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Old 11-01-2007, 01:11 PM   #1
Damiesmallz Damiesmallz is offline
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Default Midway Making PS3 Lead Platform?

Maybe? To avoid problems on future PS3 games. EA should take note.

http://www.psu.com/Midway-to-make-PS...0001726-p0.php
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Old 11-01-2007, 01:52 PM   #2
Cyorg Cyorg is offline
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Nice. That's really good news.
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Old 11-01-2007, 01:59 PM   #3
Damiesmallz Damiesmallz is offline
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I meant to put a question mark in the title, because it is not official.
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Old 11-01-2007, 04:27 PM   #4
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Stranglehold has some occasional framerate drops,so hopefully this does away with that in future games of theirs on the PS3.
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Old 11-01-2007, 04:39 PM   #5
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by Damiesmallz View Post
Maybe? To avoid problems on future PS3 games. EA should take note.
The smart ones that want to maximize their cross-platform titles profits will...which probably means EA won't.
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Old 11-01-2007, 08:29 PM   #6
Blu Blur Blu Blur is offline
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Hopefully this is true, and that all the other 3rd parties follow suit. The PS3 is still thought to be the overall winner this time around and even with lower console sales is still predicted to bring in the most revenue from games. Besides PS3 ports to 360 trun out great due to the 360's 3CPU set up is a natural step down from the Cell processor. So PS3 owners get good games 360 owners get good games and all on the same day. I am not seeing the problem, you listening EA?

Quote:
Originally Posted by Seboist View Post
Stranglehold has some occasional framerate drops,so hopefully this does away with that in future games of theirs on the PS3.
I havent come across any yet, but I know if runs a lot better then the 360 version, which by all accounts was a mess.

Last edited by Blu Blur; 11-01-2007 at 08:31 PM.
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Old 11-01-2007, 08:31 PM   #7
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That is some good news there. Nice find.
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Old 11-02-2007, 12:14 AM   #8
Seboist Seboist is offline
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Originally Posted by Blu Blur View Post
I havent come across any yet, but I know if runs a lot better then the 360 version, which by all accounts was a mess.
I had two severe slow downs on the second and third bosses when a lot of the environment was being destroyed at once. The first one almost crashed completely and when it came to the boss was just standing there doing nothing(which gave me an easy kill!) but the second slow down crashed the game entirely forcing me to to shut off the PS3 on the button on the system(PS button on the controller wouldn't work).
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Old 11-02-2007, 12:21 AM   #9
Gamekid Gamekid is offline
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Does anyone on here think that Midway could create some really good games on the playstation 3? I don't know, the ps3 has recieved a lot of negative feedback both from the consumers point of view and the developers point of view. The ps3 has a pretty good lineup of software for the holiday season. I'm curious to see how the console war will be over the holidays.
Justin
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Old 11-02-2007, 01:43 AM   #10
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First of all its the middleware that PS3 needs. Somewhere down the line someone like Criterion will develop a really efficient "Renderware", Polyphony are probably using a beta version of Sony's middleware. When this code gets out to the 3rd parties it will go some way to rectifying the problem. Midway are probably harnessing the latest middleware right now and thats why a sudden change of direction has been made.

See the problem lies that the 360 is very familiar territory, although MS probably give these 3rd parties middleware the tools to enhance it or reprogram it is easy. Thats because the chipset is essentially yesteryears chipset with a few turbos bolted on.

