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#1 |
Blu-ray Guru
Feb 2007
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http://www.ddj.com/hpc-high-performa...ting/201800372
That said, programming the PS3's eight Synergistic Processing Units (SPUs) can be quite challenging from time to time, but there is definitely a lot to gain from the architecture, and ProFX on PS3 should run impressively fast. (We should get confirmation on that by the end of the year or so ![]() A very cool side effect of the PS3's architecture is that ProFX should be able to continuously stream textures -- using one or two SPUs to compute the textures to be given to the GPU to be displayed, that's a huge bonus for adding rich content to games without having to stream that content from the BluRay or overloading the sole GPU of the machine. You should see more graphically impressive games than ever with that kind of combination. Last edited by ps3andlovinit; 08-23-2007 at 12:53 AM. Reason: cleaned up spacing |
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#4 |
Blu-ray Guru
Feb 2007
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#5 |
Senior Member
Jan 2006
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Solid Snake's Camo in MGS4 is also 4D (Procedural rendering).
Metal Gear Mark 2, in which you see Otacon in the screen, that is also 4D. Otocan is not CG in that image, but he is rendered real-time. The game Africa and PSN home will also use 4D. Last edited by mainman; 08-23-2007 at 02:33 PM. |
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#6 | |
Blu-ray Guru
Feb 2007
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#7 |
Special Member
Aug 2006
Rhode Island, USA
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I know I've seen a 4D thread somewhere before, but I couldn't find it. If a mod could combine the two, that'd be great. Either way, here's a great article:
http://www.psu.com/4D-Graphics--A-Re...--a1063-p0.php Apologies if this was posted in the first thread. |
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