
Blu-ray Grand Duke
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MGS1 is probably my favourite game of all time. Tbh this is absolutely how older games should be preserved, re-released on modern platforms and via physical media. Remakes are overrated.
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Thanks given by: | MechaGodzilla (08-30-2023), Modren (08-30-2023), RevolverOcelScott (08-29-2023), Warm Gun (08-29-2023) |
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#165 | |
Blu-ray Samurai
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With that said, I do think that it would be nice if the original versions (ports) were included with every remake, especially the ones from the PS1/PS2 era and before, since they are only a gigabyte or two in size. |
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#166 | |
Blu-ray Prince
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The problem with also comparing the two imo sometimes is the example of gameplay styles. Shadow of the Colossus for example was a much more 3D gameplay style we're more used to now. MGS1 had a more in between top down sorta style which changed when going from PS1 to PS2. Not many modern gamers would feel used to that if their first experiences were MGS2 onwards and they would want a much more consistent gameplay thread. So i do think we can both preserve the original and that's great, but it's not necessarily a lot of effort to do but we also should get really well done remakes because in the HD era, they'll much more likely hold up down the line. |
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#167 | |
Blu-ray Archduke
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That don't impact the original at all lol Last edited by supersix4; 08-29-2023 at 12:03 PM. |
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#168 | ||
Special Member
Oct 2012
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#169 | |
Blu-ray Archduke
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But I can think of TONS of current releases that do their original games justice that almost perfectly preserve the original gameplay lol RE1(basically all the REs) CoD4 :remastered Dark Souls Tony Hawk 1/2 Spyro Last of US Bioshock collection Dead space/ Demon souls Halo collection Gears of war UE I could probably name another 10-20+ that were well done/ well received... So it's hardly a stretch they could give it a total overhaul and make it a wonderful same/new experience. |
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#171 |
Blu-ray Guru
Feb 2013
Essex, UK
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I wouldn't skip the release if Twin snakes replaced the original MGS but I would 100% be moaning up a storm as the original is far superior.
I was hoping a Master Collection would include everything/as much as possible, but it was not to be. |
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#172 |
Blu-ray Guru
Nov 2019
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Re-releasing the original game doesn't have to mean replicating every aspect of it, especially when we're talking about technical limitations. SotC also got a PS3 port that retains the original visuals, but at a higher resolution and with a smoother framerate. And if you want something a little more than that, you can look at Nightdive's ports of Quake 1&2, which add enhancements like real-time shadows and new models, done very tastefully to avoid distracting from the original art design, but also give you the option to disable them for a more "classic" experience.
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Thanks given by: | dallywhitty (08-30-2023), MechaGodzilla (08-30-2023) |
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#173 |
Blu-ray Ninja
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MGS1 was remaded into Twin Snakes. And it was fun but it also created issues. Voice acting was poor in some aspects. It used MGS2 mechanics in an MGS1 world. Made it so much easier. Kitamura's involvement in the cutscenes pushed the action too much most of the time. HOWEVER, I did enjoy what he did w/ Gray Fox at the end. It really did some cool stuff w/ him.