The cell is very different in architecture and 3rd parties don't want to get down to code level to get the best from the machine. They want a foundation on which to work from. Once Sony/Insomnia/Polyphony/Konami congregate their strengths, you'll see the fruits of ones labour. When this happens, I forsee PS3/Sony/Blu ray winning, because on most grounds the chipsets and hardware in the PS3 is more flexible (note I said flexible, not better). Flexibility essentially means freedom to make cheaper games, then the situation will be reversed and it will be harder for shoe horn all these new standards to the Xbox 360. Only time will tell if thats the case or not.
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Old 11-02-2007, 01:44 AM   #11
Blu Blur Blu Blur is offline
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Quote:
Originally Posted by Seboist View Post
I had two severe slow downs on the second and third bosses when a lot of the environment was being destroyed at once. The first one almost crashed completely and when it came to the boss was just standing there doing nothing(which gave me an easy kill!) but the second slow down crashed the game entirely forcing me to to shut off the PS3 on the button on the system(PS button on the controller wouldn't work).
A total crash? Hmm.....thats not a good thing the demo would stop for a second at times but never crash. I had read from different places that they too also feel the game runs better on PS3 but if what your saying is the case it's still prone to some of the problems of the 360 one.
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Old 11-02-2007, 01:48 AM   #12
darkpoet25 darkpoet25 is offline
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Quote:
Originally Posted by ps3andlovinit View Post
The smart ones that want to maximize their cross-platform titles profits will...which probably means EA won't.
Don't forget, Peter Moore went to be head of EA. Since he was never fond of Sony I wouldn't put it past him to try and screw us over. He after all was chief spokesman for the 360.
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Old 11-02-2007, 02:17 AM   #13
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by darkpoet25 View Post
Don't forget, Peter Moore went to be head of EA. Since he was never fond of Sony I wouldn't put it past him to try and screw us over. He after all was chief spokesman for the 360.
Possible. It's hard to know how much was his bitterness over Dreamcast and how much of his public nonsense about Sony had to do with his personal media coaching/contracts with MS. More of the later I think.

I think EA has been overrun by the managers and pointy heads.. they aren't the source of your creativity..their only option now is to buy smaller creative companies who want to cash out.. but they will end up killing the spirit or the talent leaves in the end. I just don't think they are capable of doing anything else at this point unless something drastic changes - and it shows in their products.
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Old 11-02-2007, 02:44 AM   #14
Gamekid Gamekid is offline
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Quote:
Originally Posted by richieb1971 View Post
First of all its the middleware that PS3 needs. Somewhere down the line someone like Criterion will develop a really efficient "Renderware", Polyphony are probably using a beta version of Sony's middleware. When this code gets out to the 3rd parties it will go some way to rectifying the problem. Midway are probably harnessing the latest middleware right now and thats why a sudden change of direction has been made.

See the problem lies that the 360 is very familiar territory, although MS probably give these 3rd parties middleware the tools to enhance it or reprogram it is easy. Thats because the chipset is essentially yesteryears chipset with a few turbos bolted on.

The cell is very different in architecture and 3rd parties don't want to get down to code level to get the best from the machine. They want a foundation on which to work from. Once Sony/Insomnia/Polyphony/Konami congregate their strengths, you'll see the fruits of ones labour. When this happens, I forsee PS3/Sony/Blu ray winning, because on most grounds the chipsets and hardware in the PS3 is more flexible (note I said flexible, not better). Flexibility essentially means freedom to make cheaper games, then the situation will be reversed and it will be harder for shoe horn all these new standards to the Xbox 360. Only time will tell if thats the case or not.
I see what you're saying. When do you think we'll see games on the ps3 really take advantage of the hardware?
Justin
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Old 11-02-2007, 03:16 AM   #15
ps3andlovinit ps3andlovinit is offline
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Quote:
Originally Posted by Gamekid View Post
I see what you're saying. When do you think we'll see games on the ps3 really take advantage of the hardware?
Justin
There are games now that are really taking advantage of the hardware..whether it be the Cell, Blu-ray, standard HDD or 32 player on-line. Looking at our list of games the exclusives seem to exploit it's advantages much better than the cross-platforms. But that's to be expected. So I'd look at exclusives first if I were you.
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Old 11-02-2007, 03:19 AM   #16
Dadds Dadds is offline
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its only a matter of time before they all do this
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Old 11-02-2007, 03:23 AM   #17
Gamekid Gamekid is offline
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Quote:
Originally Posted by ps3andlovinit View Post
There are games now that are really taking advantage of the hardware..whether it be the Cell, Blu-ray, standard HDD or 32 player on-line. Looking at our list of games the exclusives seem to exploit it's advantages much better than the cross-platforms. But that's to be expected. So I'd look at exclusives first if I were you.
There are some exclusive games for the ps3. Heavenly Sword being one of them. Good stuff in heavenly sword. Uncharted Drake's Fortune looks good as well as Time Crisis 4.
Justin
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Old 11-02-2007, 03:44 AM   #18
Shin-Ra Shin-Ra is offline
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The arcade version of Time Crisis 4 used Namco SYSTEM SUPER 256 hardware which is based off the PS2, they're making visual improvements to the PS3 version but I wouldn't pimp it as a game that shows off the PS3 at all.
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Old 11-02-2007, 04:42 AM   #19
Shin-Ra Shin-Ra is offline
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I wonder what this Open World project for PS3 could be.
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