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#1 | |
Blu-ray Count
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http://www.industrygamers.com/news/p...promises-sony/
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#5 |
Special Member
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Before I get s^%thammered by post talking about how easy it is to pirate games on the PSP, I'm well aware. That said, the average gamer isn't a hacker, and hasn't the foggiest clue on how to go about getting pirated games on their PSP. Seems to me that piracy is the favorite boggyman of companies when they don't wanna look at their own shortcomings.
In other words, get us a PSP w/ 2 analog sticks and maybe ppl will buy it/developers will make games for it. |
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#7 | |
Blu-ray Duke
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#8 | |
Special Member
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#10 | |
Special Member
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PS: Full disclosure, I do own a PSP (my 3rd as I traded one in to replace a dead PS2 and had another one stolen), My comments are strictly a response to the use of piracy to explain away shortcomings w/ Sony's handheld. |
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#11 | |
Blu-ray Ninja
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#12 |
Super Moderator
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The problem doesn't lie in hardware sales, it never has. When it comes to hardware PSP is an absolute beast. The problem is software, outside of Japan PSP doesn't cut it at all. Especially given that the installed base is so high.
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#13 | ||
Blu-ray Knight
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I don't know if Piracy is the #1 reason or not. But there is no way I'd flippantly say it's not either. Quote:
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#15 |
Senior Member
Jan 2008
ME
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Resident Evil Portable would be nice. Maybe Monster Hunter tri port as well...
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#16 |
Super Moderator
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#17 | |
Blu-ray Guru
Jan 2008
Dallas/Ft. Worth, TX
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Personally I think there is some strange combination of factors that come together - like the PSP's draw as a hackable system, the chilling effect the known hacking issues have on new game development, the existing portfolio of games, and the fact that the system is more of the "hardcore gamer's" handheld compared to the kid-friendly DS. I won't claim to know any hard facts one was or another, but I will say that my personal gut opinion is that the piracy thing does get a bit overblown. I'm sure it's an issue, but if the PSP had the install base and core games the DS did, I'd wager that software would still be very profitable even with the same levels of piracy. Though I guess you could make the case that you need a good staple of "at least a bit profitable" games to spur future design and I'm sure the ones with the narrow margins are the ones that get seriously hurt with the Piracy. |
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