MGS1 to work as a remake would mean you'd need to expand it vastly in scope to hold true to what made the original work in its time. To make it feel right. Where Twin Snakes didn't feel right but still enjoyable. MG1 and MG2 totally deserve remakes. They're games that not a lot have played. And they don't lend themselves well when playing the series today. I'd love to see those two games retconnned and remade to match better to what MGS is now. I say that but also think MGS5 (and the storied entries before it) went too far w/ the tech to not match up where MGS1 was laid at. Regardless, the revelations of MGS5 and it's impact onto MG1 and MG2 would be fascinating to see. But, they went too far w/ the tech from MGS3 to MGS5. Really wished the tech was a bit tapered back more in MGS3. But then the entries after it went crazy to where by MGS1... Rex, while still cool, is out of date w/ the tech. I loved MGS3, Peace Walker, and MGS5. Man, I might think Peace Walker is best one of the Big Boss games. It just surprised me a lot. All that on the PSP. Loved the HD remake of it. Is Portable Ops not canon? Feels like it wasn't from what I"ve read but also seems iffy cuz some aspects of it are still mentioned? |
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#174 | |
Blu-ray Champion
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What do you mean too much with the tech? The series should be evolving and not held stagnant to what was introduced in 2003 |
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#175 | ||
Special Member
Oct 2012
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This is exactly the problem with Twin Snakes. The game design is very sloppy. The game designers thought to themselves 'wouldn't it be cool if we put in all these features from MGS2' but never gave a single thought to how this would completely change the game when they've kept (most) of the maps and other elements exactly the same. Saying 'oh you don't have to use those features' is not really an argument. The game designers implemented those features intending for you to use them, otherwise why play the game? Why not just play the original? I suspect he's referring to how the world of MGSV looks more technologically advanced than the world of MGS1, 2 & 4 even though it's supposed to be set in the past |
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#176 | |
Blu-ray Champion
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Oh I didnt get that angle and I can see it. I thought he was referring to going open world as opposed to staying corrider based |
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#177 | |
Special Member
Oct 2012
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You are defending poor game design. There is practically no reason to use the hanging mode in Twin Snakes, except for one small area with the steam pipe and the nitroglycerin that make the key card sequence much shorter. In MGS2, you literally can't beat the game without using the hanging mode. In Twin Snakes there's absolutely no reason to improve your grip strength in the hanging mode so you can hang for longer. In MGS2 you need to improve your grip strength if you want to collect all the dog tags and get all the special items. In Twin Snakes there's no real reason to use first person aiming, except that it makes the game significantly easier. In MGS2 there are areas in the game where you need to be able to aim at and hit targets in first person, and without sniping. The point of the first Metal Gear Solid is that each area and most bosses are a puzzle to be solved. The new features negate or eliminate that entirely. Yes, I suppose you could just play the game without using them, but most won't and the game designers didn't include them just so you could not use them. |
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#178 | ||
Blu-ray Samurai
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And upgrading it is a pain unless you do the ledge fall-grab trick, and not required at all for the regular game. You say that collecting dog tags doesn't get you anything, but it's still a fun thing to do. For collecting all you get the stupid blue wig in MGS2, which is kinda pointless and lame. You get unlimited ammo for only collecting a few, stealth ammo for collecting a few more. In MGS1 you get these for beating the game already. In my opinion stealth should be the unlockable for getting them all, and should not get awarded in advance. The problem with this is even that the time to create this remake was too short.They wanted to add VR missions and more, and simply didn't have enough time, that's why it's a let down, but it's not a let down that was done intentionally, but because it was rushed. They had planned more, that's why I would like a re-release with new content. I also never understood the argument about the cutscenes being action heavy. The cutscenes are cool, and original MGS1 didn't make sense either. Fighting a tank on foot, using grenades? Ridiculous. And in fact the cutscenes were so over-the-top, because Kojima pushed for that. It was about delivering something new and fresh and not the same, which to me makes sense. the 30 minute trailer is still a pleasure to watch. And I even imported the gamecube bonus disc, released in Japan, which contains it. |
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#179 | |
Special Member
Oct 2012
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- More development time doesn't change the fact that the maps just aren't designed for the new mechanics - More development time doesn't change the fact that the newly recorded voice performances are inferior to the original -More development time doesn't change the fact that most of the music is bland and inferior to the original (they cut out the iconic Alert theme) -More development time doesn't change the fact that Ryuhei Kitamura's cutscene direction is terrible and frankly distracting, regardless of whether or not Kojima told him to make it that way Literally the only good thing about Twin Snakes was the updated graphics and even that comes with the caveat that the game graphically underperforms compared to what the Gamecube was capable of |
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#180 |
Blu-ray Guru
Feb 2013
Essex, UK
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Pretty much agree with everything above regarding Twin Snakes, the original is superior in every way except (objectively) graphics.
A 'Master Collection' really should have included Twin Snakes as a companion peice though, like how the NES versions of the MG & MG2 are included. Perhaps an 'Ultimate Collection' in another decade will finally get a chance. |
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